There are no statistics available for this player
Thanks for visiting
The use of software that blocks ads hinders our ability to serve you the content you came here to enjoy
We ask that you consider turning off your ad blocker so we can deliver you the best experience possible while you are here
Matthew Brennan's stage win saw him take over the overall lead and go into the yellow jersey
Ben Zwiehoff and Gerben Kuybers in the day's breakaway
Ineos Grenadiers and Visma-Lease a Bike led the peloton for much of the stage
Brennan celebrates winning the sprint in Fribourg
Young Brit powers away from everyone into Fribourg to continue stunning run of results in neo-pro season
Matthew Brennan (Visma-Lease a Bike) sped to victory on stage 1 of the Tour de Romandie
coming out on top in a mass sprint finish on the uphill run to the line in Fribourg
The British neo-pro scored the third WorldTour win of his career with ease
jumping from second wheel inside the closing 200 metres and crossing the line several bike lengths ahead of second place
Aurélien Paret-Peintre (Decathlon AG2R La Mondiale) took second place some way behind Brennan
while Artem Shmidt (Ineos Grenadiers) rounded out the podium
seven seconds down on stage winner Sam Watson (Ineos Grenadiers)
now vaults into the race lead thanks to the 10-second time bonus for the stage 1 victory
He now leads his countryman by three seconds heading into stage 2
Ivo Oliveira (UAE Team Emirates-XRG) lies third overall with the same time as Watson
while Shmidt moves up to fourth overall at five seconds down
I think the guys did a really nice position pulling me into the early parts and keeping me out of trouble," Brennan said after the finish
It was quite chaotic and a pretty tricky finish
and when you really are fighting to find that wheel
and I actually got a little bit further ahead than I maybe thought I would
you have to react to the situation and keep going
we really wanted to achieve something and to finally come out with it
"Winning another stage would always be nice and hopefully we’ll support Jørgen [Nordhagen] into the GC battle on the hilly stages
I am really looking forward to the next few days."
The first road stage of the 2025 Tour de Romandie would take the riders on the first major climbs of the race
bringing them on a 194km ride from Münchenstein to Fribourg
including the second-category Col de Pontins (4.5km at 7.2%)
though the final 60km was run over largely flat roads
Attacks from the start saw the break form early on as Silvan Dillier (Alpecin-Deceuninck)
and Gerben Kuypers (Intermarché-Wanty) jumped off the front
a counter by Amanuel Ghebreigzabhier (Lidl-Trek) and Enzo Paleni (Groupama-FDJ) brought the number of riders out front to five
and Visma-Lease A Bike settled in to lead the pacemaking at the head of the peloton
the breakaway built their lead up over four minutes
Kuypers led Zwiehoff over the day’s first climb
the third-category test at Grindel (2.3km at 6.5%) after 28km
He’d do the same at Mont-Crosin (2.3km at 7.2%) 63km later to build a four-point (10 to 6) lead at the top of the mountain classification
would follow just past the midway mark of the stage
while Zwiehoff led solo at the front with Ghebreigzabhier and Kuypers following
The order across the top shifted the mountain classification rankings 16 to 14 in Zwiehoff’s favour
On that third-category climb of Chaumont (3km at 11.9%) which peaked with 76km to go
Zwiehoff once again went solo at the front
The German put 30 seconds into Kuypers on the way up
extending his mountain classification lead with 26 points to the Belgian’s 20
the remainder of the breakaway riders lay over two minutes down
Kuypers would rejoin Zwiehoff on the flat following the descent
The pair raced into the final 60km of the day with a 1:30 advantage on the Ineos- and Visma-led peloton
as the pace behind went up as the finish line neared
though that margin was swept away swiftly afterwards as Kuypers and Zwiehoff were brought back 25km from home
a sprint for the finish was assured as the teams hoping to contest the final flowed to the front
It was Soudal-QuickStep who took charge heading into Fribourg
leading the way down the 2km descent heading into the closing kilometres before the final run to the line
lining up with a concerted team effort in the final 2km
No single team controlled the situation in the final kilometre
although the red jerseys of Ineos and Arkéa-B&B Hotels were present
He surfed an Arkéa wheel before launching into the wind
The 19-year-old had few rivals in the dash to the line as his initial acceleration separated himself from the rest with ease
Results powered by FirstCycling
Dani has reported from the world's top races
She has interviewed many of the sport's biggest stars
and her favourite races are the Giro d'Italia
you will then be prompted to enter your display name
and a Swede with a Swiss licence all join the Dragons for the coming season
Robert Hradil / RvS.Media
HC Fribourg-Gottéron has revealed their roster for the coming season
It includes three previously unconfirmed but speculated additions - defenseman Michael Kapla
as well as forwards Henrik Borgström and Lucas Hedlund
and Elijah Neuenschwander is listed as part of the main squad
27-year-old Borgström also joins from the SHL
He started his career with Jokerit but went overseas at the age of 19
he made his way to professional hockey and played in both the NHL and the AHL
he returned to Finland for one season with HIFK
then had another two years overseas before joining HV71
The youngest of the trio, Lucas Hedlund, was previously part of the SC Rapperswil-Jona Lakers' youth department. Last season, the 19-year-old made his first appearances in men's hockey, suiting up 44 times on loan for EHC Winterthur
the Swede is in possession of a Swiss player's licence
Another young addition is Elijah Neuenschwander
How much National League action the 18-year-old will get remains to be seen
but he is listed on the main roster for now
Reported to be in talks about a new contract
it seems that the club and Kevin Etter have managed to come to terms
as the forward is still figuring on the roster
Rikard Franzén is confirmed to join head coach Roger Rönnberg as assistant
World Athletics and European Athletics worked together to put on a Track Lab event in Fribourg
to trial some of the new ‘innovations’ that have been tossed around
From the much criticized long jump take off zone tweak to the undoubtedly popular changes to the false start reaction time
this was an opportunity to test these changes out with elite athletes
It was great to see the likes of Anderson Peters
Alison do Santos and Nadine Visser take part
as any changes do need to be tested by the very best athletes in the world
who are operating on the finest of margins between success and failure
Many of the tweaks to event presentation were actually great
whilst several of the changes to competition rules fell fairly flat and left both the audience and athletes confused
As many fans of the sport have been shouting from the sidelines
the message to World Athletics is to work to better present and package the amazing product we already have rather than to mess around with event rules
If you want to watch it back and judge for yourself check out the live stream here
The reduction of the false start reaction time from 0.10s to 0.0s is definitely an improvement that many have been clamoring for, ever since the Devon Allen debacle at Worlds in 2022
At this test meet there was no clear information on how it impacted the meet or whether athletes did react more quickly
but hopefully this is something that is easy to implement and long may it continue
This was an attempt to turn the pole vault into an event like the horizontal jumps and throws
where each athlete gets six attempts and their best attempt counts
The highest height achieved wins the competition
The problem with this was the bar was set much lower and it was unclear how the height was measured
with some athletes looking like they got miles above the bar
only for the measurement to be much lower than someone who appeared not to have jumped as high
It was not great for spectators who had no idea what was a good jump
nor did the athletes have any idea what was going on with their measurements
Without an actual bar close to the relevant height
it was clearly not so easy for athletes to maximize their high point correctly
The greatness of the vertical jumps is in the clutch third attempts
the instant reaction from both athletes and spectators knowing a bar has been cleared and the tactics around passing attempts and skipping heights
The nightmare for meet organizers that World Athletics may be trying to solve is the uncertainty over how long a competition might take
without a broader goal in mind around meet presentation
this kind of change only serves to make the event worse rather than better
The only potential benefit I can see to this would be to use it to break a tie to determine who wins a competition by looking at the height by which the highest bar is cleared
Though not directly affecting the competition itself
this was a genius idea to improve the presentation of the event
and would be great to implement across all the long throws
Each athlete’s furthest throw was marked with a flag which then made it much easier for the audience to engage with the distances thrown
I wonder whether it may even help athletes better judge their throws
The second innovation was not to measure a throw if it was shorter than that athlete’s previous furthest throw in the competition
In theory this was to make the competition faster
but it was unclear if it was successful in doing so
Surely the best innovations would be in technology to more accurately and quickly measure throws
I will never be convinced that judges ‘eyeballing’ the point of impact from a few meters away is 100% accurate
particularly when the discus Olympic gold was won by a paltry 3cm
This is the first time we got to see the much maligned long jump takeoff zone in action
Things got off to an inauspicious start when the technology to measure the jumps (expected to be much quicker) failed spectacularly to deliver results in the first round
Even when it did start working it didn’t seem to make things significantly quicker
Athletes were unsure how far they had jumped
and viewers on the live stream were left doing math in their head as the only information we received initially was the distance behind the foul line that we were trying to add to whatever distance we felt the athlete may have jumped into the pit
And one athlete still managed to foul even with the larger take off zone
I imagine it is something that will get trialed again
but it does seem to be trying again to solve a different problem to the one that actually exists
which is one of storytelling and presentation around the athletes over the course of a meet
so I’d be happy to see this contested on more occasions
after Lamecha Girma’s rather worrying fall in Paris
it seems that having athletes tackle the immovable steeplechase barriers at a higher speed
and likely with less separation from other athletes
it could be slightly more fun as a championship event than the 3000m steeplechase
but it would be a shame if there was nowhere for the 3000m specialists to go
who at least (for now) have the steeplechase to try their hand at
with six team captains drawing their teams the day before
Many of the athletes really got into the spirit of the competition and cheering on their teammates
and the likes of an injured Julius Yego even threw through severe pain to secure a point for his team
With any sort of team competition it does require fans to build a relationship with a team over time
but could add an intriguing angle to events like the Diamond League if implemented correctly
Potentially shoe brands or other sponsors could bring together and send teams and this could help thread the season together better
even where the same athletes are not competing at every meet
Firstly a shout out to Matt Seddon who did an amazing job of commentating solo and keeping the energy up for the whole length of the meet
as well as doing a creditable job on the field events given his distance speciality
We hope to hear his voice on more international commentary streams soon
There were multiple attempts at creative camera angles
Some of the drone shots were cool and offered great new perspectives
I prefer to see all the competitors in the field for the whole length of a sprint race to see how the race is playing out and who is winning
a vomit inducing 360 spin around the bars whilst the athlete is airborne is most certainly not the way forward
Preet is a London based accountant by day and now a track fan the rest of the time. Having never run a step in his life he’s in awe of all these amazing athletes and excited to help bring some attention to the sport.
was born of ex-journalists, ex-pros, and superfans who came together to geek out on running. By spotlighting athletes and their stories, we’re on a mission to modernize track and field media coverage and give fans a home to engage with their favorite sport.
