Disney’s new animated preschool show RoboGobo follows the adventures of a team of mech-enhanced pets (Hopper Shelly and Wing) who teach young viewers about the importance of teamwork We had the chance to chat with the show’s talented creator and exec producer Chris Gilligan (T.O.T.S. who oversees the world of the friendly rescue pets (produced by Ireland’s Brown Bag Films in association with Disney Jr.) Here is what Chris told us: Animation Magazine: Congrats on the debut of your fun new show Can you tell us a little bit about the origins and inspiration of RoboGobo Chris Gilligan: The original inception of the idea came from me thinking about rescue shows and “rescue pets” popped into my head I’ve been thinking about superheroes at the same time but we raised them in New York City in a tiny apartment They shared a room and we used to do this thing at bedtime called story soup We would pick a bunch of ingredients from around the room and put them all together and tell a made up story the fluffy little bunny wound up in the robot suit That notion of “super” and “cute” colliding was something I always remembered And so I connected that to the rescue pets that rescue pets The variety of pets my kids have had over the years was part of the inspiration where he has a vet as a dad and an inventor as a mom so he’s got an inherent love of animals Dax having five different pets was an extension of probably what every kid would want and there was a good response from Disney Jr It was the usual journey to get things going Animation typically takes about four years and with the pandemic in the middle there What do you love about the final version of the show Everyone has gone the extra mile and poured love into every frame in this show It’s always fulfilling to watch everything come together and the next exciting part is sharing it with the audiences Can you tell us about the biggest challenges of producing a CG-animated preschool show it’s about strategically and carefully thinking about making sure everyone is heard but doesn’t get too complicated The trick was remembering the theme of rescue pets who rescue pets and to keep this theme alive in the writing The next aspect was ensuring that there was a sincere and emotional story told that people can relate to If you keep those things in mind constantly There are about 500 people total who work on the show Please talk about the overall visuals of the show The visuals of the show started with this idea of 2.5D We aimed for a hybrid style and the characters wound up being more 3D while we flattened the background more so it didn’t compete with the action in the foreground You can get super close and see the follicles of the fur It’s amazing work from Brown Bag Films We wanted to have this cute cuddly animal in a hard plastic metal suit that contrasts the fluffy characters on the inside How did you manage to get such a terrific voice cast and recurring guest stars on the show Dax is like an adult character in charge of a bunch of smaller kids and Ja’Siah Young has the voice of a genuine old soul all brought something special to their characters We were fortunate to have Allison Pill as Farmer Faye What do you hope young audiences will take away from the show I hope people are entertained and walk away feeling connected to the characters The idea of working out problems together is central to the storylines and we hope they develop empathy and feel encouraged by the show Do you have any tips for folks who are trying to get into the animation industry Find places that tell stories the way you envision your stories being told and look for a way in getting coffee for people and being a runner and just getting your foot in the door Internships are fantastic for building your network My first feature job came from a connection made during my first internship Just get your foot in the door and work hard RoboGobo currently airs on Disney Jr. and Disney Jr. On Demand. The first episode is also available on YouTube and garnered over 4 million views in two weeks The series will premiere on Disney+ on April 1 We use cookies to enhance your browsing experience We use cookies to help you navigate efficiently and perform certain functions You will find detailed information about all cookies under each consent category below The cookies that are categorised as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site We also use third-party cookies that help us analyse how you use this website and provide the content and advertisements that are relevant to you These cookies will only be stored in your browser with your prior consent You can choose to enable or disable some or all of these cookies but disabling some of them may affect your browsing experience Necessary cookies are required to enable the basic features of this site such as providing secure log-in or adjusting your consent preferences These cookies do not store any personally identifiable data Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms Analytical cookies are used to understand how visitors interact with the website These cookies help provide information on metrics such as the number of visitors Performance cookies are used to understand and analyse the key performance indexes of the website which helps in delivering a better user experience for the visitors Advertisement cookies are used to provide visitors with customised advertisements based on the pages you visited previously and to analyse the effectiveness of the ad campaigns Finland – MA Lighting International has announced its partnership with Gobo Oy as its exclusive distributor in Finland This strategic collaboration will officially commence on 1 August marking an exciting new chapter for MA Lighting a shared vision for the future and is an ideal partner for the next phase of growth Gobo also serves as the exclusive MA distributor in Denmark and Sweden managing director of MA Lighting International GmbH commented: "We are thrilled to collaborate with Gobo Oy as our reliable partner in Finland both companies are focused on providing outstanding products dedicated customer support and solutions tailored to the unique requirements of each market We can already look back on a long-standing partnership with Gobo in Denmark and Sweden backed by Gobo’s dedication and expertise is a great step for us We are looking forward to continue working with a robust sales team operating in multiple regions and a skilled and devoted technical support staff This will deepen our engagement with current MA users while unlocking new market opportunities." managing director of Gobo Oy added: “We are proud that MA Lighting has entrusted us with another area We look forward to bringing our knowledge and dedication to the Finnish market continuing the excellent work and building upon the proud tradition MA has established in Finland.” will continue to serve customers in Finland until 31 July MA Lighting extends its sincere gratitude to Intersonic for their dedicated service and outstanding partnership over many years © 1999 - 2025 ET Press Ltd News Stories Posted in: Disney+, Movies, TV | Tagged: , , , and Gobo Fraggle celebrate the late Jim Henson in a new short that was released in honor of his birthday and filmmaker Jim Henson (born James Maury Henson in 1936) continues to have an impact on not just pop culture but our society as a whole – nearly 35 years after his passing it's about celebrating the birthday of the late great creative icon – and who better to do that than Kermit the Frog In a video posted on The Muppets YouTube channel earlier today (that you can check out above) Kermit and Gobo meet up – with Kermit noting to Gobo that it's a "special day" where he likes to think about creativity and imagination (but Gobo is looking for adventure) Oscar shows up to shoo the two away before they ruin his perfectly rotten day – but before the clip ends Oscar lays flowers on a park bench honoring Henson's birthday with a Muppet Daily News headline that reads it just felt right to pass along a look at the official trailer and overview for Jim Henson Idea Man "Jim Henson Idea Man" takes us into the mind of this singular creative visionary from his early years puppeteering on local television to the worldwide success of Sesame Street Academy Award-winning filmmaker Ron Howard captures Henson's restless creativity and artistic evolution in the style and spirit of his complex subject and created some of the world's most beloved characters Featuring new interviews with Henson's closest collaborators and children as well as never-before-seen materials from his personal archives—including home movies and diaries— Howard brings us an entertaining and insightful look at a man whose boundless imagination changed the world Stemming from Imagine Documentaries and directed by Ron Howard, Jim Henson Idea Man was produced by Howard, Brian Grazer, Sara Bernstein, Margaret Bodde, Justin Wilkes, Mark Monroe, and Christopher St. John. Paul Crowder, Meredith Kaulfers, and Michael Rosenberg served as executive producers – with the score composed by David Fleming Make your project pop with beautiful lighting improved by these high-quality procedural and real-time gobos for Blender who promises "important levels of control and customizability." Gobos Plus will look fantastic both in Cycles and EEVEE and more – 53 presets (12 animated trees and 41 procedural presets) at a 4K resolution which lets you blur each Gobo layer individually "This is important for distinguishing shadow distance as further away objects cast softer shadows than ones that are closer." 