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I’ve fallen in love with history since I was a child. As you may have noticed in past features and reviews, whether it’s Total War: Three Kingdoms or anything from Paradox Interactive
strategy games tend to bring together that innate love of history and gaming
That brings me to this review of Steel Division 2 from developer Eugen Systems
Set during World War II at the beginning of Operation Bagration (June 1944)
like Barbarossa which occurred three years prior
it simply ground to a halt as things progressed
Note: We also have a technical review which goes more in-depth with Steel Division 2’s graphics
Operation Bagration (June 22
1944) is the sole focus of Steel Division 2
Whereas its predecessor Steel Division 1944 focused on the D-Day landings in Normandy
this sequel takes place entirely on the Eastern Front
looking at the Red Army’s attempts to retake Belarus
It’s almost fitting that Steel Division 2 releases this week
as it’s also the 75th anniversary of the Soviet offensive
the Soviets were able to push the Nazis out of their former territories
reaching the borders of Poland and crushing Germany’s Army Group Center in the process
Steel Division 2 has several notable game modes which we’ll briefly discuss in this review:
Skirmish – This is essentially the main fixture from the prior Steel Division game
pitting yourself (with or without an ally) against an AI opponent
You could even have options where it’s Axis vs
Historical Battles – There are six historical battles in Steel Division 2
all of which depict the struggles during Operation Bagration
you’ll have premade teams with certain scripted moments
you’ll have to capture a lightly defended railway station
Army General Mode – Touted as Steel Division 2’s “new single-player campaign,” Army General Mode allows you to choose from several key moments during Operation Bagration
You’ll have to manage your troops arrayed against opposing forces on a tactical map
Think of it as something akin to Slitherine’s Panzer Corps games since you and the AI take turns moving your units and attacking
The difference here is that you can either autoresolve it like a board game
Multiplayer – Steel Division 2 also has multiplayer matches (something I wasn’t able to try out for this review). You’ll have to create a Eugen Systems account though. The developers have also noted that there would be certain improvements to the game’s multiplayer during their Reddit AMA
Steel Division 2 is also packed to the brim with additional features
perfect for the history nerd and armchair general
historical divisions from the Soviet Red Army
There’s also an Armory menu which lets you view all the units in the game
There are roughly 600 of these according to the developers
Steel Division 2 should fare extremely well
I’m someone who’s familiar with the real-time strategy genre and I’ve been playing games of this sort for decades
There was something which just kept me detached and unengaged while playing Steel Division 2
Part of it was due to the sheer scale of each battle
Maps are ginormous and you’re expected to field dozens or hundreds of units and their reinforcements as you go along
Combat becomes bogged down to the point that I kept asking myself what the hell was going on
but a game’s own mechanics need not be confusing
The lack of a proper tutorial might easily turn off newcomers to the series as well
In most skirmish matches I’ve played
I just decided to go for the most basic approach — tanks and tank destroyers
I’d capture a point on the map and hold it
all while waiting for the AI’s troops to trickle in
I’d send infantry reinforcements to the next control point and I’d move from there
The problem was that every battle in Steel Division 2 devolved into this process that it became plainly bland and boring within a few hours
It felt less like a thoroughly engaging strategy game and more like a “click-fest.” You’re just rushing to get as many units to a certain point
The allied AI can (sometimes) give you a few headaches as well
although it’s reliable in most cases
I sent my units to capture the western sector of the map
I was fully expecting the AI to head over there since a majority of its units were next to mine
cruising down the center only to get smashed by entrenched forces
Part of what made the Steel Division 2 experience underwhelming is its UI. It just feels cluttered. You’ll see a lot of information about units, along with their weapons, kits, and stats. They’re gone in a flash the moment a stray artillery shell hits them. As mentioned in our technical review
but it’s never as “clean” as you’d want from a strategy game
The game tries to cram as much information that doesn’t necessarily help you in practical aspects in the heat of battle
There can be some problems as well when you’re looking for specific units out of the hundreds on the field at the same time
The same can be said for Steel Division 2’s Army General mode
as someone who’s played Panzer Corps games in the past
I did enjoy this game mode for a short time
its tutorial is just a written in-game manual
you’re still scratching your head as to why your units cannot attack even though they have enough action points
and they’re sitting next to an enemy
If you go by Steam discussions, a bit of confusion is also going on. I checked out some topics as well since I was wondering about certain mechanics which weren’t explained properly. Here’s one topic regarding “unit health bars.”
Perhaps one flaw in Steel Division 2 is also tied to its core identity. This is a real-time strategy wargame, but I hardly appreciated the details and nuances. As noted in our technical review
you’re going to play zoomed-out most of the time
The sheer size of each map means that you’re focusing on too many things simultaneously
There’s a combination of both micro and macro that just did not mesh evenly for me
I was looking for something — anything — that would keep me entertained
I realized that I’d much rather watch my own replays to see the action up close
Since you’re likely to approach the actual battles from the bird’s-eye view of a commander
and tragedy… everything is just a statistic
With the maps and missions taking place within the few weeks of Operation Bagration
there really isn’t much to go by in terms of variety as well
Although Steel Division 2 is stunning enough to look at
you’d be looking at the same fields and the same villages for your entire playthrough
It’s a shame given the attention to detail for historical information
Steel Division 2 manages to deliver a unique RTS experience that ramps up in size and scale
It may take a while for you to fully appreciate the game
we know that there will be more content and improvements to come in the future
Every World War II history aficionado might also marvel Steel Division 2’s accurate depiction of the time period
which ebbs and flows as you advance or as the enemy collapses
Steel Division 2’s showcasing of Operation Bagration should
not let the military offensive become forgotten 75 years later.