Track and field news straight to your inbox
Design By Butter Studio
Code By Buena Suerte
A range of new competition formats were put to the test at the Track Lab – a World Athletics Continental Tour Silver meeting – in the Swiss city of Fribourg on Sunday (1)
The Track Lab Fribourg featured a variety of athletics disciplines
such as in the sprints where the allowed reaction time was reduced to 0.000 instead of 0.10
While a few – like the 800m – were unchanged
The pole vault was held as a mixed competition where the absolute effective height over the bar was measured
The long jump had a 40-centimetre long take-off zone
from which the full distance jumped was measured
an athlete's throw was only measured and recorded if it was an improvement on their previous best
All of these new formats were being tested for the first time and form part of a consultation process for the future of the sport to see if such changes can enhance the enjoyment and excitement of a competition
Further testing and consultation with various stakeholders will be undertaken in the aftermath of this event
Anything that doesn't pass extensive consultation will not be implemented
there was also a team element to the competition
as the live stream tested out filming angles shot by drones that had never been used for live coverage before
European pole vault champion Angelica Moser
received a great welcome from the Swiss crowd
She cleared a best of 4.47m to finish second overall in her event
Ethiopia’s Abrham Sime was a convincing winner of the mile steeplechase
clocking 4:14.36 to finish comfortably ahead of Nicolas-Marie Daru of France
World bronze medallist Alina Rotaru-Kottmann of Romania produced the best long jump of the day
leaping 6.64m to finish five centimetres ahead of Slovenia’s Neja Filipic
With athletes taking off from a 40-centimetre take-off zone
all 18 jumps in the competition were valid and measured
Two-time world champion Anderson Peters won a javelin contest in which throws were only measured and recorded if they were an improvement on a previous throw
then extended his lead with 78.78m in round two before finishing with 81.18m in the third and final round
He was part of the triumphant ‘Team Black’ that won the overall team contest
Dutch sprint hurdler Nadine Visser was another winner on that team
taking the women’s 100m hurdles in 12.67 from Australia’s Liz Clay (12.82)
Switzerland’s Audrey Werro won the women’s 800m in 1:58.79 to win by more than a second
while Dylan Borlee took the men’s 400m in 45.87 in a race in which Brazilian 400m hurdles Alison dos Santos placed third (46.07)
announces it has ordered 24 Mercedes eCitaro electric buses
They are set for delivery in December 2026
This first order will be followed by others
as the carrier has committed to purchasing a minimum of 35 and a maximum of 183 eCitaro vehicles over the next […]
Fribourg public transport company TPF, in Switzerland, announces it has ordered 24 Mercedes eCitaro electric buses
as the carrier has committed to purchasing a minimum of 35 and a maximum of 183 eCitaro vehicles over the next five years
as part of the tender awarded to Winterthur-based company Daimler Buses Suisse SA
TPF is aiming to decarbonise its entire bus fleet on its concessionary routes by 2033. This currently only applies to 13% of vehicles covered with battery-electric buses and battery-powered trolleybuses (a Hess delivery took place in late 2020)
The order includes 18-metre articulated buses and 12-metre fast-charging buses
which are equipped with a lowerable pantograph
Around CHF 20 million ( some 21 million euros)
The buses will operate in regional transport
but also in urban transport (Agglo and Mobul) from December 2026
these buses were thoroughly analysed and extensively tested on the TPF network
The operator stresses that “in March 2023 the Fribourg electorate approved an increase in TPF’s equity capital of CHF 60 million
This increase was also approved by the other two main shareholders
namely the City of Fribourg (CHF 12.5 million) and SBB (CHF 3.8 million)
These funds are intended in particular to enable TPF to invest in new
decarbonised rolling stock without interest charges for the customers”
TPF has committed to purchasing a minimum of 35 and a maximum of 183 eCitaro vehicles over the next five years
“This flexibility allows us to adapt to the wishes of our clients
but also to keep pace with the technological development of electric buses and batteries”
© Copyright 2012 - 2025 | Vado e Torno Edizioni | All rights reserved | P.I
The public transport company TPF of the Swiss canton of Fribourg has decided to purchase the Mercedes-Benz eCitaro model
this could rise to 183 units within five years
The Fribourg public transport company (TPF) has ordered two dozen eCitaro buses
including 18-metre articulated buses and 12-metre standard buses that can be charged with a pantograph
the investment is around 20 million Swiss francs (around 21 million euros)
The electrically powered buses will be used from December 2026 in regional transport and urban transport (‘Agglo and Mobul’) in the canton of Fribourg
these vehicles were the best in terms of technology and sustainability
We also chose them because of the comfort they offer travellers
they also impressed our drivers,” explains Thomas Hans
An extensive test phase with various electric bus models preceded the award of the contract
TPF also committed to purchasing a minimum of 35 and a maximum of 183 eCitaro vehicles from Mercedes-Benz over the next five years: ‘This flexibility allows us to adapt to the wishes of the customer
but also to keep pace with the technological development of electric buses and batteries,” says Hans
TPF aims to decarbonise its entire bus fleet on its concessionary routes by 2033
13 per cent of vehicles (electric buses and battery-powered trolleybuses) are locally emission-free
the Fribourg electorate approved an increase of CHF 60 million in TPF’s equity capital to finance this feat
the City of Fribourg (CHF 12.5 million) and SBB (CHF 3.8 million)
these funds should enable TPF to invest in new e-buses on a large scale
tpf.ch (PDF; in German)
I agree with the Privacy policy
electrive has been following the development of electric mobility with journalistic passion and expertise since 2013
we offer comprehensive coverage of the highest quality — as a central platform for the rapid development of this technology
The World Council of Churches (WCC) Faith and Order Commission
in collaboration with the Study Centre for Eastern Churches at the Ecumenical Institute in Fribourg
is offering a colloquium entitled “The Council of Nicaea as an Ecumenical Guide for Christian Unity,” on 18 November
Presentations will cover topics including “Where Now for Visible Unity?” “Living the Apostolic Faith Together,” “Triune Love as a Missiological Blueprint,” and more
The event will promote reflection and dialogue by bringing together students from the University of Fribourg and students from the Ecumenical Institute at Bossey
the Fribourg colloquium seeks to broaden participation in reflecting on the significance of the Council of Nicaea for global Christianity and of its ongoing inspiration for Christian life and witness in the contemporary world
director of the WCC Faith and Order Commission
said that the colloquium offers a unique opportunity to engage both academic and youthful voices in the ecumenical journey. “As we look toward the Sixth World Conference on Faith and Order
this event serves as a testing ground for key ideas and themes
inviting fresh perspectives and inspiring young people to actively participate in shaping our common ecumenical future,” he said. “I am thankful to the Study Centre for Eastern Churches at the Ecumenical Institute in Fribourg
Barbara Hallensleben and Dr Mihail Comãnoiu for facilitating and supporting this remarkable event."
Learn more about the conference "Towards Nicaea 2025: Exploring the Council’s Ecumenical Significance Today"
Please fill in this form if you would like to receive news and updates from the WCC by email
Ecumenical CentreKyoto BuildingChemin du Pommier 42CH-1218 Le Grand-Saconnex
This website is using a security service to protect itself from online attacks
The action you just performed triggered the security solution
There are several actions that could trigger this block including submitting a certain word or phrase
You can email the site owner to let them know you were blocked
Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page
Thanks for visiting
Fribourg-Gottéron has completed its roster for the upcoming season
With the American defenseman Michael Kapla and the Finnish forward Henrik Borgström
The 30-year-old Kapla played the last three seasons with the Swedish first-division team Rögle
Kapla signed a one-season contract with Gottéron
who was drafted 23rd overall by the Washington Capitals in 2016
will remain in Freiburg for one year longer
the Finn was unable to establish himself in North America
It was a different story at Swedish club HV71
where he scored 79 points in 99 games over the past two seasons
The other four foreigners are all Swedes: defenseman Patrick Nemeth
and the three regular forwards Marcus Sörensen
The steeplechase mile is a test race introduced by World Athletics
introduced to showcase faster-paced events
the World Athletics unveiled a plan to introduce events like the steeplechase mile on a trial basis with an aim to provide faster-paced and more exciting events
Tracklab is a track and field innovation league that prepares athletes
administrators and officials for qualifying and elite competitions while serving as a lab for youth athletes to gain experience
The 29-year-old recently finished 14th in the men’s 3000m steeplechase at the Silesia Diamond League 2024
Meanwhile, Parul Chaudhary clocked a personal best but finished eighth in the women’s 2000m steeplechase at the ISTAF Berlin athletics competition, also a silver level event, earlier in the day.
Parul Chaudhary finished her race at the Olympiastadion in 6:14.38 and broke her personal best in the 2000m steeplechase comfortably. The 29-year-old Indian athlete’s previous best performance in this event was 6:52.82, which came in 2014.
Three-time Olympian Gesa Felicitas Krause of Germany won the race with a world-leading time of 5:56.77.
Home - Featured - Anderson Peters Impresses with 81.18m Throw at Fribourg Track Lab Meeting
FRIBOURG (SUI, Sep 1) – Grenada’s Anderson Peters delivered a strong performance at the Fribourg Track Lab meeting (WACT Silver)
it highlighted Peters’ continued presence among the world’s elite throwers
Nadine Visser claimed victory in the 100m hurdles
clocking 12.67 seconds under modified false start rules that allowed reaction times of less than 0.100 seconds
Australia’s Liz Clay followed in 12.82 seconds
South Africa’s Shawn Maswangani won the 200m in 20.44 seconds
while Belgium’s Dylan Borlee emerged victorious in the 400m with a time of 45.87 seconds
narrowly defeating Olympic mixed 4×400 champion Eugene Omalla and Brazil’s 400m hurdles specialist Alison dos Santos
Audrey Werro thrilled the home crowd with a winning time of 1:58.79
holding off European silver medallist Gabriela Gajanova and Italy’s Eloisa Coiro
featuring a unique take-off zone instead of the traditional board
saw world bronze medallist Alina Rotaru-Kottmann secure the win with a leap of 6.64 meters
Ethiopia’s Abrham Sime clocked a world best of 4:14.36
followed by French veteran Nicola-Marie Daru in 4:15.67
In a special pole vault event with six attempts
_________________________Dive into the vibrant track and field conversation – scroll down to leave your comment and stay connected with the Trackalerts Social community
and website in this browser for the next time I comment
Δdocument.getElementById( "ak_js_1" ).setAttribute( "value"
TEHRAN-Three short films from Iran will compete in the 39th Fribourg International Film Festival (FIFF)
set to be held from March 21 to 30 in Fribourg
The three Iranian films include “Holy Heaviness” codirected by Farnoosh Abedi and Negah Fardiar
“Farewell Paris” by Mohammad Ebrahim Shahbazi
They will be screened in the International Competition section of the Swiss event
the eight-minute “Holy Heaviness” is an animation with no dialogue
It will have its world premiere at the festival
this animated film captures resilience as an inevitable response to dependency
A tender yet meaningful take on life's stages and ages
“Farewell Paris” is a 19-minute fiction film made in 2024
It will have its international premiere at the event
a teenager with Down's syndrome longs to visit Paris
The “City of Light” has always held a strong attraction for him
and he is ready to do anything to make his dream come true
“My Endless Eclipse” is a fiction film produced in 2025
A woman is forced to hide her real identity if she is to survive
On the verge of being forced into marriage
she goes on the run and is forced to cross a hostile world populated by unsettling people
The Fribourg International Film Festival is an annual film festival in Fribourg
The Grand Prize is the main award of the Fribourg International Film Festival
It aims to promote the understanding between cultures through films
It gives preferences to productions that stimulate reflection and provoke discussion
The festival shines a light on blind spots
and put the history of cinema in context with exclusive approaches
The festival takes place every year in March and takes part in projects all year long
FIFF is one of the five most important film festivals of Switzerland
it can pride itself on an exquisite reputation on the national and international levels
its warmth and its simplicity make FIFF a meeting point that both the audience and professionals appreciate a lot
Feature Films Database
Southern Mediterranean films database
Scriptwriters
European Film Schools
Production Companies
Distributors
International Sales
Submit a Film
Industry Reports
Co-Production Podcast
Online Screenwriting Training Course
Guided Course for Feature Film Writing
Script Analysis
Analysis of the potential of your series
Cineuropa's Training Catalogue
Film Festival Photographs
Newsletter
Photogalleries
EUFCN Location Award
Euro Film Fest
27 Times Cinema
GoCritic!
Advertise on Cineuropa
Logos and Banners
FESTIVALS / AWARDS Switzerland
by Giorgia Del Don
11/03/2025 - The Swiss festival looks to be "animated by a spirit of resistance" which places our freedoms and their fragility - especially true of them at present - centre-stage
Running 21 to 30 March, the Fribourg International Film Festival (FIFF)
is set to present 108 films - 17 of which in world premieres - hailing from 52 countries in its line-up
This year’s edition has chosen resistance in the face of an increasingly inwards-looking world as its guiding line
the festival will urge us to turn our gaze to countries often shunned by the film market
audiences will get to travel to Sri Lanka (via the New Territory section) to discover the nation’s contemporary film offering
as well as journeying to the heart of Cold War Africa (in the Africa Beyond the Cold War line-up)
while Ben Sturgulewski’s co-production between Afghanistan
has been selected as the festival’s opening film
Shot through with this same spirit of resistance
the 28 films gracing the international competition (12 feature films and 16 shorts) present tangible proof of the increasingly uncertain nature of freedom
As pointed out by the festival’s artistic director Thierry Jobin: "the FIFF is used to projecting the voices of filmmakers who believe film to be an excellent vehicle for soft power
the film selection in this year’s edition takes that approach even further
telling primarily female resistance stories head-on"
previously presented in San Sebastián’s Horizontes Latinos line-up
which compares the life of a hippopotamus living in a zoo with that of a family fighting for survival
This year’s three feature film jury members are the great British photographer Derek Hudson
Nepalese actress and producer Asha Magrati and Swiss actress Anna Pieri Zuercher
Other highlights from this 39th edition of the event include the presentation of Jérôme Paillard’s five favourite films
with Paillard formerly being a producer who turned Cannes’ Marché du Film into the most important film market in the world
and an encounter with the star authors of the Swiss detective movie genre Nicolas Feuz and Marc Voltenauer
Please subscribe to our newsletter to receive more stories like this directly in your inbox
05/05/2025Festivals / Awards – Czech Republic
Czech Republic’s Anifilm goes sci-fi
05/05/2025HOFF 2025
The Shadow and U Are the Universe win at Estonia’s Haapsalu Horror and Fantasy Film Festival
05/05/2025Crossing Europe 2025 – Awards
The New Year That Never Came and The Flats crowned at Crossing Europe
30/04/2025Cannes 2025
16 works to be presented in the Immersive Selection at Cannes
30/04/2025Festivals / Awards – Romania
The New Year That Never Came sweeps the Romanian Gopos
30/04/2025goEast 2025 – Awards
Holy Electricity comes out on top at goEast
Subscribe to our newsletter to receive the most important daily or weekly news on European cinema
Cannes 2025 Marché du Film
AFCI runs its second annual Global Film Commission Network Summit at Marché du Film
Festivals / Awards Czech Republic
Distribution / Releases / Exhibitors Europe
European Arthouse Cinema Day set to return on 23 November
Cannes 2025 Marché du Film
Indie Sales presents a three-star line-up at Cannes
HOFF 2025
Crossing Europe 2025 Awards
Cannes 2025 Marché du Film
Be For Films to sell Love Me Tender in Cannes
Cannes 2025/Sponsored