80 level 80LV logo are registered trademarks of 80LV LLC We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more a veteran developer that’s assisted development on the likes of Hogwarts Legacy and Disney Infinity MobileSyrup sat down with Stephane Varrault to learn more about this unexpected video game The team discussed their collaboration with each other and Lego the process of translating a more teen- and adult-leaning property into a family-friendly experience the inspirations from The Lego Movie and more Stephane Varrault: The origin really is like an alignment of planets that really sounds like a fairy tale we’ve actually started to prototype them with Duplo bricks So that’s how far and how passionate Guerrilla is about Lego and we’ve always wanted to do something [with that] we discovered that they were actually also big fans of Horizon so we had like 15 different proposals for the game And so the one that we launched is the one that got retained So we were very autonomous in terms of what kind of experience do we want to do in the game it’s been a really super positive and creative back and forth about how do we build the environments and the reason is two planets because at the same time that we were in talks with Lego we were also in discussions with multiple partners to see what could be the opportunities And we came across Studio Gobo that we had been following for a while One is the exceptional track record of collaborations on a lot of super great and well-known IPs and the other was also they already had experience in games for a wide audience and that’s how the three planets actually align Damian Buzugbe: Studio Gobo has been a co-dev studio for a long time partnering with lots of big studios on some really big games and kind of specializing in character action and and often in a family zone and family-friendly games we always wanted it to be inclusive for everybody And the studio’s always been full of Lego and a ridiculous amount of Lego in the studio and he’s got there’s even more now Varrault: All the development has been handled by Studio Gobo we had an internal team of directors to provide advice as the creators of the brand — what can work within that brand what is the best way to choose and to implement things to create the experience so how should we devise combat together for it to match the Horizon experience but also to be playable by a family audience or we would be sending messages all along to check this particular side of the game this way to represent the characters or the machines I think creative back and forth is really the way to sum it up because the whole studio was working on the game and really infused with it the field I’m in — we integrated Lego Master Builders into our pipeline and they were part of the team working with us every day but these guys are really good at making Lego And the minute we wanted the whole world to be Lego brick built and it was stunning to see what the Lego Master Builders could take from our concepts and working with the 3D guys So the unison of these teams working together was fantastic And also they needed Lego as well with the guidelines and their Bible and all of their knowledge we meet on the ground of values especially it’s very different kind of experiences for different kinds of people there is a mature franchise and there is a family franchise creativity also being welcoming for everyone… There’s the notion And so these are all values that we share and we have in common and that we try to develop and amplify in every aspect of the game really focused on this first and how can we instil a bit of those values in every element of the game Buzugbe: One of our pillars was “Horizon inspired and Lego realized.” We love both of the worlds but you also want to see what Lego could bring to it “This is a retelling of an older story by the child’s imagination that they’re playing in their bedroom,” which I thought was really beautiful They’ve heard of this story of the Horizon and it kind of fits perfectly with the game and how you feel like you’re dropped into this world how a kid would be down on the floor playing and reliving this story Varrault: If you look at how the game plays I think a lot of the work has been to reward intention over execution So that’s why we have elemental systems because it’s becoming instantly intuitive for everyone how to use that This works regardless of your experience in games You can be a kid who is playing for very long and that everybody could pick up the gamepad and play because the combat system actually can be demonstrative of quite some depth if you really I think even has challenge for an experienced player and that’s been designed like this right from the beginning Varrault: If we take especially like the four main characters that you play but I think it goes the same way for Hades or for Sylens… If I take the main game what is the key element of their narrative arc it’s understanding the mystery of the origins and finding a family or a community which is probably my favourite character in the game it’s like he’s trying too hard to be accepted it’s more like she’s seen it all and she’s helping the others from that perspective of wisdom it was that approach that if there’s one notion one motivation in life for every character We had a fantastic team of writers at Studio Gobo and we’ve also been super inspired with by The Lego Movie so we really worked with writers and even animation directors who are really really knowledgeable about creating this and building that multi-layered narrative so that you watch the same second of the same scene but a parent will understand something different than what the kid will understand So there’s always been that search for every second of the game to be so multi-channel and multi-layered and have something for everyone Buzugbe: It’s a great opportunity as well to get to spend a bit more time with the characters you get to see how these four characters interact as well Some of the barks and the conversations they have are brilliant So it’s seeing them all play off against each other Buzugbe: A lot of that was led from gameplay — gameplay is king Some of our designers would have pages and pages of whiteboards of ideas and then prototypes and demos The ones that got chosen were the ones that were most fun to play — the ones that gave us the most opportunity for the chaos in the play area And then we would look at how to bring this into the world of Horizon And that was how they emerged — they evolved from gameplay and testing Varrault: One formula that we refer to often throughout the development was how we can create what we call “joyful chaos.” So I spoke earlier about player autonomy So the more you combine these gadgets and these weapons and the more autonomous you are in your approach to solving your situation And that’s one essential point for us gameplay-wise one of our inspirations was the Lego movies and we wanted to be the best-looking Lego game ever made “Can we achieve that?” And the further and further we got down development using Unreal You wouldn’t know how many rocks they’ve done the restrictions that Lego brings — like how you’ve only got so many bricks — there would be a perfect solution a perfect engineered solution to those problems Like the fact you’ve only got 50 colours and three greens our environment team will figure out a way to make this work in the world in bringing all those different biomes with restrictions But it brings it back to that Lego world and that Lego wrapper one element that got received really positively was the co-op And there is a lot of fun to be had playing co-op It’s also the reason why we wanted it to happen on the same screen and it’s so that you can really create more chaos together One player is already super autonomous in their way to solve situations you really start to get something that’s really fun to watch and really fun to enjoy and we’re having fun creating those combinations of moments together So I think that’s really the first reaction we got It’s positivity in creating that chaos and the joy of playing together Buzugbe: The joy of throwing some cultists off a cliff is never-ending And also eggs — eggs in the hub are a big appeal it was the ability to mix different universes it could be seen as introducing something that is not logical or something that is out of context There is no justification besides it’s fun [Even in] cutscenes and the characters wearing the outfits [it would be] breaking the continuity or breaking the consistency that you can just do it as if you were playing with your toys at home it’s that freedom of blending a world and universe that’s actually super refreshing as a developer it was a dream project I’ve never had I’ve been in the games industry 26 years now and I’ve never had the opportunity to work on my Lego game I’ve obviously played with them since I was a little kid and work on a game in a universe I really adore with the Horizon franchise was a dream come true This interview has been edited for language and clarity Lego Horizon Adventures is now available on PlayStation 5 Update: 21/11/2024 at 11:56am ET — This feature previously mentioned the game is on both PS4 and PS5 but it’s actually only available on the latter MobileSyrup may earn a commission from purchases made via our links, which helps fund the journalism we provide free on our website. These links do not influence our editorial content. Support us here Sign-up for MobileSyrup news sent straight to your inbox Metrics details Aperiodic sinusoidal patterns that are cast by a GOBO (GOes Before Optics) projector are a powerful tool for optically measuring the surface topography of moving or deforming objects with very high speed and accuracy We optimised the first experimental setup that we were able to measure inflating car airbags at frame rates of more than 50 kHz while achieving a 3D point standard deviation of ~500 µm we theoretically investigate the method of GOBO projection of aperiodic sinusoidal fringes In a simulation-based performance analysis we examine the parameters that influence the accuracy of the measurement result and identify an optimal pattern design that yields the highest measurement accuracy We compare the results with those that were obtained via GOBO projection of phase-shifted sinusoidal fringes we experimentally verify the theoretical findings We show that the proposed technique has several advantages over conventional fringe projection techniques as the easy-to-build and cost-effective GOBO projector can provide a high radiant flux and can be used over a wide spectral range Measuring the three-dimensional (3D) topography of macroscopic objects by using structured light requires the (sequential) projection of N ≥ 1 pattern(s) onto the object and the simultaneous recording of the pattern(s) that are modulated by the object topography Along with the increased demands on measurement accuracy requirements on measurement speed have also risen which necessitate high-speed pattern projection and recording and fast computation and evaluation dynamically moving or deforming objects are to be measured Corresponding points are defined as 2D sensor points that are images of the same 3D object point triangulation algorithms require temporal consistency of these point correspondences during the period NT = N/f where f = T−1 is the projection and recording frame rate if the measurement object and the sensor system move relative to each other this rigid assignment will not be satisfied the focus is on improving traditional projection systems along with making potentially necessary changes in the design of the projected patterns At each image point (x(1),y(1)) in camera 1 a temporal grey value sequence \(I_1^{\left( 1 \right)} \ldots ,I_N^{\left( 1 \right)}\) is measured and correlated with the grey value stack \(I_1^{\left( 2 \right)} \ldots ,I_N^{\left( 2 \right)}\) of each pixel (x(2),y(2)) in camera 2 according to the normalised cross-correlation: determining corresponding points via normalised cross-correlation does not require any knowledge of the pattern design or the variation between successive patterns To be suitable for (dynamic) 3D measurements the only prerequisites are a significant temporal variation of the intensity distribution and spatial frequencies that match the other system parameters and spatial frequencies of the patterns should be fine-tuned to minimise disturbing effects and obtain the optimum reconstruction accuracy aperiodic sinusoidal fringes vary solely in one dimension: an intensity variation along these lines is sufficient the aperiodic sinusoidal fringes should be approximately perpendicular to the epipolar lines One novel approach to high-speed pattern projection is the GOBO projection of aperiodic sinusoidal fringes25 Changing the projected patterns can be realised by moving the GOBO the GOBO wheel is equipped with aperiodic binary fringes and the GOBO wheel is revolving during the camera exposure time the wheel can be rotated continuously instead of in start/stop operation the projector does not need to be synchronised with the cameras Higher frame rates of more than 50 kHz can be achieved when reducing the camera resolution and adjusting the rotational speed of the GOBO wheel accordingly After demonstrating the suitability of a GOBO projector for high-speed 3D measurements via mainly qualitative studies we theoretically study the dependency of the 3D reconstruction quality on various parameters of the GOBO projection-based system the GOBO wheel’s rotational speed and the cameras’ exposure time The quality of a 3D point cloud can be characterised by two crucial indicators: accuracy and completeness When measuring an object with a GOBO projection-based sensor occlusions might restrict the surface area that is covered by both the projector and the cameras which limits the maximum number of points that can be reconstructed The completeness p of a 3D point cloud specifies how many of these points have been correctly determined The accuracy can be described by the standard deviation σ3D of non-outlier points from the known surface the completeness should be as high as possible and the standard deviation should be as low as possible the parameters of a GOBO projection-based 3D sensor the number of strips and slits in the GOBO wheel must be carefully designed to match one another Schematic illustration of a GOBO projection-based 3D sensor. Definitions of some of the variables that are listed in Table 1 by means of a a top view of the camera-projector-camera arrangement and b an exemplary GOBO wheel with aperiodic binary fringes d p and σ3D as functions of randomly varied parameters c which is shown for each of the five parameters e A camera image of the projection of the optimal GOBO pattern onto a plane f The 3D point standard deviation σ3D as a function of the number of aperiodic sinusoidal patterns (solid lines) and phase-shifted sine-like patterns (dashed lines) that are used for reconstruction For each of five parameters, namely, c, σblur, n, ω, and e, Fig. 2b shows the minimum standard deviation σ3D of the point clouds with a completeness p = 100% that have been reconstructed during the simulation They enable the derivation of general guidelines for designing an optimum GOBO wheel for a specified sensor: Based on the optimum range of the number n of illuminated strips and slits the average fringe pitch should be approximately 22 px in the camera images A larger fringe width results in a reduced measurement accuracy while a smaller fringe width reduces the uniqueness of the sequence which is expressed as \(e = \frac{{t_{{\rm{exp}}}}}{T}\) there are accurate data sets for each value of e and since an exposure time proportion that is as large as possible is desired for high-speed measurements it can be fixed to a reasonable value of e = 0.95 which takes the short time of 0.05T for data readout into account The rotational speed ω of the GOBO wheel should be such that the pattern is rotated by nearly half the average fringe pitch between each image acquisition A higher rotational speed would ensure that very different areas of the GOBO wheel are illuminated successively so that the temporal intensity values are independent of each other this would lead to substantial blurring of the fringes during the exposure time and The defocusing of the imaging lens should be adjusted such that the rotating pattern neither contains intensity plateaus nor has a poor modulation the integration of the rotating pattern over the exposure time results in triangular or trapezoidal patterns instead of aperiodic sinusoidal patterns the grey values of adjacent camera pixels do not differ substantially The ratio c of the maximum and minimum angles that are covered by one strip or slit should be between 2 and 2.5 such that completeness of 100% cannot be achieved the more inhomogeneously the fringes are blurred Either narrow fringes with very low modulation or broad fringes with unwanted intensity plateaus are obtained the full GOBO wheel can be constructed via repetition of this section so that the results remain approximately unchanged for all rotation angles of the GOBO wheel which corresponds very well to the values that were obtained in previous examinations We considered three levels of noise that correspond to signal-to-noise ratios of SNR ≈ 19 dB The following conclusions are drawn from the simulation results the lower the 3D point accuracy and the fewer pattern sets result in 100% point cloud completeness High noise leads to a high standard deviation σ3D noisy data can also cause the temporal grey value sequences of non-corresponding points to have a higher correlation coefficient than the actual homologous points 10 patterns are insufficient for achieving 100% completeness the higher the number of fringes that are necessary to obtain high accuracy which is caused by the counteraction of two effects: For broad fringes the integrated intensity over the finite area of a pixel approximates very well the projected intensity in the centre of the pixel the grey values of adjacent pixels differ significantly thereby making subpixel interpolation more reliable the more essential it is to have a large difference between adjacent grey values Table 2 shows the optimum GOBO parameters that we obtained for SNR ≈ 19 dB Although the span of the standard deviation and completeness increases with decreasing signal-to-noise ratio it is still possible to generate patterns that yield 100% completeness the 3D point standard deviation is ~4.8 times higher than for 29 dB conventional methods that are based on the evaluation of the phase difference between adjacent pixels fail on objects with sharp edges or large depth a variety of techniques have been developed for localising corresponding fringe periods The optimum values of the parameters σblur The exposure ratio e can again be chosen almost arbitrarily; it is set to 0.95 phase-shifted sine-like patterns yield the lowest 3D point standard deviation The achievable standard deviation is between 1.3 and 1.6 times smaller than with aperiodic sinusoidal patterns if there are no special constraints on the measurement object the periodic pattern cannot be used due to its ambiguities in which an optimal number of 100 fringes was obtained In the centre of the optimised GOBO-projected phase-shifted pattern which demonstrates the high degree of agreement between the investigations a A photograph of the sensor that is used f simulated dependency of the 3D point standard deviation σ3D and point cloud completeness p on the degree of projector defocusing which is approximated by a Gaussian blur with standard deviation σblur and the rotational speed ω of the GOBO wheel d A detailed view of the GOBO wheel of the sensor that is shown in a which may negatively affect the measurement accuracy For each combination of σblur and ω, we recorded 1000 images of the aperiodic sinusoidal fringes that were projected onto a granite slab. We used 10 images to calculate each 3D point cloud, thereby obtaining 100 independent data sets per parameter combination. Figure 3b, c shows the resulting average 3D standard deviation σ3D and average point cloud completeness p The lowest achievable degree of defocus leads to the highest accuracy the standard deviation and completeness show an opposite trend within the scanned parameter range: whereas for a high measurement accuracy the rotational speed should be comparatively low the completeness of the calculated point clouds increases with increasing rotational speed which results in a 3D standard deviation of 150 µm and a completeness of 100% The optimum results are achieved for σblur = 7.5 µm and ω = 0.17°/T the 3D standard deviation is σ3D ≈ 130 µm and the completeness is p = 100% Even if the simulated values very well agree with the experimental results, it is likely that the comparatively high assumed camera noise (SNR ≈ 17 dB) is lower in practice and the 3D accuracy is negatively affected by another effect. There are many indications that the GOBO wheel itself plays a major role since its production quality is not optimal. According to Fig. 3d the fringes on the GOBO wheel are strongly frayed and there are many dark spots in areas that should be transparent The GOBO wheel that is shown here and was used in the