Latvia set to shine bright at Cannes, led by Sergei Loznitsa’s competition entry Two Prosecutors
Las Palmas 2025 MECAS/Awards
Manuel Muñoz Rivas and Joana Carro win awards at the eighth MECAS
Cannes 2025 Marché du Film
Playtime to present some high-impact and entrancing trump cards at Cannes
Production / Funding Italy
Shooting begins on Walter Fasano’s Nino, a portrait of scoring maestro Nino Rota
goEast 2025
Review: My Magical World
Market TrendsFOCUSA busy spring festival season awaits the European film industry. Cineuropa will continue to keep its readers up to date with the latest news and market insights, covering the buzziest events, including Cannes, Kraków, Karlovy Vary, Tribeca, Hot Docs, Annecy, Brussels, Munich and many others
Distribution, Exhibition and Streaming – 02/05/2025Slovak crime-thriller Černák becomes the highest-grossing film in domestic cinemasThe second film in the saga about a local mafia boss, directed by Jakub Króner, outgrossed its first part, which dominated Slovak cinemas last year
Animation – 30/04/2025Mirko Goran Marijanac • Media sales executive, DeAPlaneta EntertainmentDuring our chat, the exec shared key insights from this year’s Cartoon Next and touched on the current climate for the animation sector
Jaśmina Wójcik • Director of King Matt the First
The Polish director discusses her approach to taking on a 1920s children’s literary classic in an unexpected way
Želimir Žilnik • Director of Eighty Plus
The Serbian director discusses his deep suspicion of ideologies in relation to his irresistibly charming latest feature, which follows a man whose life spans three political systems
Paulina Jaroszewicz • Distribution and marketing manager, New Horizons Association
Cineuropa sat down with the Polish distributor to discuss her company’s strategy as well as the connection between its distribution line-up and BNP Paribas New Horizons Festival’s programme
Lorcan Finnegan • Director of The Surfer
The Irish filmmaker discusses his mystery-thriller, how he created the character with Nicolas Cage and his approach to the use of colours in the film
Privacy Policy
The images used on this website have been provided by journalists and are believed to be free of rights
if you are the owner of an image used on this website and believe that its use infringes on your copyright
We will remove the image in question as soon as possible
We have made reasonable efforts to ensure that all images used on this website are used legally and in accordance with copyright laws
About us | Contact us | Logos and Banners
Mission | Partners | Team | Donations | Terms and conditions
After spending my entire life in the vibrant capital of Saudi Arabia
I made the decision to embark on a new adventure — relocating to Fribourg
to pursue an LLM in Compliance at the Institute for International Business Law (IBL)
With my wife and five-month-old daughter by my side
this journey has been nothing short of extraordinary
shaping both my professional career and our personal lives in ways we could have never imagined
My professional journey has been marked by important transitions
I began working as a technician for Saudi Electricity Company
but I quickly realised that the challenging weather and harsh conditions of working in power plants weren’t what I wanted for my future
and so I initially pursued mechanical engineering studies in the US
which eventually opened doors to the field of compliance — a natural fit for my interests in legal frameworks and regulatory systems
I now work for one of the leading healthcare providers in the Middle East
When my company’s scholarship programme presented an opportunity for further specialisation in compliance
Source: University of Fribourg – Institute of International Business Law
When I began searching for a master’s programme
I knew I needed something that wasn’t limited to a national legal perspective
Many programmes I found were focused on specific local legal systems
which wasn’t suitable for my goal of applying my knowledge back in Saudi Arabia
The LLM at the University of Fribourg was different — it had a truly international scope
The IBL’s global approach to compliance could give me the tools to advance in my field and think critically and globally
The structure of the courses has broadened my understanding of how compliance systems work in various contexts
helping me contribute to improving processes at my company and beyond
Studying at the IBL in Switzerland has been a transformative experience
The academic structure here is very different from what I was used to in Saudi Arabia and the US
instead of following the traditional model of having a few courses stretched over an entire semester with exams at the end
shorter courses with exams immediately after each one concludes
This unique system initially posed a challenge
and I’m able to fully immerse myself in each subject without the burden of multiple exams accumulating at the semester’s end
One of the most meaningful aspects of this experience has been sharing it with my wife and daughter
my wife was hesitant about leaving her family behind in Saudi Arabia
crisp air have all made this move easier and more enjoyable
One of the most memorable moments was our arrival in Zurich
and the thought of how we’d handle everything was overwhelming
But a kind stranger helped us with our luggage
showing us that even small gestures can make a world of difference
It was a perfect example of how welcoming Switzerland has been to us
Switzerland is a wonderful place for a young family
and we’ve found ways to make the transition smoother
even relying on Switzerland’s vibrant second-hand market to keep up with our daughter’s ever-changing needs
We also spend our weekends exploring Fribourg ‘s picturesque streets
and admire the stunning architecture and natural beauty that surrounds us
This city is perfect for family life — small enough to feel cosy and welcomed
but big enough to keep discovering new places every week
Switzerland has far exceeded our expectations
Fribourg offers a perfect blend of high-quality education and an exceptional quality of life
My wife and I often find ourselves enjoying the simple pleasures
like sitting in a café and watching the seasons change
with its historic buildings and serene landscapes
My wife has even started thinking about studying here
though we’re still working through the logistics of daycare for our daughter
I am filled with optimism about the future
This programme is giving me the tools and knowledge to expand my career opportunities
and the international focus will certainly make me more competitive back in Saudi Arabia
I would encourage anyone considering studying abroad to take this leap — it has truly been one of the most rewarding experiences of my life
Follow the University of Fribourg on YouTube, Instagram and LinkedIn
Congratulations are in order to Abrham Sime on his new world-best time of 4:14.36… in the mile steeplechase
The new middle distance event World Athletics wants to workshop was contested this past weekend in Fribourg
As the meet’s lab’s website promised
[it was] a lab.” Experimentation was prioritized over performance
and the goal of the meet was to explore the feasibility of several “innovations.”
What that ultimately included was – in addition to the mile steeplechase – a somewhat contrived team scoring component
significant changes to a couple of field events
and the elimination of the reaction time false start for the sprints and hurdles
And if you wisely would prefer to take our word for it
here are the Lap Count Takes on our time in the lab
The worst explored change to any single event in Fribourg was scoring the pole vault by “actual cleared height” rather than the usual “did you clear the bar?”
The pole vault is exciting specifically because of that brief moment of beautiful tension when the athlete is suspended in space
or even an official to tell whether a vault was valid
The problem this change is trying to solve is “what if an athlete clears the bar by a considerable margin?” Guess what
The team concept is something actual fans have actually asked for
People don’t support their favorite NFL team because they want to root for a color
They slather on body paint and drop their paychecks on nosebleed tickets because their team represents their hometown
they enjoy watching the melding of different athletic specialties in the service of a singular goal
you’ve gotta do more to make the team thing pop
but no one has quite figured out a way to make it stick outside of NCAA championships
One good idea: making DQ reaction times make sense
WA tried out the possibility of taking out the “faster than human capability” threshold of 0.100 seconds
instead going with the simpler “did you move before the gun went off?” This sort of DQ is probably something worth revisiting in the sprints and hurdles since it comes up and pisses everybody off frequently enough
however – we aren’t sure about getting rid of it entirely
Conduct some studies and determine what the fastest possible human response time to a starter’s pistol actually is
There’s no way it’s a nice round number like 0.1 seconds
Spare a thought for the broadcast director cutting between 1,000 camera angles
That poor soul – seemingly an overworked octopus in a swiveling chair – may have had more cameras to cut to and from than anyone in the history of track and field televising
but they need to be in service of the viewing experience at home
During the 100m hurdles – a race that takes between 12 and 13 seconds to complete – the broadcast switched cameras four times
One of them was a drone that was chasing the athletes
But pretty useless in a straight-line race where a side view is really the only way to determine who’s gonna win
Rather than an Oscar-winning filmmaker producing a magnum opus
this felt more like a toddler jumping up and down saying “Hey mom – look what I can do!”
Credit where credit is due: the meet lab organizers went out on a series of limbs here to try new things
And while we agree that some changes need to be made to the sport if it wants to remain in the public eye outside of a quadrennial two-week blip
We find it hard to believe that World Athletics conducted a meaningful survey of athletes
No casual TV viewer will choose to embrace track and field fandom because the long jump is now measured from any point within a designated 40cm zone as opposed to from a standardized line
The product is mostly great as it is – it’s the packaging that needs improvement
For more of the top stories and analysis from the biggest stories in track and field from the past week, subscribe to The Lap Count newsletter for free. New edition every Wednesday morning at 6:00 a.m. ET.
Paul Snyder is the 2009 UIL District 26-5A boys 1600m runner-up. You can follow him on Bluesky @snuder.bsky.social.
You May Also Like
Born and raised in a religious family in Fribourg
Didier Grandjean’s motivation for serving the Church came naturally
Having completed the Swiss Army’s recruitment school
he served in the Pontifical Swiss Guards from 2011 to 2019
he started his journey as an official recruit
and during his service he “often had contact with pilgrims” and was impressed by their deep faith
It turned out to be a catalyst for his very own “enlightenment,” he told Vatican News
so much so that he would take time to pray and reflect during his posts
His service proved to be essential for his spiritual maturity
a fundamental characteristic needed to officially transition along the path of priestly vocation
It was a path to which he felt he belonged
their initial surprise of this change of path was to be expected
the consequent positive response and support from his loved ones further spurred on his determination and confidence towards his religious destiny
“Go; this is your path” was the message from Grandjean’s father before his passing
Grandjean experienced a pivotal moment during the 2013 conclave
witnessing the grandeur and symbolism of the Church
The values he understood in this moment resembled those of tradition and innovation
values that lie at the core of both the Vatican City State and the Pontifical Swiss Guard Corps as institutions
Among the value of service that bridges both the essence of being a Swiss Guard and a priest is that of discipline and camaraderie
Grandjean is aware that committing oneself with unwavering devotion to others or a cause requires perseverance
Both in the Swiss Guard and as a seminarian
Grandjean draws inspiration from the title Servus servorum Dei
He interprets this ancient papal title with a desire to commit himself selflessly with great humility
without necessarily expecting anything in return
The Fribourg seminarian noted the social aspect of being a Servus servorum Dei
recognising the feeling of loneliness in being unable to marry
he said he has sought to find this familial feeling of love in his service to fellow believers
Grandjean expressed preoccupation for the ever-growing “society of comfort”
in which secularisation is more present than ever and the importance of sacrifice and long-term commitment is fading
not only in priesthood but also in marriage
he urged people to have courage to follow a path of faith and find joy in doing so
Regardless of the decreasing number of priestly or religious vocations
people still seek the advice of experienced priests and their presence gives them joy and direction
Grandjean concluded with a message that encompasses the sentiment he felt all those years ago in the Guard Corps
because “what you may give up from your previous life is returned to you hundredfold.”
Thank you for reading our article. You can keep up-to-date by subscribing to our daily newsletter. Just click here
Dijon also into last eightReviewTofas Bursa had Alex Perez to thank to seal their placeThe Quarter-Final lineup is now confirmed after a big night of action
JDA Bourgogne Dijon and Tofas Bursa all punched their ticket to the Quarter-Finals on Wednesday
collecting the wins they needed to advance
It went down to the wire in Group K with a game-winner from Alex Perez sealing the deal for Tofas
and leaving FC Porto falling short despite victory of their own
MHP RIESEN Ludwigsburg and Bilbao Basket had both already qualified for the Quarter-Finals
but will take momentum into the next phase after securing contrasting wins on Tuesday
Alex Perez game-winner sends Tofas Bursa through;
Tofas Bursa qualified for the Quarter-Finals in the most sensational circumstances, as Alex Perez was the hero in their 80-79 win over Casademont Zaragoza
Perez drove inside to score the game-winning lay-up on the final buzzer to spark scenes of utter euphoria as the Turkish side sealed their spot
Yigitcan Saybir had a double-double of 18 points and 11 rebounds to lead Tofas
Tofas' win meant that FC Porto missed out on the last eight. They beat Maroussi BC 80-76 in their final game of the FIBA Europe Cup season
but they needed the other result to go their way
Fribourg joined MHP RIESEN Ludwigsburg amongst the top two from Group N, as the Swiss side overcame Anwil Wloclawek 107-101 in a high-scoring battle
as his side got the victory needed to advance
failed to get the 20-point win they needed to qualify
JDA Bourgogne Dijon sealed their berth into the Quarter-Finals, beating PAOK mateco 97-93 in Group M
The French side led from the start as Gavin Ware's 24 points
and 55 percent shooting as a team helped them over the line
Jackson Kreuser paced PAOK with 24 points and 7 rebounds
but fell to defeat in their final Group M game
having already advanced to the Quarter-Finals
Elsewhere, CSM Oradea led from start to finish as they convincingly saw off BC Kalev/Cramo 94-66
Paulius Petrilevicius led the Romanian side with 18 points
shooting a sublime 71 percent from the floor
Quarter-Final-bound Cholet Basket edged Banco di Sardegna Sassari 78-75 to win their group as T.J
Campbell rattled in a three with 6.4 seconds to go to settle the tie
Mohamed Diawara paced the winners with 13 points
On Tuesday night, MHP RIESEN Ludwigsburg completed a perfect Second Round campaign with a comfortable 95-67 win over Spirou Basket
Trailing for the entirety of the first period
the German side bounced back in the second to turn a 23-17 deficit into a 49-35 lead and never looked back
Ezra Manjon-Van Ewyk led the victors with 20 points - shooting 8-of-12 from the field - as they finished 6-0 in Group N
Meanwhile, Bilbao Basket narrowly defeated ESSM Le Portel 78-74 to finish 5-1 in Group L. Muhammad-Ali Abdur-Rahkman finished with 16 points to lead the Spaniards, with Deandre Gholston leading the already eliminated Le Portel with 18.
Stay up to date with all of the FIBA Europe Cup action!
you agree to the use of cookies in order to offer you content and services that are tailored to your interests
Sommaire de la ficheShareFacebookMailFavoriteFermerContents
as well as representatives based in the U.S
The organisation currently brings together more than 1,000 French cinema and TV content professionals (producers
etc.) working together to promote French films and TV programmes among foreign audiences
Please enable JS and disable any ad blocker
The ultimate student experience is what you are getting at the University of Fribourg
You will be among approximately 10,000 students heading towards a common goal with support from over 800 professors
With little to no hierarchy and much contact between the teaching staff and students
“Professors and lecturers are willing to take time out of their day to support students,” says Professor Ulrich Ultes-Nitsche
Dean of the Faculty of Science and Medicine
“Class sizes are often smaller than in most universities
allowing friendly interactions among students and faculty.”