NIR scanner was manufactured by applying an aluminium layer onto a 1.1 mm thick substrate of borosilicate glass which was partially removed by a laser beam we will evaluate alternative fabrication methods we are planning to produce GOBO wheels via electron-beam lithography the principle of GOBO projection should be further investigated Future research should focus on studying the dependence of the 3D measurement quality on the number of projected patterns and on the motion of the measurement object The projection of a smaller number of patterns generally results in lower measurement accuracy it might be reasonable to use fewer patterns for 3D reconstruction of fast moving objects to minimise the acquisition time it is of particular interest to examine up to which object speeds the GOBO projection of a series of aperiodic sinusoidal patterns is superior to common single-shot methods the optimisation problem is reduced to a five-dimensional problem with the following variables: c = 1…10 (the ratio of the maximum and minimum strip or slit widths) σblur = 0…50 µm (the degree of defocusing of the GOBO wheel) n = 20…400 (the number of illuminated strips + the number of illuminated slits) ω = 0.001°/T…2.5°/T (the rotational speed of the GOBO wheel) e = 0.5…1 (the ratio of the camera exposure time texp and period T) Figure 5 shows a block diagram of the simulation framework. The procedure can be divided into the five steps explained in next sections. subpatterns of the rotating GOBO wheel are determined (2) The subpatterns that are related to a pattern are projected onto a plane and the corresponding camera images are rendered (3) After computing the disparity map (4) and reconstructing the 3D point cloud (5) the standard deviation σ3D and completeness p are estimated represent the angles of change between transparent and opaque fringes in the illuminated part of the GOBO wheel (0 < φj ≤ δ) The resulting GOBO mask contains n strips and slits which each cover an angle between φmin and φmax = cφmin ≥ φmin The GOBO wheel is continuously rotating at a speed ω = ϕ/T the GOBO wheel has been rotated by an angle of ϕ to take the movement during the exposure time and the ratio of the exposure time texp and period T into account a square of size a × a = 10 × 10 mm2 with a distance of r = 25 mm from the GOBO wheel centre is cut out The defocusing of the imaging lens is approximated by a Gaussian blur with standard deviation σblur In the rectified images with coordinates \(\left( x{\prime}_{\hskip-3pt1} ,y\prime_{\hskip-3pt1} \right)\) and \(\left( {x\prime_{\hskip-3pt2} ,y\prime_{\hskip-3pt2} } \right)\) corresponding points lie on the same horizontal line \(y\prime_{\hskip-3pt1} = y\prime_{\hskip-3pt2}\) The rectified images are used to calculate the coefficient ρ of the normalised cross-correlation according to Eq. 1 between each pixel in camera 1 and pixels on the same horizontal line in camera 2 The search area is limited by the measurement volume as the distance of w ± d/2 = (1 ± 0.15) m from the sensor corresponds to a disparity search range of ≈ ± 110 px The global maximum of the correlation coefficient within this disparity search range is considered to occur at the corresponding point Subpixel accuracy is achieved via linear grey value interpolation between adjacent pixels in each rectified image of camera 2 \(\left( {x\prime_{\hskip-3pt1} ,y\prime } \right)\) and \(\left( {x\prime_{\hskip-3pt2} ,y\prime } \right) = \left( {x\prime_{\hskip-3pt1} - {{disp}},y\prime } \right)\) where κ is the camera constant of the rectified system (in pixel units) \(c\prime_{\hskip-3ptx1}\) and \(c\prime_{\hskip-3pty1}\) are the coordinates of the (rectified) principal point in camera 1 and \(c\prime_{\hskip-3ptx2}\) is the x-coordinate of the (rectified) principal point in camera 2 The resulting point cloud is compared with the known plane so that outliers can be identified The point cloud completeness p is given by the ratio of the number of correct points mcorrect and the maximum possible number of points mmax: the standard deviation σ3D of the remaining 3D points from the plane is calculated Let the output of the ray-tracer be the number of photons μp that impinge on each camera pixel Depending on the total quantum efficiency η(λ) the number of electrons μe = μp fluctuates with a signal-dependent shot noise ne (Poisson distribution with standard deviation \(\sigma _e = \sqrt {\mu _e}\)) and a signal-independent dark noise nd (normal distribution with standard deviation σd) is converted to a grey value \(g^{{\rm{noisy}}} = K\mu _e^{{\rm{noisy}}}\) according to the overall system gain K After clipping the grey value to the dynamic range of the camera it is rounded to the nearest integer to take analogue-to-digital conversion into account The signal-to-noise ratio (SNR) can be expressed as with the variance \(\sigma _q^2 = 1/12\,{\rm{DN}}\) of the uniformly distributed quantisation noise In addition to the absence of shot and dark noise we have decided to simulate three reasonable levels of noise these levels correspond to signal-to-noise ratios of SNR ≈ 19 dB When only considering quantisation noise (i.e. we generated several thousand random parameter combinations and evaluated the resulting point clouds with respect to the standard deviation σ3D and completeness p we compared the results with those that were obtained from GOBO-projected phase-shifted sine-like patterns as phase-shifting fringe projection is considered the gold standard for structured light-based 3D measurement The simulation framework can easily be used to carry this out by setting c = 1 (the ratio of the maximum and minimum fringe widths) and ω = 2φavg/NT (the rotational speed of the GOBO wheel) Since this 3D scanner is primarily intended for the irritation-free measurement of human faces the aperiodic sinusoidal patterns are projected and detected in the near infrared (NIR) region at a wavelength of 850 nm colour information can be acquired simultaneously with the 3D measurement The grey highlighted cells indicate the two parameters that we have varied in the experiment: the projection blur (in the form of the standard deviation σblur of a Gaussian blur) and the rotational speed ω = ϕ/T of the GOBO wheel To determine the standard deviation σblur that corresponds to a specified level of projector defocusing we placed a matte white sprayed planar granite slab with a calibrated peak-to-valley height of 4.55 µm parallel to the sensor at the working distance and illuminated it with the pattern of the stationary GOBO wheel The resulting camera image was compared with differently blurred camera images of (hypothetical) binary fringes The value σblur for which the sum of the squared deviations was minimal was assigned to the respective defocusing setting a value of σblur = 0 could not be realised excessively high values could not be achieved because defocusing settings that exceed a specified level produce additional effects that cannot be approximated by a Gaussian blur we have realised values between σblur ≈ 15 µm and 60 µm The rotational speed of the GOBO wheel was varied such that the wheel was rotated between 0.05° and 0.50° between two consecutive acquisition trigger signals Coherent two-beam interference fringe projection for highspeed three-dimensional shape measurements Fast data acquisition for three-dimensional shape measurement using fixed-pattern projection and temporal coding Experimental comparison of phase-shifting fringe projection and statistical pattern projection for active triangulation systems Optical Measurement Systems for Industrial Inspection VIII Overview of coded light projection techniques for automatic 3D profiling In Proceedings of 2003 IEEE International Conference on Robotics and Automation pp Pattern codification strategies in structured light systems A state of the art in structured light patterns for surface profilometry Structured-light 3D surface imaging: a tutorial Fourier transform profilometry for the automatic measurement of 3-D object shapes Frequency-multiplex Fourier-transform profilometry: a single-shot three-dimensional shape measurement of objects with large height discontinuities and/or surface isolations Single-shot 3D motion picture camera with a dense point cloud Robust and accurate one-shot 3D reconstruction by 2C1P system with wave grid pattern In Proceedings of 2013 International Conference on 3D Vision pp High-speed 3-D shape measurement based on digital fringe projection High-speed 8-bit image projector at 1,000 fps with 3 ms delay In Proceedings of 2015 International Display Workshops pp Texas Instruments. DLP7000 DLP® 0.7 XGA 2x LVDS type A DMD (2017). www.ti.com/lit/gpn/dlp7000 Recent progresses on real-time 3D shape measurement using digital fringe projection techniques Fringe projection techniques: whither we are Recent progress in coded structured light as a technique to solve the correspondence problem: a survey Stereo photogrammetry with improved spatial resolution In Proceedings of the 14th International Conference on Pattern Recognition pp 845–849 (IEEE Human face measurement by projecting bandlimited random patterns Array projection of aperiodic sinusoidal fringes for high-speed three-dimensional shape measurement High-speed pattern projection for three-dimensional shape measurement using laser speckles High-speed three-dimensional shape measurements of objects with laser speckles and acousto-optical deflection High-speed three-dimensional shape measurement using GOBO projection Theoretical considerations on aperiodic sinusoidal fringes in comparison to phase-shifted sinusoidal fringes for high-speed three-dimensional shape measurement Experimental comparison of aperiodic sinusoidal fringes and phase-shifted sinusoidal fringes for high-speed three-dimensional shape measurement EMVA 1288 Standard for Characterization of Image Sensors and Cameras High-speed and high-accuracy 3D surface measurement using a mechanical projector High-speed 3D surface measurement with mechanical projector Dimensional Optical Metrology and Inspection for Practical Applications VI p A review of phase unwrapping techniques in fringe analysis 3-D shape measurement based on complementary Gray-code light Three-dimensional vision based on a combination of gray-code and phase-shift light projection: analysis