Fribourg professors push you to pursue your curiosity and think critically
enables you to hone problem-solving skills
which is crucial for anyone seeking to become a sharp scientist who can identify errors of reasoning and biases in a heartbeat
What further sets the Faculty of Science and Medicine is its focus on effective communication skills and teamwork
and faculty members in a multilingual and familial environment
there is collaboration and cooperation in not just one
the 16 master’s degrees available here are taught in English
These programmes are your pathways to thrive in today’s and tomorrow’s job market
where you will learn through fundamental classroom teachings and practical research
Bioinformatics and computational biology have become increasingly important in life sciences, especially when the amount of data gathered is enormous and often difficult to process and analyse reliably. The Master of Science (MSc) in Bioinformatics covers basic and applied research ranging from conservation biology and modelling molecular networks to epidemiology
“Graduates in Bioinformatics and Computational Biology have the statistical and programming knowledge to process research data and extract meaningful discoveries that could not be found without their specific skills,” says Prof
the programme will hone your expertise in biology
For students with a non-biology background
you will learn the foundations of all things biology through hands-on experiences
thus complementing your background with individually tailored courses in programming
you will go through more practical training on topics such as data management
Your final semester is dedicated solely to your own specialised research project
which will take place in the university’s state-of-the-art laboratories
The MSc in Environmental Sciences and Humanities will prepare you to analyse conflicts and propose ethical solutions to challenges related to the environment
The programme is divided into six interdisciplinary modules: environmental humanities
we have chosen to offer an interdisciplinary programme which trains graduates in environmental sciences on the one hand
and philosophy and ethics,” says Prof
“This breadth of knowledge allows graduates to have a tangible impact on climate policy by interacting with government
They are further able to critically appraise proposed climate policy with an eye on climate justice and equity.”
These five chosen programmes are your pathways to thrive in today’s and tomorrow’s job market
The MSc in Digital Neuroscience is a new programme in which you will receive training in neuroscience complemented by theoretical understanding and practical expertise in machine learning and data analytics
You will be taught by researchers at the forefront of neuroscience
you will learn about the fundamentals of both digitalisation and neuroscience
which includes learning Python programming and data analytics
you will dive deep into specialised neuroscience applications and hands-on courses like machine learning and artificial intelligence
master’s students in digital neuroscience are expected to conduct a six-month research project as part of an active research group at the University of Fribourg or within the private sector,” says Prof
“If they choose to do this work within the university
they are fully integrated into a research group in neuroscience
computer science or even psychology.”
physiological and molecular adaptions in diverse environments
What makes this programme stand out is how hands-on it gets in the second semester
After deciding which option to choose in the first semester
you will then be integrated into a research laboratory to conduct your own research project
The University of Fribourg, along with the universities of Bern and Neuchâtel, came together to bring you the Swiss Joint MSc in Computer Science
you’ll be able to tailor your MSc to your chosen specialisations
with a choice of theoretical and practical orientations
is great for computer scientists seeking to expand their horizons and open doors to future career opportunities
This master’s programme consists of two parts: coursework and a thesis related to one of the topics you have studied
All of this is normally done in three semesters but part-time students are free to take longer
the two forwards will no longer be with the Dragons the coming season
The club aims to go into it with six imports
Monika Majer / RvS.Media
Asked whether maybe one of them could have stuck around
"Because we are starting the season with six imports"
Michael Kapla and Henrik Borgström are still expected to complete the Dragons' import squad
Kevin Etter has been in talks with the club regarding a possible new contract
and a possible departure of Killian Mottet is not yet a topic
Rikard Franzén will join the coaching staff and there will be only six imports at the start
"We have decided not to communicate any more about new arrivals until the end of the season"
Some members of the current roster are yet to be accounted for
Defenseman Simon Seiler is in talks regarding an extension
Forward Kevin Nicolet is set to receive an offer
and Kevin Etter is likely to do so as well
Jakob Lilja and Linden Vey are presumably going to leave
Fribourg wants to go into the next season with only six imports
and Borgström and Kapla likely to join the Swedish group of Patrick Nemeth
there is always going to be someone who is not happy"
"Putting everyone under pressure from the beginning by designating supernumeraries is not our strategy."
Behind the bench, Pavel Rosa and Yves Sarault will no longer be part of the Dragons. Instead, current Genève-Servette HC co-coach Rikard Franzén is set to join the duo of current head - and future assistant coach Lars Leuenberger and future head coach Roger Rönnberg
The transport company Transports Publics Fribourgeois (TPF) is entering a partnership with IT provider INIT in order to establish automated processes to support the operations control center: INIT-made RESPONSEassist is expected to reduce the workload of operations control center personnel in managing incidents
The operator has just signed a first deal for 24 Mercedes eCitaro (out of […]
INIT will also support TPF in the area of electromobility: key components of the solution include range prediction for e-buses
vehicle health monitoring and driver assistance.
Also INIT-made MOBILE-ITCS nextGen Intermodal Transport Control System
which includes numerous new dispatching measures
will be used to control and monitor the 250 buses in the city of Fribourg and the western Swiss canton (region) of the same name
Thanks to RESPONSEassist system integrated into the ITCS
TPF passenger information can be created automatically on the basis of predefined texts and distributed to all information channels with a single click
incidents can be processed much more efficiently with the help of instructions stored in forms and operational documentation is created automatically
In addition to 22 trolley buses, the TPF fleet currently includes five electric buses. In the medium term, the entire fleet will be converted to e-buses or buses powered by other renewable energies, as mentioned above. Electric bus range can be monitored in the new INIT operations control system
The data is supplied by the INIT module for range prediction
which provides increasingly accurate predictions based on several parameters and incorporating historical data
The driver assistance system also contributes to lower energy consumption: by providing information (e.g
when braking or accelerating too hard) via the on-board computer control unit
it helps the driver adopt a more energy-efficient and smooth driving style
which ultimately also increases passenger safety and comfort
The new solution for Fribourg is rounded off by the vehicle health monitoring module: it enables the vehicle condition to be monitored with regard to impending disruptions
generates status messages and helps to plan vehicle repairs
“We are very pleased that we have been able to convince another customer of the performance of our solutions with TPF in the highly innovative Swiss public transport sector
which is known worldwide for its service quality,” explains INIT Managing Director and Sales Manager Klaus Janke
not only will all tasks relating to operations control be more reliably and conveniently managed
the transition to emission-free mobility can also be successfully overcome.”
The bank Lombard Odier has been operating in Fribourg for over 15 years
Now, a generational shift is underway
with a seasoned professional with extensive Credit Suisse experience taking the helm
Stéphane Python will become head of the Lombard Odier branch there on January 1, 2025, as announced by the Geneva-based private bank on Tuesday
Python will report directly to Stéphane Pedraja
who was involved in the establishment of the branch
will continue to manage the Fribourg office until the end of December
He will also remain involved in serving his clients
Lombard Odier has been serving private clients in Fribourg since 2008
mainly local entrepreneurs and their families - as well as institutional clients
The branch has doubled in size within 15 years and now employs six bankers from different generations
Python was born in Fribourg and grew up in the Gibloux region
he headed a team for wealthy clients at Julius Baer in German-speaking Switzerland
He worked at Credit Suisse for more than 30 years
in particular as Market Head for Private Clients in the Zurich region
finews.com publishes on its own Web-TV-Channel interviews with well-known figures of Swiss finance.
+ More on this topic
+ More on this topic
+ More on this topic
It took Fribourg just over a minute to open the scoring on a brilliant individual effort from Marcus Sörensen. Leading a rush into the zone, he faked a shot to freeze the defenceman, then went through players and put the puck over a sliding Sebastian Dahm
On a Fribourg powerplay, Klagenfurt had a chance to tie it on a shorthanded breakaway by Matthew Fraser but Berra reacted quickly to stop him. Later on the same powerplay, Fribourg moved the puck around well but Dahm robbed Killian Mottet on a one-timer
Fribourg didn’t press so hard to score
Just past the game’s midpoint, the Swiss visitors went up 4-0 when Jeremi Gerber won a battle for the puck in the corner and found Walser wide-open in front of the net for his second of the game
Berra’s best save of the game came almost six minutes into the third period when he threw out his left pad to deny Raphael Herberger on a one-timer from point-blank range
Fribourg continued their solid defensive play
keeping the chances to a minimum even though much of the play was in their end
Fribourg-Gottéron capped off an unforgettable week by claiming their first title in club history with a decisive 7-2 victory over the Straubing Tigers in the 96th Spengler Cup final
with Fribourg establishing their dominance in the opening moments
Jacob de la Rose capitalized on a rebound to put his team ahead
Jakob Lilja doubled the lead with a clinical finish
Despite an early timeout by Straubing's head coach
Tim Brunnhuber briefly narrowed the gap for Straubing
but Nathan Marchon’s goal just over a minute later restored Fribourg’s two-goal advantage
Christoph Bertschy extended the lead to 4-1 by the end of the first period
effectively sealing the game before it had fully unfolded
the game marked their fifth in as many days—a grueling schedule that clearly took a toll
While their journey to the final had been marked by dramatic upsets
including victories over tournament favorites Dynamo Pardubice and Team Canada
Fribourg entered the final well-rested after two days off
giving them a decisive edge in energy and execution
acknowledged the impact of their opponents’ fatigue: “They had the fifth game in five days
The middle period saw Fribourg further assert their dominance
prompting Straubing to replace goaltender Zane McIntyre with Florian Bugl
Despite a moment of hope for Straubing when Mario Zimmermann scored
Fribourg quickly responded with a goal by Linden Vey
Andreas Borgman capped the period with a seventh goal
with Straubing holding a slight territorial advantage but unable to mount a comeback
The highlight of the closing minutes was the triumphant atmosphere as Fribourg’s fans began celebrating their historic victory
this Spengler Cup triumph marks not only a historic achievement but also a turning point for the club
Having finished as runners-up in Switzerland’s National League multiple times
the team finally lifted their first trophy
appointed just nine days before the tournament
reflected on the significance of the victory: “It’s a prestigious tournament
Club captain Julien Sprunger echoed these sentiments: “For the club
but it’s an important tournament in Swiss and international hockey
This win is mentally positive for the rest of the season and the future.”
Luleå wins their second title in Sweden, 29 years after the first one. Read more»
The Nashville Predators and Pittsburgh Penguins will face off in Stockholm, Sweden, on November 14 and 16, 2025, as part of the NHL Global Series. These games at the renovated Avicii Arena mark the 47th and 48th NHL contests held in ... Read more»
You are using an outdated browser. Please upgrade your browser to improve your experience and security
4 focus areas to become an expert in international business law
Building off 250 years of academic excellence, the University of Fribourg’s Faculty of Law has no shortage of experience to help you take a major step up in your career. The same applies to the university's Institute for International Business Law
the institute offers specialized Master of Laws (LLM) and Certificate of Advanced Studies (CAS) programs in English
covering areas such as International Contracts and Arbitration
these programs are distinguished by their global perspectives and the close-knit community of students and academics
the cohort benefits from the rich cross-cultural exchanges that take place in its Av
de Beauregard campus and the richer still classroom discussions
While these courses can be attended in person
they’re also available for professionals in hybrid and online formats
all courses come alive thanks to the institute’s highly diverse student body
With the expansion of global trade and increasing number of trade restrictions comes a greater need for experts who are thoroughly familiar with multiple legal regimes and international contract practices
From drafting and negotiation to monitoring and enforcement of international contracts
such specialized know-how are now essential in many corporations and firms
Fribourg’s IBL meets this need with its LLM in International Contracts and Arbitration. The program provides the flexibility to combine modules that are specific to your interests in the subject
With the help of reputable professors and experienced legal practitioners
and presentation skills through practical exercises in graduate seminars
The CAS in International Contracts and Arbitration, on the other hand
including foreign sales of goods and services
global construction and distribution agreements
and many others that will be useful to your career
Staying within the bounds of local, national, and international laws can be challenging. As regulatory requirements evolve, businesses, big and small, need robust support to monitor developments, identify risks, and implement effective compliance strategies. It’s a demanding field, but one this LLM program provides the broad and comprehensive knowledge necessary for you to excel in
you’ll have a greater understanding of key areas such as taxation
For professionals with existing qualifications, the CAS in Compliance program is a great opportunity to deepen expertise
Whether you seek to boost your credentials or gain more knowledge
you’re set to hone the critical skills needed to address compliance challenges effectively
you will not only be at the cutting edge of compliance requirements but will also be making a strategic investment in your professional future
You’ll gain skills to support businesses in navigating legal complexities and staying ahead of evolving regulations
both of which make you an indispensable asset in any organization
Taking this step will significantly improve your career prospects and open doors to more advanced roles in the field of compliance
Joining the LLM in International Business Law means participating in a program developed in close consultation with the legal departments of major Swiss companies
This partnership between IBL and industry partners opens many doors for legal internships and chambering opportunities
The program has a diverse range of courses and practical training that aims to prepare graduates to become adept at handling the legal complexities and challenges faced by global businesses
It covers business laws in the world's fastest-growing economies such as Asia
The curriculum is further supplemented with real-world applications, featuring over 50 case studies that cover the complexities of commodity trading and its legal aspects. As there are legal clinics and drafting exercises as well, you’re set to sharpen your communication skills and negotiation techniques too, both of which are vital in this field.
The result? You’ll be armed with the specialized expertise and practical know-how needed in commodity trading law, setting you up for successful careers in a fast-paced and constantly evolving global market.
Copyright © 2024 Study International, official representative of University of Fribourg, Institute of International Business Law
The beetle attacks hardwood trees and kills them. It was first found in the country in 2011 - again in Fribourg.
Around 100 trees will need to be cut down.
The cantonal forest service will now search for further outbreaks nearby, using specially trained dogs.
A buffer zone will also be set up which means no green waste can be transported out of the infected zone.
Volume 2 - 2021 | https://doi.org/10.3389/frvir.2021.668499
This article is part of the Research TopicMeeting Remotely – The Challenges of Optimal Avatar Interaction in VRView all 8 articles
Avatar use on video-conference platforms has found dual purpose in recent times as a potential method for ensuring privacy and improving subjective engagement with remote meeting
provided one can also ensure a minimal loss in the quality of social interaction and sense of personal presence
This work focuses on interactions of this sort through real-time motion captured 3D personalized virtual avatars in a 2D video-conferencing context
Our experiments were designed with the intention of exploring previously defined perceptual illusions that occur with avatar-use in Virtual and Augmented Reality settings
outside of the immersive technological domains where they are normally measured
The research described here was aimed at empirically evaluating three separate dimensions of human-avatar interaction
with experimental conditions that were designed to measure changes to subjective perceptions of self-face ownership and self-concept
with the unique design of the studies outlined below among the first to measure social presence in a video-call between two human-driven avatars
The third emphasis was on the experiential content involved in avatar use
as there were measurements for emotion induction
fatigue and behavior change included in the data collection
The results describe some evidence for face and body ownership
while participants also reported high levels of social presence with the other avatar
indicating that avatar cameras could be a favorable alternative to non-camera feeds in video conferencing
There were also some useful insights gained regarding emotion elicitation in non-video vs
Virtual collaboration methods have drawn widespread attention in the current era of remote working. As it stands, Immersive VR technologies have not generally been a popular choice for educational or business purposes. Remote collaboration has instead been more widely conducted through video-conferencing media, which have proven to be useful for conducting research and gathering qualitative data (Archibald et al., 2019)
Although interactions on such platforms can be considered taxing on human attention processes (Kuzminykh and Rintel, 2020) their accessibility and ease of use have seen them preferred to Social VR by the majority of industries
The use of personalized avatars in conjunction with these modes of virtual interaction has not been broadly explored or defined thus far
This research presents a novel approach to examining human-avatar perception in video-conferencing contexts
Applying modern high fidelity face-tracking avatar technologies to these situations evokes many of the same issues as their use in immersive VEs
There are unanswered questions around their impact on the self-identification mechanisms that are associated with personalized avatar use
potential influences on perceptions of other individuals
and on communicative social processes in general
have described the effects of behavioral realism on valence induction
and encourage future work to use more realistic avatar representations to further explore this domain
previous works on enfacement and avatars in 2D dyadic video-conferencing contexts did not seem to involve personalized avatars but generic ones
and would not explore their use in the context of dyadic conversation in which participants would see their avatar as well as the conversation partner’s avatar
the study of enfacement toward a personalized self-avatar
social presence and the impact of valence on such aspects remained therefore unexplored in the context of dyadic video-conferencing
The phenomena outlined here informed the development of our research goals
The aim of this work was to address three key factors in the domain of human-avatar connections: avatar embodiment and self perception
and the experiential perception of avatar-avatar interaction
1) Can senses of ownership be experienced with embodied self-avatars in video-conferences
2) Do avatar-avatar conversations produce senses of social presence
3) How will cartoon avatar use impact emotional content of conversation
4) Can cartoon avatars induce perceived behavior and self-concept change in a video-call context
The novel experimental designs posited below were developed to explore these questions
It was intended to develop evidence for the legitimacy of these research questions
and inform iterations on our hypotheses using personalized avatars for dyadic conversation
The exploratory method provided us with some preliminary data and design notes
to inform the construction and focuses of the second experiment
which had additional emphases on personalization
as well as subjective perceptions of self-avatar and other-avatar interactions
Both experiments used video-conferencing to evaluate the qualitative aspects of avatar-avatar conversation under varying conditions of emotional valence
The novelty of these designs can be described by the experimenter-as-avatar factors
as each dyadic conversation was conducted in an interview style format via zoom video-conference
It is expected that there will be a proliferation of work in the fields of video-conferencing and social VR
Given the unique challenges posed by the last year
such methods for remote collaboration threaten to replace many in-person meetings that were previously considered essential
Avatars can provide a functional alternative to a “camera off” option in these situations
The questions asked by the present research revolve around the non-veridical self-identification with embodied avatars
the perception of presence from other human-driven avatars in social conversation
and the experiential aspects of avatar use in video-conferencing
Perceptual research, which comprises the focus of the work outlined here, can benefit from the use of such a platform, particularly because the experience of remote presence (Minsky, 1980) may be explored in the context of computer-mediated social exchanges, with the virtual environmental factors reduced to a simple dyadic conversational format (Shahid et al., 2018)
Video-conferencing platforms have been used for purposes similar to ours to measure perception of self-representational avatars, which yields a neural reaction that originally processes the animated face as an object other than a face, before assimilating it into face and self-face recognition over time (Gonzalez-Franco et al., 2016)
Studies using realistic virtual avatars to represent individuals in both immersive and screen-mediated virtual spaces have benefited from advancements in face tracking technology. The use of real-time facial mapping has been shown to induce SoE with avatars under the control of individuals (Kokkinara and McDonnell, 2015)
This effect can be directly related to the realistic detail of avatar faces, given that a reduction in facial detail and real-time responsiveness has an antithetical effect on subjective reports of these psychological dimensions of avatar control (Kokkinara and McDonnell, 2015). The ownership dimension of SoE in particular has been demonstrated to benefit from improved realism in avatar interactions (Gorisse et al., 2019)
Driving avatars in social VEs can induce perceptual effects of comparable significance. SoE in virtual characters has been influencial in studies of social presence (Mennecke et al., 2010), the perception of a “real” other in a virtual environment (Biocca et al., 2001; C.S.; Oh et al., 2018)
Animations which seek to mimic facial movement, in conjunction with lip-syncing motions, have been shown to be sufficient for induction of a self-identification process between an individual and an avatar. Studies have verified such effects, even when a face is not directly mimicking those of the user (González-Franco et al., 2020)
which can be used in virtual environments where head mounted displays prevent accurate facial mapping
The effect of enfacement, perceiving an avatar’s face to be one’s own, can be shown even if the animations are pre-generated. However, measures for self-identifying with an avatar do scale up once lip-syncing is enabled and facial motion is mapped to the user. In carrying out this experimental work, we sought correlations between this assimilation and the notion of enfacement (Gonzalez-Franco et al., 2020)
This notion, by extension, allowed us to measure SoE, given the similarities in the processing mechanisms for both concepts (Tajadura-Jiménez et al., 2012) and the fact that both terms are employed to measure the pliability of self-identity (Porciello et al., 2018), with an emphasis on enfacement in particular proving empirically fruitful in dyadic interactions such as those measured in our study (Minio-Paluello et al., 2020)
Cartoon avatars depicted in a positive light through the enhancement or exaggeration of a user’s smile have been shown to improve subjective measures of social presence in an avatar interaction setting (Bailenson et al., 2016)
This manufactured positivity is also mirrored in the conversational dynamics between avatars
as objective measures have shown it is more likely to influence conversations toward more upbeat and lively interactions
even if the subjects are unaware of the subtle changes in the expressions of an avatar
It follows that the exaggerated positive appearance of the avatars could potentially affect the behavior of participants in this experiment
although without participants being able to see both themselves and each other
Personalized avatars have not been examined in 2D video-conferencing scenarios as included in the work outline below
the cited experimental studies on SoE and the role of valence in dyadic conversation have also been consolidated here in a way which helped us to measure their mutual influences
This range of screen-based and immersive VR studies
give scope for an avatar-based experimental design using video conferencing software
The experimental designs outlined below imbue characteristics of these studies
to focus on a combination of the same measured factors
one experimenter interviewed individual participants who were embodied in self-representational avatars
It was designed to test our hypotheses around whether participants could experience senses of ownership and social presence
and how mood induction and self-concept varied between conditions
Fourteen participants were recruited to take part in this experiment
They were provided with information and consent forms prior to the experiment
The participants were recruited using university mailing lists
and there was a reasonably representative spread of seven males
six females and one non-binary participant
Ethical approval was provided by the university in advance of this recruitment and all participants signed a consent form prior to the experiment
They were each entered into a draw for a €50 voucher for their efforts
Pilot Experiment: Video call between participant (left) and experimenter (right)
both embodied in virtual avatars and viewed side-by-side on-screen
The experimenter embodied the same generic avatar for each experiment with a view to consistency within conditions
One of the limitations inflicted on this study by the COVID era was the necessity for participants to use their own personal computers
webcams and internet connections to complete the experiment tasks
since our participants would have been experiencing multiple Zoom calls a day
it was more appropriate to try and measure these effects from the place where they usually conducted the same activity
So there was also a positive influence on the integrity of the study conducted
Pilot Experiment: Some examples of the customized avatars created by the participants
Prior to the experiment, the participants personally designed their avatars to represent themselves. There were a variety of detailed parameters to change in the character design, with functions for shaping face parts and shading tones which the participants adjusted to closely represent themselves (see Supplementary Video S1)
Each participant was individually trained on operating the avatar software
It helped to gauge how effectively the face-tracking software was able to integrate into the individual operating systems that the participants were using
There was no way to control for this extraneous factor given the circumstances
but a sufficient standard of interaction quality was attained for all subjects prior to the main experimental task phase
The metrics used have been derived from a body of similar research
using methods adapted from established evaluations of social presence
enfacement and embodiment in avatar interaction settings
Participants were individually welcomed into a pre-arrange Zoom conference call and asked to engage in a video-conversation using a personalized avatar in their likeness for the entire experiment
The conversations took place in two separate blocks following two separate Mood Induction Procedures (MIPs) (Gerrards-Hesse et al., 1994), the use of which has been commonplace in avatar-interaction experiments in immersive VR (Baños et al., 2004)
deploying this technique meant using stimuli in the form of positive and negative newsreel clips with appropriately valenced audio backing in each of the two videos
Following the two videos and two conversations, the participants were asked to report on a subjective questionnaire on the topics outlined below (see Table 1). The responses included a commentary section which we analyzed separately to the rest of the questionnaire data. The structure of this experiment was adapted from previous efforts to standardize data gathering methods in emotional elicitation experiments (Kossaifi et al., 2019)
The experiment was conducted with participants and the same male experimenter for all fourteen recorded versions
Pilot experiment: Questions arranged by group and variable name
Each question could be answered on a scale from 1–“Not at all” to 7–“Extremely”
We were constrained somewhat in our valence examination
given that we chose to distribute only one questionnaire at the end of the experiment
instead of one after each valence stimulus
We decided that the data we sought to derive from the questionnaire could be confounded in the second instance
they might be more cognizant of that information for the second video and questionnaire
The main Experiment (Section 4) was designed to account for such demand characteristics
Another measurement constraint impacted attempts to control for animation and face-tracking accuracy
In order to ensure a fair comparison across the board
this quality was post-rated following each experiment recording
Subjective scores for an objective quality such as face-tracking accuracy was considered to be a potential confound
so a post-experiment analysis rated the quality as either high or low
The subjective questionnaire we used to obtain data from this experiment was constructed using a body of literature in the area of human-avatar interaction. The questions we used which sought to elucidate subjective senses of enfacement (see Table 1)
are adapted from previous research which attempted to standardize the categories of information-seeking queries that should be included in these kinds of experiments
We also used the Linguistic Inquiry and Word Count to analyze data from an open-ended comment section at the end of the questionnaire
The question items for Proteus measurements were composed based on the self-perception theory (Yee and Bailenson, 2007a) which underpins the occurrence of transformed self-representation, and work which has linked avatar appearances to properties of extroversion (Koda and Oguri, 2019)
there has been an extensive effort to standardize the acquisition of information from subjective questioning on the topic
The intended purpose was to extract implicit and explicit cues that consolidated evidence for the effects that the questionnaire data would provide. While we were interested to see if our embodiment and social presence questions could potentially be reflected in this data, the LIWC is considered a valid indicator for the content of emotional expression (Kahn et al., 2007)
and we hoped that it would shed light on the effect of the valence conditions on avatar interactions
We anticipated that participants using personalized avatars for dyadic video conversations would feel ownership of their embodied self-avatar (Ha)
report social presence with an other-avatar (Hb)
find it easier to discuss positive content than negative content during the experiments (Hc) and experience some alteration of perceived self-concept (Hd)
Each item from the subjective questionnaires was first analyzed separately in order to seek which variables seemed to have more effect for participants
Since most of the participant questionnaire data was collected via a 7-Point Likert-Scale
an analysis for these results was conducted using a t-test of means against the constant of 4
This numeric value represented the mid-point of the scale
and given the range of “Extremely” to “Not at all” there was appropriate scope on either end of the scale to capture nuanced responses against the constant
We also conducted a Spearman’s Rank Order Correlation test to compare the results of some of the questions
The comment data collected at the end of the experiment
was processed using the Linguistic Inquiry and Word Count
in order to provide evidence for the effects that we sought to explicate in conjunction with the variance analysis
The data from the LIWC was taken at face value
although we used a repeated measures Analysis Of Variance (ANOVA) to analyze the linguistic affect data
In order to explore the impact of internet quality on our dependent variables
we also conducted a one-way ANOVA with between–subject factor Quality (low
high) for the dependent variable (subjective responses)