and compensation of the systematic errors On the accuracy of point correspondence methods in three-dimensional measurement systems using fringe projection A new phase unwrapping algorithm based on three wavelength phase shift profilometry method Phase unwrapping method based on multiple fringe patterns without use of equivalent wavelengths Absolute fringe order calculation using optimised multi-frequency selection in full-field profilometry Temporal phase unwrapping: application to surface profiling of discontinuous objects Phase-unwrapping algorithm for the measurement of three-dimensional object shapes Optimized two-frequency phase-measuring-profilometry light-sensor temporal-noise sensitivity Fast and accurate 3D scanning using coded phase shifting and high speed pattern projection In Proceedings of 2011 International Conference on 3D Imaging Visualization and Transmission pp 108–115(IEEE Absolute three-dimensional shape measurement using coded fringe patterns without phase unwrapping or projector calibration High-speed absolute three-dimensional shape measurement using three binary dithered patterns A simplex method for function minimization Accurate 3D face and body scanning using an irritation-free pattern projection system In Proceedings of the 5th International Symposium on Sensor Science p Fast 3D NIR systems for facial measurement and lip-reading Physically Based Rendering: from Theory to Implementation (Elsevier Theory and practice of projective rectification Download references This project was supported by the German Federal Ministry of Education and Research (BMBF) under project number 03ZZ0436 Fraunhofer Institute for Applied Optics and Precision Engineering IOF conceived and implemented the simulation framework programmed the software for camera calibration and 3D reconstruction participated in the analysis of the data and detailed discussions wrote the manuscript based on the input from all authors The authors declare that they have no conflict of interest Accepted article preview online: 14 September 2018 Download citation DOI: https://doi.org/10.1038/s41377-018-0072-3 Anyone you share the following link with will be able to read this content: a shareable link is not currently available for this article High-speed projection of light patterns is enabling scientists in Germany to image moving three-dimensional objects Capturing the minute surface details of moving or deforming objects Stefan Heist at Friedrich Schiller University and Fraunhofer IOF in Jena and co-workers have used a GOBO (GOes Before Optics) projector together with two cameras to create a sensor for measuring 3D shapes The GOBO projects a continually changing pattern onto an object of interest and the pattern is picked up by the cameras The team calculated the optimal design of the aperiodic light patterns to generate a dense 3D cloud of data points Their system accurately captured and reconstructed three-dimensional dynamic processes such as a ball being kicked I designed the plastic parts in Fusion 360 which is pretty easy to use 3D cad program I selected PETG plastic which can stand up higher temperatures (90-110 °C / 194-230 °F) instead of PLA (70-80 °C / 158-176 °F) which I usually use I would still not use this with incandescent model lights since they get much hotter I used this with Godox AD600BM that has a led modeling light and the adapter did not get too hot with that I originally printed it with white PETG but that was too translucent and I had to paint it black and tape the inside with aluminum foil tape The adapter is designed so that you can print more middle rings if you need more slots for the gobos One is always used for diffusion ring and two for patterns and gels I printed M5 threads directly to the plastic and they still seem quite robust after a few assemblies They are not meant to be opened constantly so that seems to work even at a not so big M5 thread size I used threaded rods that go throughout the whole length of the adapter and gives it more rigidity in case it gets too hot I mentioned that the macro extension tube was cheap I had to fix/glue it even before the first tests If this would be used daily macro ring mount should definitely be a more robust one I still think though it’s better to buy strobe and lens mounts instead of printing They are quite cheap and get more wear so they are better to be metal instead of printed plastic You can find the STL files here and Fusion360 archive here I also printed some gobos which can be rotated approximately 180 degrees in their slots Diffusion: Diffusion fabric glued to 3D printed ring Fusion 360 accepts SVG files so you can import all kinds of graphics Laser printed: Laser printed image on a transparency that is glued to a 3D printed ring After finishing the adapter I did a small photoshoot in my home studio where I took some self-portraits and photos with my trusted model Frank “the skeleton“ You can get quite dramatic light with this which is something that I like the patterns are very sharp too (of course this is not always wanted) I took five photos with different configurations I printed the patterns quite large and when I print more I will do narrower slots and smaller shapes I had to put strobe quite close to the subject which gave me some problems in placing the light I’m quite happy with the result and since I’m a former engineer this also satisfies that side of me Become a PetaPixel Member and access our content ad-free has officially endorsed the Governor Ododo Business Outreach (GOBO) initiative This program is designed to uplift marginalized groups and provide economic opportunities at the community level aligning with the Governor’s vision of inclusive governance In a recent meeting with the Kogi State Forum of Senior Special Assistants on November 6 Governor Ododo expressed his full support for GOBO the initiative has already made a positive impact by increasing visibility and support among petty traders and small businesses It offers sustainable business avenues for individuals who previously lacked access to financial resources and market opportunities Chairman of the Kogi State Forum of Senior Special Assistants expressed gratitude to the Governor for his endorsement and support commended the forum for its dedication to GOBO and its commitment to enhancing the quality of life for citizens He assured continued support and encouraged further efforts to expand GOBO’s reach across the state the forum also presented an award of excellence to former Governor Alhaji Yahaya Adoza Bello recognizing his contributions to the state’s growth and effective governance particularly in the selection of Governor Ododo and his Deputy This development underscores the importance of government support for entrepreneurship development in Kogi State Small and medium-scale enterprises have played a significant role in the state’s economic growth and the GOBO initiative exemplifies the potential of grassroots-driven solutions and inclusive growth It represents a significant step towards sustainable development in Kogi State and website in this browser for the next time I comment Alice Houstons The first example of creative lighting comes from Pye Jirsa, who uses gels and gobos to produce interesting As we conclude this week with an amazing thread of photographs we hope that you take inspiration in them and capture moments that are beyond enlightening But what matters most is your ability to think out of the box and make the best possible use of the situation at hand Do you want to get featured in the next article? Join our uplifting and no-BS Facebook community to learn and interact with portrait and wedding photographers from all over the world or get access to resources that will help you master your craft in photography Forgot your password? Sign up for a new account here. Enter your username or email address to receive a link to set your password « Back to login Your account will be downgraded to a Free Account at the end of your Premium Membership trial Add a credit card now and it will be charged for an Annual Premium Membership ($499) at the end of your trial Psychology News Archives Posted in: Featured Alumni A special thanks to alumnus Altair Gobo and the students who served as part of the CHSS Professional Mentor Program The photo above is from a March 2016 meeting where students got an opportunity to learn from a mentor who also studied at Montclair State University Gobo was born in Jersey City and grew up in Cliffside Park Gobo didn’t start out in financial services after college He graduated from Montclair State University with a BA in Psychology and taught high-school for six years before beginning a life-changing career in financial services He is the author of several published articles and has been a guest on CNBC The PMP mentees were paired as a group with the mentor to explore career possibilities beyond a liberal arts and humanities degree Montclair State University Policies Return to Top Westcott just came out with a new optical snoot designed by Lindsay Adler I recently had the opportunity to work with it in the studio and compare it to a similar optical snoot I used in a recent article so that I could determine if it was worth the upgrade In short, an optical snoot is an attachment that goes on the end of a light that focuses the light through a lens and allows you to use different inserts to create crisp light patterns. A few months ago, I wrote this article where I broke down how optical snoots work and how I used mine to get the shot: Shot with some RGBW LED light panels and a cheap optical snoot from Clar I recently had the opportunity to visit my friend's studio and spend the day seeing how it works and whether it was worth the price increase over my cheap optical snoot I went into this with the idea that I would not find any significant differences over the cheap optical snoot that I used I spent a lot of time watching videos online and reading about this new device to see if I could find any reason at all to upgrade Everything I saw about it was geared more towards how it works in general I want to know specifically why one thing is better than the other options here are some specific reasons why the Optical Spot is a better option but let me walk you through in more detail why these three points are