The participants also did not interact with each other and as such we felt that the independence assumption was appropriately preserved despite the relatively small population tested
the normality assumption was tested using Shapiro-Wilk test
the Kruskal-Wallis test was used instead of the ANOVA
As the yellow bars in Figure 3 depict
the impact of positive valence seems more prevalent in the results than the effect of negative valence
Positive Expression scores were high (significantly higher than 4: M=5.43, SD=1.28) showing that participants found it easy to express their emotion after the positive video
FIGURE 3. Pilot Experiment: Results for questions Emotional Valence, Enfacement, Proteus Effect and Social Presence. X-Axis labels are the variable names from Table 1
Star indicates statistical significance < 0.05 against the reference value “4”
Negative Expression scores were low (significantly lower than 4: M=3.07, SD=1.35)
showing that participants did not find it particularly difficult to express their emotion after the negative video
While the scores of Positive Affect were not significantly above 4: M=4.21, SD=1.76)
the scores for the equivalent negative question provide even lower indications of negative affect (M=3.07, SD=1.28) which we considered to be evidence for an effect of non-negativity
when combined with data from the LIWC (see Section 3.5.6)
Face Ownership and Self Identification ratings were relatively low, suggesting that participants did not experience senses of enfacement and embodiment toward the avatar (see Figure 3
the highest means in the data gathered on enfacement come from the Motor Control (M=4.64, SD=1.65) and Lack of Motor Control (M=4.36, SD=1.82) measures
showing that overall participants had the feeling that their movements influenced the movements of their avatar
This is as well consistent with agency ratings that remained relatively low
While these results depict that participants did not feel a sense of embodiment or enfacement toward the avatar
disembodiment scores were nonetheless very low showing that participants did not find it difficult to talk while using the avatar
suggested that even though participants did not feel as though they were in the same room as the experimenter
they did have a relatively high score for item 5 (M=4.35, SD=1.95)
implying that they felt the video-conference resembled a face to face meeting
in terms of attractiveness ratings (F(1,12)=5.36, p<0.04)
where participants felt more attractive as their avatar when the quality was high than when it was low
This result is consistent with other work in the field, particularly a study by Kokkinara et al. (Kokkinara and McDonnell, 2015) which found that lower quality facial tracking reduced the perceived appeal of the avatar in their reduced animation realism condition
It is also consistent with our finding that face animation quality did not impact agency or ownership under these conditions
although our study did not deliberately manipulate this factor
Kruskal-Wallis test highlighted another main effect of quality on the Valence Impact variable
where participants found it more awkward using the avatar after the negative video when the facial tracking was poor (χ2 = 5.12, p < 0.03)
there was no other observable effect on the results despite some obvious differences in quality across participants
In particular, we predicted that the agency aspect of embodiment might have been impeded by poor function. However, this lack of effect may be explained by typical interaction quality with video calls, which often contains varying levels of latency quality without avatars. Also interesting to note is that animation quality had no effect on Ownership in the enfacement study by Kokkinara et al. (Kokkinara and McDonnell, 2015)
The LIWC allowed us to compare the questionnaire data with language use in the open ended comment format
with a word count of 1,606 across the fourteen participants
Implications for our ownership scores can be supplemented by the LIWC analysis
This measured an average of 2.74 “body” related words between subjects open ended comment sections
making up around 2% of the total word-count
Having not included bodies or the topic of embodiment in priming the participants
these results can be indicative of a low level of SoE being achieved across the board
although significantly distant from a fully immersive embodied experience
A useful observation can also be derived from the LIWC results on social presence
A total of 7% of the total word count were identified as “social” in content; relating to others via the self
This is a significantly larger proportion of the word count than the embodiment scores
and this difference is reflected in the questionnaire data as well
These results revealed numerous implications for Hypotheses Ha-d
Ratings for self-face recognition, ownership and agency were not high (Ha) in our Pilot, at least at the level we had predicted based on other studies on ownership and enfacement (Kokkinara and McDonnell, 2015; Porciello et al., 2018). The most interesting results, for Motor Control and Lack of Motor Control measures (See Table 1)
seemed to suggest a limited range of motion felt by participants
despite the fact that they felt that their own movements were depicted by the avatar
An explanation for this result could be derived from the fact that the avatar’s movements did not represent the full range of human motion
The participants saw their own movements represented by the avatar’s movement
but felt as if their avatar could not fully represent all of their implicit motor representations
The Quality analysis also revealed no difference in these ratings for low or high quality
which indicated that the avatar use in this context was not sufficient to achieve levels of embodiment or enfacement
the use of the avatars was not measured to detract from the social presence you would expect in a regular face-to-face meeting
We conducted a non–parametric Spearman’s Rank Test to examine correlations between the results on enhanced feelings of attractiveness
as a way of measuring self-concept change (Hd) and by extension a means to identify evidence for the Proteus Effect
There were no findings in the Spearman’s results to indicate evidence for self-concept change
previous studies that attempt to quantify this effect in computer-mediated dyadic avatar interaction have also failed to demonstrate this effect
and so our evidence seems indicative of an upper boundary or a necessary condition that is missed in between immersive VR and dyadic remote conversation
This experiment was designed to test our developed hypotheses around the effects of dyadic conversation with personalized avatars
under different conditions of valence and video-feed content
two conditions were defined for the purpose of this experiment
Positive and negative emotion elicitation procedures were conducted for conditions of avatar-avatar conversation and avatar-voice conversation
where the experimenter did not engage using an avatar
This addition was made to use Avatar-Voice conversations as a benchmark to measure the impact of another avatar in Avatar-Avatar conversations
and whether the difference could cause variation in our measurements
The order was evenly split between experiments
with half of participants experiencing non-avatar condition before the avatar-avatar condition
The display of the participant’s on-screen self-representation remained consistently sized throughout all conversations
There were a number of other changes between this format and the Pilot
Our data collection methods had greater depth
as the participants were asked to fill out four separate questionnaires
The question items were modified for application in the altered conditions
and there was no comment section included in the collection
Our hypotheses were similarly modified to reflect the results above
Twenty participants were recruited separately via college mailing lists and international online distribution channels
and were given information sheets prior to the experiment
One of the participants was a returning volunteer involved in the pilot study
This was considered permissible given the differences in the study design on terms of structure
as well as the long period of time separating experiments
and the recruitment restraints imposed by multiple national lockdowns
one Female) tested this group of participants
The participants were split evenly on gender between experimenters
as there were 10 Male and 10 Female volunteers with a mean age of 25.6 years
The participants for this experiment used a different avatar application to those in the Pilot Experiment. The developers of the previous avatar application chose to close their Hypermeet venture, and so we took the opportunity to use similar software Figure 4, with the added capability of a self-representational avatar generated from a photo, which saved requiring the participants to construct their own from scratch4
Main Experiment: Some examples of the customized avatars created by the participants using the photo avatar creator tool
The software was slightly more significant in terms of system load
so only participants with higher quality machines
webcams and internet connections could take part
This coincidentally improved the experimental conditions and removed our need for grouping participants on the factor of quality
The experimenters used self-representational cartoon avatars
as the generic ones provided were qualitatively different in general appearance to the self-representational characters generated by a photograph
We wanted to avoid character-based confounds
each participant was asked to pick from one of four neutral office backgrounds in the avatar application
One of the participants used a blank background
as technical difficulties prevented full background loading
the avatar itself was fully functional for this instance
Prior to the experiment, participants were also asked to configure several settings on Loomie software, such as activating Video Mode (allowing avatars to follow head movements of participants), activating Eye Tracking, importantly allowing the avatars to simulate elements of direct gaze (de Hamilton, 2016) and setting “Gesture Strength” at minimum as the Loomie avatars would otherwise perform hand gestures on their own
The participants were welcomed individually into a conference call over Zoom with an experimenter
The experiment started with a training phase
in which participants were asked to explore the full movement parameters of their avatar head
and present two emotional expressions that can be displayed on the face
participants were trained on the expressive use of the avatar; they were directed to make a happy face and a sad face using particular instructions (e.g
pull your outer lips down to make a frown)
This helped in ensuring that the use of avatar for conversation would be conducive to emotion elicitation procedures
each participant engaged in two emotion induction tasks for two separate conditions
The emotion induction task used a modified MCI technique
This process involves music exposition and participant ideation of thoughts relating to the intended emotional measures
The task requirements also provided the opportunity for a more structured conversation post-stimulus
and less room for subjective interpretation than video clips
The experimenter asked questions after each elicitation task to assess the effect of valence and engage the participant in using the avatar conversationally
the faces of the respective avatars were displayed side-by-side in gallery view on the video call
The individual stimuli duration was the same in this experiment as in the Pilot Experiment (90 s) and the total time spent in conversation with the avatar was 8 min in both experiments
only it was split into four segments for this version
as opposed to two conversation segments in the Pilot
due to the addition of two conditions in this experiment
Each emotion induction task was followed directly by a subjective questionnaire that participants had to fill in
A within-subject design was adopted for the experiment
considering two independent variables: Partner Representation with two levels: Avatar (with experimenters represented by a personalized avatar) and Voice (with experimenters’ representation hidden and therefore only their voice provided to the participants)
and Emotion with two levels Positive and Negative corresponding respectively to the positive or negative emotion supposed to be induced by the pieces of music
Note that the participant always used an avatar representation regardless of the experimenter representation
when the avatar of the experimenter would be hidden
the size-on-screen of the participants’ avatar would remain the same
The Voice condition was chosen as a means to compare the Avatar conversation to a more recognizable form of tele-communication
The aim was to see whether the participant engaged more or less with their own avatar depending on the condition
and also to assess whether emotional content was more salient in the presence of an avatar conversational partner on the screen
It was also predicted that there would be observable changes in participant feelings of Ownership as a result of increased self-avatar focus on screen
There were two mood induction and conversation tasks for either Partner Representation condition
making for a total of four tasks comprising of 90 s stimulus exposure and 120 s conversation periods for a total of 8 min of avatar social interaction
These tasks were consistently performed in the same order
with the positive valence preceding the negative stimulus for each condition
the Partner Representation conditions were counterbalanced to eliminate any potential statistical biases that could arise from a strict task order hierarchy
the musical pieces used for positive and negative valence were used at different task times and each video condition
Subjective data was gathered from a questionnaire at the end of each emotion induction task. Many of the question items represented in Table 1 were used for this second experiment’s questionnaire
This was done as an extra data gathering measure
so that we could investigate whether individual personality traits could have any observable impact on the effect scores
Main experiment: Questions for the main experiment by variable name
Each question could be answered on a scale from 1–“Strongly Disagree” to 5–“Strongly Agree”
Question with * were only asked in the Avatar condition
Our Likert-scale data was reduced from seven point to five point, to accommodate the larger volume of Likert data but also to ease cognitive load on participants, given they were being asked to report much more data than the previous experiments. The more defined path of the five point Strongly Disagree-Strongly Agree scale was chosen to standardize our data collection scores, given it is the same structure as the accepted TIPI assessment method (Gosling et al., 2003)
and this method was also considered to be less taxing for participants to consider than the seven point Not at all-Extremely scale used in the Pilot
we were first interested in investigating participants sense of enfacement toward an avatar in the context of dyadic video-conferences
and we expected participants to experience such senses toward their avatar while conversing with another person
Because the scores of enfacement were relatively low for the avatar in the Pilot, we hypothesized that removing the avatar representation of the conversation partner (factor Partner Representation) would encourage participants in engaging more with their avatar and therefore increase their sense of enfacement toward it. Because Proteus Effect is commonly associated with the sense of embodiment (Heide et al., 2013; Ratan et al., 2020)
we also expected Proteus scores to be impacted by the representation of the conversation partner
Furthermore, we aimed at exploring the impact of positive and negative valence (factor Emotion) on participants senses of Social Presence, and other qualia related to these concepts. Work in this area has revealed that positive valence can be associated with higher levels of reported social presence (Bailenson et al., 2016)
We hypothesized that participants sense of Social Presence would be higher after the positive mood induction compared to the negative mood induction
and that having the partner representation removed would decrease this subjective feeling
Valence question was introduced to ensure that the mood induction was effective
and we therefore hypothesized that when describing positive or negative events
participants would respectively feel happy or sad
our hypotheses for the experiment were the following:
• (H1) Participants will experience sense of enfacement toward their avatar during the dyadic video-conference
• (H2) Participants’ sense of enfacement will be higher in the Voice condition than in the Avatar condition
• (H3) Proteus scores will be higher in the Voice condition than in the Avatar condition
• (H4) Social Presence scores will be higher in the Positive condition than in the Negative condition
• (H5) Social Presence scores will be lower in the Voice condition than in the Avatar condition
• (H6) Valence scores will show evidence of mood induction efficiency
• (H7) Positive mood induction will be more fully achieved with avatar representation of the partner compared to negative mood
considering the within-group factor Partner Representation (2 levels: Avatar and Voice) and Emotion (2 levels: Negative
The normality assumption was tested using Shapiro-Wilk test and when not verified
an Aligned Rank Transformation (ART) was applied on the data
Tukey’s post-hoc tests (α=0.05) were conducted to check significance for pairwise comparisons
Pearson’s r (r) was used for parametric data and Spearman’s r (rs) was used for non-parametric data
post-hoc tests were corrected using Bonferroni correction
To ease readibility, all significant main effects and interactions, as well as their effect sizes, are reported in Table 3 instead of directly inside the text