important One of the integral parts of using an optical snoot is the ability to create precise patterns that shape the crisp edges of light as it comes out of the lens at the end little discs with patterns carved in them) and there are also flags The flags are inserted at some point in the body of the optical snoot between the light and the end of the lens to create sharp I created that image with two flags that came together at an angle to carve out the triangle pattern on the model's torso I actually had to put it into fast motion while I spent quite some time getting it just right When I was creating the actual image that was the source inspiration for the video the model had to hold extremely still for about a minute in her pose while I maneuvered the removable flag pieces in and out and around the pins that were blocking me from freely rotating the flags If you go to this part of the video (starting at 1:22) you can see that it takes me seconds to create multiple shapes with the Lindsay Adler version The built-in flags make it easy and fast to create different shapes A lot of the creative optical snoot pictures I see online are done with precise placement over the eyes or other parts of the body where the model has to hold a pose and the patterns are then put on the model in a precise way Being able to do that quickly is a huge bonus Let me start by explaining how the gobo holder works on my other optical snoot The gobo holder for the Godox/Clar optical snoot "Customers like you also bought this" and that was the first time I learned that you need a separate piece to hold the gobos in place The notable difference is that the gobos slide into place and can easily be repositioned if needed without having to stop and unscrew the two pieces to try to reposition them The other difference is that you have much more room to move the gobo holder once it is in place you can only rotate it about 90 degrees to try to get the correct position you have much more range to rotate the gobo holder around but when you are experimenting with creative looks and you have the freedom to change something about 800% faster When I was researching different optical snoots one of the issues that came up was the limitation on which lights were suitable for each optical snoot the bulb gets hot and needs space around it for the heat to dissipate When you put an optical snoot over the front of the bulb the base of it where it attaches to the Bowens mount of the light is not wide enough to allow it to fit over a Godox AD600 Pro even if you wanted to try to ruin your bulbs Odd that the Godox mount is not big enough to use with all Godox lights.. The wide base of the Opitcal Spot allows it to be used on a Godox AD600 Pro but the manual specifically states that it can be used with strobes up to 600 Ws because the wide base allows enough space for the heat to dissipate with strobes as powerful as 600 Ws Using the Westcott Optical Spot with a Godox AD 600 Pro If you are looking at getting an optical snoot and you want a high-quality item If you are looking to get an optical snoot and you are wondering why you would want to pay extra for the Westcott version consider these issues: do the lights that you have currently work with what you want to get or do you need to get a new light for several hundred dollars that can accommodate the heat and size restrictions of another optical snoot Are there kit pieces that you need to take the creative shots that you have in mind Are you going to be held back during use by the inefficient workflow of trying to use the different accessories to create the images you want during a shoot More sample images and lighting setups are in the video I have a detailed walkthrough of each of these points and some samples of the lighting setups and sample images in the video above.  Let me know if you have any questions about either system. You can purchase the Optical Spot here Images used with permission of Zachary Lee Jeff Bennion is a San Diego-based portrait photographer specializing in boudoir and fashion photography He is also an attorney licensed in California A gobo is the disc that goes into the optical snoot If you mean that $500 is pretty steep for an optical snoot kit then I would agree at least to the extent that it's on the pricier end of the spectrum That was what led me to want to look into it and compare it to my kit probably the cheapest kit out there at about $130 when you are looking at equipment for your business the question you have to ask is whether the equipment is going to make you money versus buying a cheaper version the question here is whether having this system will help you make a couple hundred dollars more over the course of your career that is what I came into this article to show I wanted to highlight the differences that I found that make it helpful and would justify the price to help someone stuck between choosing one over the other Does that mean it is interchangeable for various brand mounts how much difference would this be to using the bron optical snoot which is only available for the picolite This seems on the face of it to be a good option so wouldn't need to change strobe as well (600w limit of this would be enough for my uses) One thing that was important to me was the ability to use it with a variety of lights because you can get different effects from different powered LEDs in particular I would just go with whatever option gets to the most variety of use There is apparently a Pico/Mobil Adaptor for Pulso Reflectors So probably you would need that then the Broncolor mount that's made for this optical snoot from Bowen Is there any light lost through the westcott I'm currently using a godox sa-p projector with godox S30 (30watts) I also have a godox ML60 (60watts) which I tried mounting the sa-p with the godox sa-17 I was expecting to have twice the light output with the ML60 over the S30 but was saddened to findout it was a much weaker output from the S30 That is the kit that I used to make my previous video Not sure about the light output change though V-Flat World, one of the more well-known companies that produces the large studio lighting modifiers known as v-flats, announced a series of “gobos” called Shadow Boards that mimic the look of sunlight through windows Gobos — shorthand for go-betweens — are typically objects placed in front of or inside of a light source in order to change the shape of the light or the shadow cast by it The name is quite literal: it’s an object that “goes between” the light and the subject although gobo is a more common modern term Gobos have for years been used to cast shaped light in many situations from stage spotlights to backgrounds of photo shoots They perhaps aren’t as popular as they were a few decades ago but many photographers will still employ them tactically when the situation calls for it V-Flat World’s new Shadow Boards are designed to be used on food and product photography and are mainly meant to mimic the look of hash sunlight streaming in through a window Made out of PVC and measuring 17 inches by 20 inches by 3 millimeters these simple compact boards promise to add depth to still-life photography “Elevate your imagery to new heights with these innovative boards designed to effortlessly recreate the enchanting play of shadows and light that nature bestows,” V-Flat world says While gobos can be used to shape light or shadows the goal of these Shadow Boards is meant to more emphasize the latter lifeless shots and embrace the depth and dimensionality that only authentic shadows can provide Whether you’re a seasoned photographer or just starting Shadow Boards open up a world of possibilities and watch as your images come to life with a captivating interplay of shadows and highlights.” Photographers can use the Shadow Boards in a couple of ways Since they will likely be relying on fully artificial studio lighting when they are employed (if a photographer is faking a window the hard light that is being cast through the gobo can either be pointed only on the background or it can be aimed at the subject too Aiming the gobo and light at the background would allow a photographer to specifically craft different light to illuminate the subject while using the hard light and the gobo would allow them to play with those shadows on the subject Whichever of these a photographer chooses to use will depend on the vision or client request V-Flat World has a large assortment of Shadow Boards available and while the most eye-catching are the gobos that mimic windows there are a few options that are meant to mimic light reflecting off prisms or light bulbs such as the “circles” or “scattered diamonds” boards All of the boards are available to order directly from V-Flat World for $25 each, while a few arrangements of a predetermined set of three are available for $60 Faculty Faculty-Stories 2017-2018 Though MMC has been the sole degree-granting institution for the college program at the Bedford Hills Correctional Facility in Bedford Hills, New York, since 1997, this year holds special meaning for the relationship: September marks the 20th anniversary of when the program was officially deemed an extension campus of MMC We’ll be celebrating and sharing the stories of Bedford Hills students and alums The Kogi Forum of Senior Special Assistants (KFSSA) and the Governor Ododo Business Outreach (GOBO) recently visited Kabba Central Market The outreach aimed to empower local traders and engage community leaders marking a significant step towards socioeconomic development Yahaya Shehu Ahmed,the team began with a courtesy visit to His Royal Majesty the Obaro of Kabba to intimate the traditional ruler with GOBO’s objectives and its impact on the local community which focuses on delivering benefits through empowerment and business support Oba Owoniyi warmly received the delegation commending the initiative and Governor Ahmed Usman Ododo’s foresight He expressed satisfaction with the outreach program and provided blessings while assuring support he directed two chiefs to accompany the KFSSA team to the market the Executive Chairman of Kabba-Bunu Local Government Area He praised KFSSA and GOBO for bridging gaps between government officials and the grassroots Dare Michael emphasized the importance of collaborative efforts to