Main experiment: Summary of main effects on subjective scores
Enfacement toward the avatar was assessed through items related to face-ownership and face-agency. Variables labeled Ownership 1–3 (Table 2) focus on face-ownership. There was no main effect observed within participants, showing that Ownership toward the avatar did not seem to be impacted either by the emotion induced or the representation of the conversation partner (see Figure 5)
Main Experiment: Boxplots of all the dependent variables depending on factor Emotion for Avatar condition (A) and Voice condition (B)
A main effect of Partner Representation was found on agency question Agency1 (see Table 3. Post-hoc tests highlighted that Agency1 scores were higher in Avatar condition compared to Voice condition, independently of the emotion induced (p=0.04) (see Figure 6)
Main Experiment: Summary of significant effects of Emotion and Partner Representation on Agency 1 (A)
This means that participants tended to feel more that the movements of their avatar’s face were caused by their movements when they would have the possibility to see the partner’s avatar compared to when they would not
it seems like the presence of the other’s avatar has a positive influence on the agency of participants toward their avatar
which is the opposite of our (H2) assumption that enfacement would be stronger when not seeing the other’s avatar
Agency1 being the only item influenced by Partner Representation
Global Ownership and Agency scores were as well computed by combining scores of all the respective items
While the two-way ANOVA did not highlight any effect on those
their mean scores (Ownership: M=3.42,SD=0.55
Agency: M=3.16,SD=0.63) can be considered as relatively high
this evidence neither supports nor nullifies (H1)
Results on responses to item Proteus one and Proteus two in Table 3 showed an absence of main effect of our main conditions for improved self-concept alteration
Global Proteus1 (M=3.7,SD=0.89) and Proteus two (M=3.24, SD=1.16) scores independently were relatively high
similar to the Enfacement scores and therefore coherent
Social Presence was assessed through several items as “interactive presence”, “shared presence”, and “social presence” items, as presented in Table 2
A main effect of Partner Representation was found on the variable SocialPresence1 (see Table 4), confirmed by post-hoc tests (p<0.001) showing that participants felt more that the conversation was like a face to face meeting when they could see the avatar of the conversation partner, which was expected and goes in the direction of validating (H5) (see Figure 6)
Main experiment: Spearman correlations between personality scores and questionnaire items
Interestingly, the scores of Shared Presence1 and Shared Presence2 were also influenced by the Partner Representation factor, but an interaction effect was found showing an impact of Emotion on these results (see Table 3). For Shared Presence1, post-hoc tests showed that the influence of Partner Representation was only present when factor Emotion was Negative(p < 0.01) (see Figure 6)
Negative valence therefore seems to influence how the representation of the partner will influence shared presence
participants felt more that they were in the same room as the other when the other had an avatar compared to when the other had only the voice
For Shared Presence2, post-hoc tests also showed that the influence of Partner Representation was only present when factor Emotion was Negative(p < 0.01), highlighting that participants found the emotions of the partner clearer with Avatar representation compared to Voice representation only when exchanging on negative content but not for positive valence (see Figure 6)
the representation of the partner did not seem to have an impact on the recognition of the other’s emotion
This finding might be explained by the other post-hoc result
revealing an influence of Emotion when only considering the Voice condition (p < 0.05)
When participants would not see the avatar of the partner
they would find the other person’s emotions clearer when discussing positive content than when discussing negative content
This might explain why Partner Representation had only an impact in the negative condition
since in that case participants were finding it more difficult to recognize the partner’s emotions
Valence scores for all conditions included were relatively high (M=3.76, SD=0.83)
showing that the mood induction was effective and validating H6
In addition, a main affect of Emotion was found on Valence scores (see Table 3) and confirmed by post-hoc tests (p = 0.01) which showed that independently of Partner Representation, participants felt more happy when talking about positive events than sad when talking about negative events (see Figure 6)
This is consistent with the hypothesis that positive emotion induction was more naturally achieved with cartoon avatars
Fatigue scores were assessed in order to evaluate the impact of our different conditions on participants fatigue, which is a common aspect when using video-conferences platforms (Yee and Bailenson, 2007a)
While our analysis did not shown any effect of our conditions on participants fatigue, it seems like participants overall did not experience strong fatigue after the experiment (M=1.47, SD=0.83), however, they also did not report being particularly more alert after doing it (M=3.18, SD=1.45). Fatigue scores depending on Emotion are represented in boxplots for both Avatar and Voice conditions in Figure 5
It has been discussed in previous work that personality traits could influence users’s sense of presence (Wallach et al., 2010) and sense of embodiment toward an avatar (McCreery et al., 2012; Dewez et al., 2019) in virtual reality
For this reason, we were interested in looking for possible correlations between the personality scores obtained with the TIPI questionnaire and subjective scores from the experiment. Table 4 outlines the observed results from the Spearman’s test conducted
showing correlations of different strength depending on the variables
The most striking significance recorded came from participants who scored highly on Agreeableness
There was a positive correlation observed between Agreeableness ratings and Ownership 1 (rs = 0.30, p < 0.01) and Ownership 2 (rs = 0.26, p < 0.05) questions
Agency 1 ratings were also positively correlated with Agreeableness scores (rs = 0.34, p < 0.01)
a similar positive correlation was found between Agreeableness and two social presence items Social Presence 1 (rs = 0.22, p < 0.05) and Shared Presence 1 (rs = 0.25, p < 0.05)
There was also a positive correlation between Extraversion and item Ownership 3 (rs = 0.26, p < 0.05)
showing that people that tend to be social and active are more likely to have a decreased sense of Ownership (Ownership 3 being a control question: “It seemed as if I might have more than one face”)
results also showed that people with such personality traits had more chance to feel more alert after the task (rs = 0.23, p < 0.05)
but also more fatigued (rs = 0.25, p < 0.05)
which seems contradictory and suggest the potential interference of another factor yet not identified
Conscientiousness scores were also significantly correlated with several Enfacement items
such as Ownership 3 (rs = −0.35, p < 0.05)
Agency 2 (rs = −0.37, p < 0.01) and Agency 3 (rs = −0.22, p < 0.05)
the results suggest that people that tend to be organized and reliable are more likely to experience a strong sense of enfacement toward the avatar
They are nevertheless less likely to feel more friendly than usual during the experiment
as shown by the negative correlation with Proteus 2 (rs = −0.32, p < 0.01)
Openness scores were negatively correlated with Agency 3 (rs = −0.29, p < 0.05)
showing that participants who tend to be curious and creative were more likely to not feel as if the movements of the virtual face were influencing their own
In order to explore the impact of gender on our result
two other independent variables were defined: Gender (whether participant was male or female) and Gender Match (whether the gender of the participant and experimenter were the same or different)
A mixed three way ANOVA was performed twice with Emotion and Avatar as within factors and either Gender (Male or Female) or Gender match (Same Gender or Different Gender) as a between factor
Main Experiment: Boxplots showing the influence of being of the same gender as the experimenter on Social Presence 1 (A) and the influence of participants’ gender on Valence (B)
Compiled results emphasized complex consequences for our outlined Hypotheses H1-7. There were relatively high scores for our agency measures, which indicated participants felt more in control of their avatar during this experiment than in the Pilot. There was a measured interaction between PartnerRepresentation and Agency1, Table 2
and is a direct contradiction to our second hypothesis (H2)
There were no other effects for enfacement between conditions
but scores were also not reported as consistently low (H1)
there was evidence from our Spearman’s Correlation that participants who scored highly on Agreeableness tended to return higher results for face-ownership and agency
This is important for future work in this area
which might investigate further the interaction between individual personality traits and the reports of SoE
Social presence was reported strongly in our results
suggesting that avatar-use can attain some of the social characteristics of in-person video-conferencing
The analysis revealed a measurable effect of social presence in the avatar use
While we confirmed that social presence was higher with avatar-avatar conversations (H5) we were surprised at observed results implicating negative valence interacting with the measured presence
It appeared that Partner Representation was an influential factor in negative conditions
This may be explained by volunteers reports of clearer emotion recognition for positive conditions
We had to confirm the null hypothesis from our observations on Proteus effect measures (H3)
The results did not display evidence for self-concept or behavior change on our measurements
despite global Proteus results showing a consistently average scoring
There was an interesting relationship observed between TIPI and Proteus measurements
with high Conscientiousness scores negatively correlated with friendliness ratings post avatar condition
the results for positive inductions were reported stronger than the negative ones
This is some confirmation of our hypothesis around mood induction (H6)
Evidence also suggested that the cartoon avatars were more conducive to conditions of positive valence (H7)
which reinvigorates the need to further investigate that effect
Furthermore, while there is not to our knowledge previous research exploring the impact of gender match between two individuals on virtual social presence, there seem to be an impact of gender matching in the process of learning in virtual platforms (Makransky et al., 2019)
suggesting that further work exploring the impact of gender matching in social virtual contexts would be valuable for the community
The experimental evidence described above shows a variation in observations on measured items. In general, it has been explicated that avatar-interaction studies for screen-based applications can provide actionable data around the quality of avatar experiences (Heide et al., 2013)
Observations from presence measurements seem to be the biggest contribution of the current research
Social presence results for both the Pilot and Main Experiment determinants implicate human use of an avatar can provide elements of the percepts underlying senses of presence
The use of personalized avatars for remote collaboration has not been shown to detract from social presence in the main experiment, when we compared their use to non-video call conditions. The results shown here are consistent with previous work on presence and avatar personalization (Waltemate et al., 2018)
in cases where negative emotional content was induced
avatars were an improvement on voice condition
Emotion recognition in the Voice condition was comparably difficult for negative valence scenarios
it was more difficult for participants to recognize negative emotions rather than positive ones
There was no decrease in presence measurements on the basis of emotional valence, compared to Avatar conditions. Affected avatar studies such as ours have seen similar associations between positive affect and presence (Bailenson et al., 2016) which has important implications for future development of avatar software for video-conferencing requirements
Recording behavioral measures of social presence
through analysis of animation data and movement data correlations could be a useful point of future convergence for this kind of work
While scores for face or body ownership observed in the Pilot were not particularly high
our re-formulated experiment saw a significant increase on measurements for agency
Tracking quality did not have an impact on agency in the Pilot
The avatar condition in the main experimental design elicited higher scores for an Agency 1
as participants felt more control over the movements of their avatar
as viewing one’s own self avatar in a dyadic interaction with a voice agent could be implicated as having a potentially negative influence on feelings of agency compared to avatar-avatar conversations
However, given that the participants could see both themselves and the other avatar (Avatar condition) or else their empty gallery (Voice condition) for the conversations that were measured, it is also likely that the view of mirror representation of the self-avatar was more strongly attended for Voice conditions. This mirror effect has been proposed to increase focus on animation details and hence decrease agency (Fribourg et al., 2018)
The self-similarity of the virtual avatars for both experiences was not sufficient for producing high levels of enfacement, even though similarity and self-identity are considered key components to the experience of enfacement (Tajadura-Jiménez et al., 2012)
Furthermore, differences emerged for enfacement results between the Pilot and Main Experiment. Previous work has suggested enfacement measurements are not influenced by animation realism, which makes the absence of observed impact from our Quality measure in the Pilot experiment consistent with previous findings (Kokkinara and McDonnell, 2015)
While there was some self-concept changes observed on friendliness for the Pilot
Proteus effects were not measured strongly in either the Pilot or the Main Experiment
The results of the second study produced unconvincing measures of Proteus
It is interesting that enfacement measurements also yielded comparably underwhelming reports
The coextensive absence of effects in both ownership and self-concept results adds empirical credence to the notion that they must necessarily co-arise
as an example of mood induction efficacy that proposes to augment contemporary methods for remote valence induction
Previous research on the influence of personality traits in immersive environments (McCreery et al., 2012) motivated our inclusion of the TIPI measurements for the second iteration of these experiments. It proved to be informative. Our results on the correlation between Agreeableness and Agency, Ownership and Presence scores suggest some interaction occurred here, while Extraversion was correlated with Ownership Item 3, Table 2
These results are promising, particularly because Agreeableness and Extraversion have been implicated in previous work on character realism in immersive settings (Zibrek et al., 2018), while Extraversion has also been correlated with immersive tendencies in such environments (Weibel et al., 2010). Ownership has also previously been linked to the trait for Openness in a larger study (Dewez et al., 2019)
Our results in tandem with the work outlined here indicate that the role of personality traits in virtual experiences can be a focus for researchers interested in quantifying subjective differences in effect quality for immersive experiences
The period of time in which this research was conducted allowed us to employ the methods described above
as there has been an pervasive necessity for use of home-based video-conferencing systems
there are constraints imposed by the COVID era on this study
We could not consolidate our subjective reports with physiological evidence and the volatility of the avatar application industry also forced shifts in our emphases throughout
Any claims made around the results of this study must have such caveats in mind
This work aimed to investigate whether the types of perceptual illusions that are normally measured with human-avatar interaction studies in Immersive VR settings could be observed in a video-conferencing avatar experiment
The conditions we used for testing these effects are a novel method for approaching them
There are constraints on the conclusions we can draw from the data, given the sample size and potential for confounds inherent in the design of non-laboratory experiments and the compounding pandemic factor. Both experiments used cartoon avatars, but the main experiment used more realistic personalized digital characters. This may have introduced elements of realism-induced eeriness in participants, also known as the Uncanny Valley effect (Nagayama, 2007)
although there is no evidence for this in the negative valence results
such studies could also investigate real-time facial rigs with a greater depth of expressive features
as the software in this study involves the standard 51 expressions (i.e
Apple’s ARKit face tracking which is the current standard for real-time)
Other future work to be considered as implications of this study would be a more natural conversational structure between participants who are known or anonymous to each other