advance the governor’s vision and promised his support the team was met with enthusiasm from traders and hawkers The outreach provided direct financial support showcasing GOBO’s commitment to grassroots economic activities each received 50,000 naira to expand their businesses The financial boost aimed to alleviate challenges and inspire confidence in government support for ordinary citizens Beneficiaries expressed gratitude to Governor Ododo and the GOBO team Many shared their struggles and noted that this assistance would significantly improve their income They also prayed for the governor’s success during his tenure By Nov 07 The Governor of Kogi State has thrown his weight behind the Governor Ododo Business Outreach (GOBO) initiative a program aimed at uplifting marginalized groups and providing economic opportunities at the community level During a strategic meeting with the Kogi State Forum of Senior Special Assistants in his office on Thursday the Governor expressed his support for GOBO which aligns with his vision of inclusive governance with increased visibility and support among petty traders and small businesses The initiative provides sustainable business avenues for those previously lacking access to financial resources and market opportunities thanked the Governor for his encouragement and support Governor Usman Ododo commended the forum’s dedication to GOBO and its commitment to improving citizens’ quality of life assuring continued support and encouraging ways to deepen GOBO’s impact across the state The forum also presented an award of excellence to former Governor Alhaji Yahaya Adoza Bello particularly the choice of Gov Ododo and his Deputy This development is consistent with research highlighting the importance of government support for entrepreneurship development in Kogi State Shehu noted that small and medium-scale enterprises have significantly contributed to the state’s economic growth stressing that the GOBO initiative demonstrates the power of grassroots-driven solutions and inclusive growth marking a step towards sustainable development in Kogi State Its first use is as a “revolutionary new fresnel-lens modifier.” By using a special lens to make light travel in a straight line the flash add-on boosts your total output by 2 to 3 stops of light “This gives your flash greater reach when shooting distant subjects brighter light when you need more than just your bare flash,” MagMod tells PetaPixel “This increased output also allows you to reduce your flash power to significantly increase recycle times You can collapse the MagBeam to various stages to adjust your beam pattern from having a super-focused light with a hard edge when fully extended to putting out a wider beam when collapsed down The second use for the MagBeam is as a “gobo-projecting thing-of-wonder.” After collapsing the MagBeam down you can add custom MagMasks to project various patterns and shapes into your shot with light and shadows “MagMasks are our paper-thin custom-made stainless steel ‘gobos’ that ‘go between’ your flash and the lens in the MagBeam,” MagMod says “This pattern is then imaged through the lens and projected out where you want it to go Here are some sample photos captured using the MagBeam and its MagMasks: The MagBeam just launched on Kickstarter where it has quickly blown way past its initial $25,000 fundraising campaign Over 500 photographers have already pledged over $80,000 toward the project in just a day A pledge of $55 or more will get you a MagBeam if/when it begins shipping in June 2016 Since MagMod has already established its reputation with a couple of successful Kickstarter deliveries this campaign is likely a safer bet than some of the photo gear fundraising campaigns out there AYODHYA The theft of 3,800 bamboo lights installed on the trees of Ram Path and 36 gobo projector lights on Bhakti Path has come to light in temple town Ayodhya after the matter was reported to the police by a contractor As many as 6,400 bamboo lights were installed on Ram Path and 96 gobo projector lights on Bhakti Path by the firm - Yash Enterprises and Krishna automobiles - under the contract awarded by the Ayodhya Development Authority (File Photo) As many as 6,400 bamboo lights were installed on Ram Path and 96 gobo projector lights on Bhakti Path by the firm - Yash Enterprises and Krishna automobiles - under the contract awarded by the Ayodhya Development Authority ALSO READ- Religion no bound: Akshay Kumar donates ₹1.21 cr to Haji Ali Dargah after pitching ₹3 cr for Ram Mandir construction 3,800 bamboo lights and 36 gobo projector lights installed on Ram Path and Bhakti Path were stolen and a case was lodged at the Ram Janmabhoomi police station on August 9 ALSO READ- Every God was born human: Punjab & Haryana HC while quashing FIR against actor he stated that “A total of 6,400 bamboo lights and 96 gobo projector lights were installed on Ram Path and Bhakti Path it was found that some lights were missing Around 3,800 bamboo lights and 36 gobo projector lights were stolen by some unidentified thieves.” ALSO READ- Ayodhya Ram temple chief priest flays NCERT over revised textbook, says… the police refused to comment on the theft By Jan 30 Kogi State Forum of Senior Special Assistants (KFSSA) has applauded Governor Ahmed Usman Ododo for his unwavering commitment to the citizens of the state In a statement signed by the Chairman of KFSSA the Forum expressed gratitude to the Governor for his support for its project ‘Governor Ododo Business Outreach’ (GOBO) initiative Yahaya said Governor Ododo’s visionary leadership and trust in the KFSSA’s dedication to promoting his administration’s efforts in sustainable socio-economic outreach has been a game-changer for our people the Forum has been able to reach out to petty traders across the state providing them with economic support and empowerment We have also engaged traditional rulers in these communities your welfarist approach to governance has made all the difference Your administration’s commitment to the development of Kogi State is evident in the numerous projects and initiatives you have undertaken From infrastructure development to healthcare your vision for a greater Kogi State is unfolding before our eyes we are grateful for your unwavering dedication to providing economic support for the less privileged petty traders We assure you of our resolve to continuously take this flagship program to greater heights benefiting our people and promoting your administration’s efforts “We pledge our loyalty and commitment to your visionary servant leadership Your selfless service to Kogi State is a shining example of what it means to be a true leader We appreciate your admonition and generous donation to our forum and we promise to continue making you proud,” he said Hon Yahaya assured Governor Ododo that as his foot soldiers KFSSA is prepared to execute the GOBO Initiative to his continuous admiration He pledged that the Forum will take Ododo’s message of Advanced New Direction and accelerated strategic development of Kogi State to the grassroots ensuring that his vision for a greater Kogi State becomes a reality A few weeks ago, I got my hands on a light modifier I've always wanted to have in our studio. Westcott's brand new Optical Spot is one of the coolest and most useful light modifiers I've ever seen I'm going to show you why you might want one or two for your photography I've accumulated a ton of photography gear but I also have a ton of crazy and quirky light modifiers and gadgets I thought I'd use but wound up never touching The Optical Snoot by Westcott falls in the essentials category and I'm already thinking of buying a second or third one because they are so useful as the light leaves your flash and passes by the object you want to project against your background (known as a gobo or go-between) the light refracts and scatters as it hits the final material This causes the edges to be blurred or out of focus fashion photographer Lindsay Adler understood the need for a reasonably affordable alternative and teamed up with Westcott to produce the Optical Spot A few of the dozens of gobo patterns available I outline many of the features the Optical Spot offers as well as some of my criticisms but I'll quickly give you an overview here in written form as well This light modifier is super powerful and the possibilities are limitless If you are a portrait photographer who wants to control the lighting on your background the Optical Spot makes it incredibly easy to project any shape onto your canvas If you like shooting fashion photography and want to create strange and quirky lighting effects on your model's face this thing makes that extremely easy as well Perhaps you are a product photographer or shoot architecture and love to add specific highlights on your products or interiors This will allow you to create the effect directly in camera and keep you from having to build it in Photoshop Unlike large softboxes or tight reflector dishes the Optical Spot is more than a one-trick pony and can give you a ton of options in a single package Every awesome light modifier comes with a few drawbacks The main problem is it is designed for strobes with LED modeling lamps to help keep everything running cool I use the Optical Spot with a Profoto D1 that has an incandescent bulb Another issue I had with this light modifier is something not unique to the Optical Spot but with all modifiers using a lens or fresnel is that you need someone managing the light while you shoot I found it to be nearly impossible to get the perfect lighting on my subject's face while also maintaining a fluid and organic photoshoot Having an assistant work with you and your model is going to make your life a lot easier there are a few design choices that I think could be improved upon like making the Gobo holder a different size or color to help differentiate it from the four other metal leaves the mechanism for attaching the gobo holder itself isn't quite as elegant as it could be and I found myself inserting the holder off-kilter The mounting isn't something you can do without looking at the modifier; instead Overall, I love this light modifier and think it offers a ton of lighting flexibility and creativity. In the test shoot I did in the studio, I used the light modifier