This work could shed a new light on interactional processes in video-calls
The evidence from our results on presence suggests that avatars can be effective for remote collaboration
suggesting that the conversational aspect with the experimenter did not appear over taxing and is likely to be a good choice in video-conference scenarios
which is also promising for the use of such avatars in this context
Nevertheless, we believe further research should focus on comparing avatar conditions with regular video feed conditions and interactions with levels of fatigue. Subsequent research should also seek to consolidate our results with investigations into visual effects on valence outcomes. Work from Wisessing et al. (Wisessing et al., 2020) has suggested that positive and negative affect conditions can be enhanced by bright and dark key-light illumination respectively
Lighting conditions studied in conjunction with manipulated avatar appearance could expand on these results
and could have wide-reaching implications for any research or clinical setting that would benefit from mood enhancement
such as video conferences or clinical treatments
Previous work in computer based avatar interactions (Heide et al., 2013), as well as work evaluating the difficulties of computer based remote meeting (Yee and Bailenson, 2007a; Kuzminykh and Rintel, 2020)
consolidated with the results of the research described by our study
can point toward an expansion of video-conferencing tools to include avatar platforms which substitute appropriately in terms of virtual telepresence
Direct research on this topic will help elucidate the range of remote collaboration methods that can be considered functional for contemporary professional practices
social applications such as Snapchat are very popular in the young generations
allowing to alter self-representation with filters going from subtle modifications to full replacement of the user by what could be called an avatar
Such application can be used as well in the context of video-conferences
motivating further studies to explore the impact of self-representation and alteration in the context of dyadic video-calls
These investigations shed light on the qualitative details of avatar-interaction
Questions motivating this study centered around the variation in subjective qualia that are used to measure ownership
presence and self-concept change in given valence conditions for avatar-mediated virtual experiences
The systematic inquiry of these proposed avenues provided valuable insight into perceptual and emotional aspects of such experiences
Results highlighted subjective reports of social presence to be higher in avatar conversation compared to non-video conditions
while some dimensions of SoE were also observed
and were measured to interact with personality measures of participants
There is also evidence for a role of avatars in scenarios of both positive affect
There is also evidence that avatar conditions were better for negative affect conditions than voice conditions
This evidence contrives to further scientific endeavor in this domain
This work underlines character personalization development as a future avenue of inquiry for avatar-avatar conversation research
there is sufficient justification outlined here for further investigations into the interplay between personal characteristics and the emergence of subjectively non-veridical perceptions in virtual or screen-mediated environments that involve digital characters with varying levels of realistic detail
The datasets presented in this article are not readily available because it contains information related to the potential identification of participants. To protect this information, requests to access the datasets should be directed to corresponding author, DH, aGlnZ2luZDNAdGNkLmll
The studies involving human participants were reviewed and approved by the Research Ethics Committee (REC) Trinity College Dublin
The patients/participants provided their written informed consent to participate in this study
RB and RM designed and planned these experiments
RB and DH recruited participants and ran the experiments
This work was funded by the Science Foundation Ireland (grant number 18/CRT/6224)
and Trinity College Dublin’s RADICal Project (grant number 19/FFP/6409)
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest
The Supplementary Material for this article can be found online at: https://www.frontiersin.org/articles/10.3389/frvir.2021.668499/full#supplementary-material
1https://www.hyprsense.com/hyprface
2https://youtu.be/WFWQbTf40Ik
3https://youtu.be/z7d4P3ybcXc
4https://loomai.com/
Using Zoom Videoconferencing for Qualitative Data Collection: Perceptions and Experiences of Researchers and Participants
CrossRef Full Text | Google Scholar
Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications
CrossRef Full Text
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure
CrossRef Full Text | Google Scholar
Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments
PubMed Abstract | CrossRef Full Text | Google Scholar
Immersion and Emotion: Their Impact on the Sense of Presence
PubMed Abstract | CrossRef Full Text | Google Scholar
Criteria and Scope Conditions for a Theory and Measure of Social Presence See Profile
The Cyborg’s Dilemma: Progressive Embodiment in Virtual Environments [1]
Google Scholar
Enfacing Others but Only if They Are Nice to You
PubMed Abstract | CrossRef Full Text | Google Scholar
Gazing at Me: The Importance of Social Meaning in Understanding Direct-Gaze Cues
CrossRef Full Text | Google Scholar
“Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality,” in ISMAR 2019-18th IEEE International Symposium on Mixed and Augmented Reality
Google Scholar
Combining Music with Thought to Change Mood
Effectiveness of Internet-Based Affect Induction Procedures: A Systematic Review and Meta-Analysis
PubMed Abstract | CrossRef Full Text | Google Scholar
A Perceptual Study on the Manipulation of Facial Features for Trait Portrayal in Virtual Agents
Ireland: Association for Computing Machinery (ACM))
CrossRef Full Text
“Studying the Sense of Embodiment in Vr Shared Experiences,” in IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
CrossRef Full Text | Google Scholar
Avatar and Sense of Embodiment: Studying the Relative Preference between Appearance
PubMed Abstract | CrossRef Full Text | Google Scholar
Experimental Inductions of Emotional States and Their Effectiveness: A Review
CrossRef Full Text | Google Scholar
Gonzalez-Franco
The Neurological Traces of Look-Alike Avatars
PubMed Abstract | CrossRef Full Text | Google Scholar
Gonzalez-Franco
CrossRef Full Text | Google Scholar
Gonzalez-Franco
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification
PubMed Abstract | CrossRef Full Text | Google Scholar
González-Franco
Google Scholar
From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments
CrossRef Full Text | Google Scholar
A Very Brief Measure of the Big-Five Personality Domains
CrossRef Full Text | Google Scholar
The proteus Effect in Dyadic Communication: Examining the Effect of Avatar Appearance in Computer-Mediated Dyadic Interaction
CrossRef Full Text | Google Scholar
Influence of Avatar Appearance on Presence in Social Vr
In IEEE Symposium on 3D User Interfaces (3DUI)
CrossRef Full Text | Google Scholar
Negative Information Weighs More Heavily on the Brain: the Negativity Bias in Evaluative Categorizations
PubMed Abstract | CrossRef Full Text | Google Scholar
“Do You Feel in Control?”: Towards Novel Approaches to Characterise
Manipulate and Measure the Sense of agency in Virtual Environments
PubMed Abstract | CrossRef Full Text | Google Scholar
Measuring Emotional Expression with the Linguistic Inquiry and Word Count
PubMed Abstract | CrossRef Full Text | Google Scholar
The Sense of Embodiment in Virtual Reality
Presence Teleoperators and Virtual Environments 21
CrossRef Full Text | Google Scholar
Cross-cultural Study of Avatar Expression Interpretations
CrossRef Full Text | Google Scholar
Analysis of the Effects of Appearances of Avatars on User’s Self-Evaluation of Extroversion
CrossRef Full Text | Google Scholar
“Animation Realism Affects Perceived Character Appeal of a Self-Virtual Face,” in Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games MIG ’15
Google Scholar
Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion
PubMed Abstract | CrossRef Full Text | Google Scholar
Sewa Db: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild doi:10.1109/TPAMI.2019.2944808
CrossRef Full Text | Google Scholar
“Classification of Functional Attention in Video Meetings,” in Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20)
CrossRef Full Text | Google Scholar
The Virtual-Hand Illusion: Effects of Impact and Threat on Perceived Ownership and Affective Resonance
PubMed Abstract | CrossRef Full Text | Google Scholar
A Gender Matching Effect in Learning with Pedagogical Agents in an Immersive Virtual Reality Science Simulation
CrossRef Full Text | Google Scholar
CrossRef Full Text | Google Scholar
CrossRef Full Text | Google Scholar
The Enfacement Illusion Boosts Facial Mimicry
PubMed Abstract | CrossRef Full Text | Google Scholar
Minsky, M. (1980). Telepresence. Omni Mag., Available at: https://philpapers.org/rec/MINT (Last accessed
Google Scholar
The Uncanny valley: Effect of Realism on the Impression of Artificial Human Faces
Google Scholar
The Effect of the agency and Anthropomorphism on Users’ Sense of Telepresence
and Social Presence in Virtual Environments
CrossRef Full Text | Google Scholar
A Systematic Review of Social Presence: Definition
CrossRef Full Text | Google Scholar
High-fidelity Facial and Speech Animation for Vr Hmds
CrossRef Full Text | Google Scholar
Panagiotopoulou
Affective Touch Enhances Self-Face Recognition during Multisensory Integration
PubMed Abstract | CrossRef Full Text | Google Scholar
Virtual Reality for Research in Social Neuroscience
PubMed Abstract | CrossRef Full Text | Google Scholar
The Priming Effects of Avatars in Virtual Settings
CrossRef Full Text | Google Scholar
The ‘enfacement’ Illusion: A Window on the Plasticity of the Self
doi:10.1016/j.cortex.2018.01.007Special Section: The body and cognition: the relation between body representations and higher level cognitive and social processes
PubMed Abstract | CrossRef Full Text | Google Scholar
Avatar Characteristics Induce Users’ Behavioral Conformity with Small-To-Medium Effect Sizes: a Meta-Analysis of the proteus Effect
CrossRef Full Text | Google Scholar
and Identity Extension into the Virtual Self
CrossRef Full Text | Google Scholar
The Neuroscience of Body Memory: From the Self through the Space to the Others
PubMed Abstract | CrossRef Full Text | Google Scholar
Illusory Self-Identification with an Avatar Reduces Arousal Responses to Painful Stimuli
PubMed Abstract | CrossRef Full Text | Google Scholar
Appraisal Determinants of Emotions: Constructing a More Accurate and Comprehensive Theory
CrossRef Full Text | Google Scholar
and Pro-social Intentions Evoked through Avatar-Mediated Self-Disclosures
CrossRef Full Text
“Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities,” In IEEE Conference on Virtual Reality and 3D User Interfaces
CrossRef Full Text | Google Scholar
My Face in Yours: Visuo-Tactile Facial Stimulation Influences Sense of Identity
PubMed Abstract | CrossRef Full Text | Google Scholar
Assessing the Quality of Videoconferencing: From Quality of Service to Quality of Communication
CA: Society for Imaging Science and Technology
doi:10.2352/ISSN.2470-1173.2018.12.IQSP-235
CrossRef Full Text
Place Illusion and Plausibility Can lead to Realistic Behaviour in Immersive Virtual Environments
PubMed Abstract | CrossRef Full Text | Google Scholar
The Impact of a Self-Avatar on Cognitive Load in Immersive Virtual Reality
CrossRef Full Text | Google Scholar
A First Pilot Study to Compare Virtual Group Meetings Using Video Conferences and (Immersive) Virtual Reality
CrossRef Full Text | Google Scholar
Dual-Congruity Perspectives for Avatar Use
CrossRef Full Text | Google Scholar
Tajadura-Jiménez
The Person in the Mirror: Using the Enfacement Illusion to Investigate the Experiential Structure of Self-Identification
PubMed Abstract | CrossRef Full Text | Google Scholar
CrossRef Full Text | Google Scholar
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership
PubMed Abstract | CrossRef Full Text | Google Scholar
Effect of Full Body Avatar in Augmented Reality Remote Collaboration
In IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
CrossRef Full Text | Google Scholar
Immersion in Mediated Environments: The Role of Personality Traits
PubMed Abstract | CrossRef Full Text | Google Scholar
“Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - the Relevance of Social Interdependence for Location-Based Environments,” in IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
CrossRef Full Text | Google Scholar
Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal
CrossRef Full Text | Google Scholar
“A Meta-Analysis of the Impact of the Inclusion and Realism of Human-like Faces on User Experiences in Interfaces,” in Proc
of the SIGCHI Conference on Human Factors in Computing Systems
CrossRef Full Text | Google Scholar
The Difference between Being and Seeing: The Relative Contribution of Self-Perception and Priming to Behavioral Changes via Digital Self-Representation
CrossRef Full Text | Google Scholar
The proteus Effect: The Effect of Transformed Self-Representation on Behavior
CrossRef Full Text | Google Scholar
“The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration,” in IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
CrossRef Full Text | Google Scholar
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character’s Personality Play a Role
PubMed Abstract | CrossRef Full Text | Google Scholar
The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality
CrossRef Full Text | Google Scholar
Fribourg R and McDonnell R (2021) Remotely Perceived: Investigating the Influence of Valence on Self-Perception and Social Experience for Dyadic Video-Conferencing With Personalized Avatars
Received: 16 February 2021; Accepted: 06 May 2021;Published: 31 May 2021
Copyright © 2021 Higgins, Fribourg and McDonnell. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use
distribution or reproduction in other forums is permitted
provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited
in accordance with accepted academic practice
distribution or reproduction is permitted which does not comply with these terms
*Correspondence: Darragh Higgins, aGlnZ2luZDNAdGNkLmll
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations
Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher
94% of researchers rate our articles as excellent or goodLearn more about the work of our research integrity team to safeguard the quality of each article we publish
While the defenseman has recovered from a concussion
teammate Andreas Borgman will likely miss tonight's game due to illness
Injured in a collision with fellow Dragon Sandro Schmid, Maximilian Streule is ready to return to HC Fribourg-Gottéron's lineup
is presumably not going to be able to suit up tonight due to illness
as reported by the "Freiburger Nachrichten"
According to "La Liberté", Killian Mottet's injury will keep him out of HC Fribourg-Gottéron's lineup for a while
dieBildmanufaktur.ch
The 34-year-old forward is dealing with an upper-body injury and is not expected to return before the international break
Mottet is not the only one missing tonight's game against the SCL Tigers
Mauro Dufner will also not be in the lineup
he will be out for the remainder of the season
He will undergo shoulder surgery. Dufner had problems with his shoulder since the start of the season, but it has gotten worse. "Mauro was in so much pain, he couldn't sleep for 2-3 nights after every game. We tried different therapies, but it didn't really work," Gerd Zenhäusern, team manager of the Dragons, said ahead of tonight's game against the SCL Tigers
The reflective material blends the building into its environment
minimizing the visual impact of new materials
all images by Matthieu Croizier
courtesy of BARAKI architecture and engineering
Merya responds to the client’s desire to renovate outdated sanitary facilities and improve their functionality. Swiss studio BARAKI replaced the internal circulation with direct access from the covered entrance square to individual WC cubicles to make maintenance easier and ensure safety and user comfort
Though the client sought practical upgrades
enabling the design team to integrate the design with the existing structure in a creative way
Inside, the cubicles feature a clean, modern aesthetic with stainless steel walls and automated features, contrasting with the abstract exterior. At the front, urban furniture, designed in collaboration with Elie Fazel and Valentin Sieber of multidisciplinary design office Work Matter
The metal and stainless steel furniture is integrated into prefabricated concrete blocks
BARAKI Architecture and Engineering transforms the public toilets at the Gruyère rest area in Fribourg
the stucture was originally built in the late 1980s
the original complex reinterpreted vernacular materials
featuring a masonry base of reinforced concrete with an exterior facing of local river pebbles
a laminated timber frame supports the two-sloped roof
designed in collaboration with the multidisciplinary design office Work Matter
Merya offers views of the Lac de Gruyère lake and the Fribourg Pre-Alps
a triangular volume with an offset forms a covered square at the entrance
metal and stainless steel furniture is integrated into prefabricated concrete blocks
designboom has received this project from our DIY submissions feature, where we welcome our readers to submit their own work for publication. see more project submissions from our readers here.
AXOR presents three bathroom concepts that are not merely places of function
but destinations in themselves — sanctuaries of style