up front and center with some crazy effects lighting my friend Christie Trainer and I'm excited to play around with this style of lighting more in the future I can easily see myself using this light modifier more subtly by blurring effects on the background or creating dabbled light across a full set The Optical Spot could also be super handy in lighting video sets where you want a specific pattern to be projected permanently through a modeling light and if you want to start projecting multiple patterns at the same time I can easily see myself buying one or two more of these just to give the maximum amount of lighting options on more complex shoots A few examples of using just the built in metal leaves with gels Patrick Hall is a founder of Fstoppers.com and a photographer based out of Charleston Strobepro in Canada has had a similar device out for a couple of years The thing I probably liked the most about it was that you can use it with strobes up to 600ws per the manual and COB LEDs up to 100w With all the great COB LEDs coming out lately You didn't mention the amount of light the snoot + lens requires I have the older StrobePro and find with a Canon 24-70 2.8 lens I have to crank my B10+ up to 10 if the strobe is more than a few feet from the model The Kogi State Commissioner for Information and Communications has reiterated Governor Ododo’s unwavering commitment towards infrastructural and human capital development in the state Hon Fanwo made this known as he received representatives of Governor Ododo Business Outreach (GOBO) in his office in Lokoja The commissioner expressed his satisfaction and absolute support for GOBO initiative as it is a programme that aligns with Governor Ododo’s agenda to alleviate people from abject poverty in the state Hon Fanwo emphasized that His Excellency has been performing tremendously well ranging from the welfare of the civil servants to infrastructural developments stressing the joy of commuters over Zone 8 Roundabout to GYB Junction Road highlighting that the road now wears a new look as it has been dualised and street lights fixed for easy and safe movements “I’m satisfied and fully in support of GOBO initiative I hereby accept the request to be the Patron of the forum It is cystal clear that the forum’s aims and objectives are in line with Governor Ododo’s consolidation and continuity agenda His Excellency is resolute for infrastructural and human capital developments His signature projects are visible for all to see more than 10 Local Government Areas have their township roads under construction The Zone 8 – GYB Junction has been the latest talk in town as it has a new edifice The construction is completed and streetlights have been installed for the safety of the commuters I hereby grant 30 minutes to air GOBO programmer on weekly bases on Kogi Radio in English I also grant the Chairman of Kogi State Senior Special Assistants Forum two pages about GOBO on The Graphic Newspaper,” Hon Fanwo promised and co-operative as appointees to make His Excellency’s work easier briefed the Hon Commissioner on the mission of GOBO initiative and the programs that have been organized in empowering small-scale entrepreneurs and vulnerable people He added that GOBO initiative was launched on October 31st with the aim of uplifting marginalised groups and providing economic opportunities at the community level emphasizing that the initiative had already shown positive impact Hon Yahaya commended Hon Fanwo for being a pragmatic and competent leader and for relentlessly projecting the image of the state at all levels as the Chief Information Officer of the state Technical services provider continues spending spree with eighth acquisition this year Keywords Studios has inked a deal worth £26 million for the acquisition of Studio Gobo and its subsidiary Electric Square A GamesIndustry.biz Best Places to Work award winner Studio Gobo has three sites across Brighton and Hove where it provides game development services Considerations of the deal include £10.5 million cash and over 250,000 shares in Keywords; the remaining £11 million is payable in a mix of cash and shares All sellers are remaining at the company under the continued direction of CEO Tony Beckwith "As we look to build upon our strong foundations Keywords leading position in the video games industry its breadth of services and its geographical reach will provide us with a strong and broader platform from which to deliver our ambitious growth plans," said Beckwith Studio Gobo now employs 170 software engineers Studio Gobo provides services including full game development It has worked on projects such as Disney Infinity "As winner of GamesIndustry.biz's Best Places to Work 2017 award its Brighton and Hove locations and strong culture is also a major draw for talent around the UK and beyond "We look forward to working closely with Gobo's highly talented team to build upon their strong industry reputation and relationships with some of the world's leading games developers and publishers." No part of this website or its content may be reproduced without the copyright owner's permission GAMESINDUSTRY.BIZ is a registered trademark of Gamer Network Limited developing full games for Microsoft and other clients Studio Gobo has rebranded its second studio in a bid to give it a separate identity The firm's Brighton team will now be known as Electric Square and has relocated to new premises in the town centre with plans to reach 100 by the end of next year Studio Gobo was already split into two studios: one for its hometown of Hove and one for neighbouring Brighton The latter was formed in Hove in November 2015 but moving into Brighton will give the team the chance to forge its own identity and expand what the Gobo company overall can offer Electric Square will operate mostly through a work-for-hire model and it has already secured several high-profile clients it plans to develop full projects rather than co-developing ongoing ones It also describes itself as "platform agnostic" whereas Studio Gobo focuses purely on console development partly for security and partly for creative ambition," says Jon Gibson who leads Electric Square alongside technical director Tim Chapman and art director Jason Green "It's nice to work on different things so we can develop different expertise within the studio It's also more interesting for our people not to be locked into the same sort of projects for the duration of their career." it's important for all of us to pick the right projects to work on" He adds that both Electric Square and Studio Gobo are determinedly selective when it comes to choosing the projects on which they collaborate: "We're very focused on staff welfare [so] it's important for all of us to pick the right projects to work on We don't just take anything that's a commercial opportunity We ensure our teams work IP they want to work on and are proud to work on." The revamped studio takes it name from its new Brighton premises The 1930s building was originally a showroom for new electricity-powered technologies based on innovations researched upstairs on the floors which the Gobo team now occupy The building's art deco decor has also influenced Electric Square's branding and logo design The rebranding underlines that this is not just a second team but one with a new identity that can offer expertise that Studio Gobo doesn't have so I've rarely worked in the areas where [Jon Tim and Jason] have worked," says Tony Beckwith "There's an area of specialisation they have that I honestly know nothing about That was the reason for them being a separate studio." Gibson adds: "The other reason is the structure We wanted to replicate the way that Gobo was built rather than growing towards double the size of the company and needing a multi-layered management structure that changes that dynamic "We're able to have a flat structure because we're two separate studios of a size where you can do that Once you start having 150-plus people it's almost impossible to have that kind of structure and suddenly it doesn't feel like that family atmosphere where everyone knows each other Suddenly it feels like this big corporation and we didn't want to go that way because it would have ruined everything that made it successful "We want to work with great partners on great games based on great IP A lot of people chase the free-to-play Holy Grail but for the other 99 it can be quite a high-risk development strategy there are lots of great partners with great IP that want to find great developers to work with Studio Gobo is currently working on an unannounced project with Ubisoft It is perhaps best known for creating content for the Disney Infinity series Guardians of the Galaxy and classic Star Wars trilogy playsets It had also been working on content based on Moana before the franchise was scrapped by Disney While the cancellation of a project can severely damage work-for-hire studios Gibson reiterates that handling multiple projects across Studio Gobo and Electric Square minimises this risk "When you have one project with one publisher.. you're entirely dependent on that one revenue stream and if something happens it can put you in a very risky position," he says "You need to be able to support the business until you get the next project But we're working on multiple projects right now and that's one way to mitigate against that risk As long as you structure your business that way it's much more predictable and much safer than the self-publishing business." "We're working on multiple projects right now and that's one way to mitigate against risk" The demise of Disney Infinity actually had less impact on Studio Gobo than might be expected it enabled the company to shake up its two teams by allowing people to switch projects or take on new career challenges the Brighton team was in the building next door to the Hove team we were growing enormously," Electric Square art director Jason Green explains it allowed us to offer people the chance to move across to the other studio next door and help out "The two studios actually became like a great big super-Gobo for a bit and then when we separated again everyone was asked if they wanted to move across Then when the Hove team started working with Ubisoft we asked if anyone wanted to come back and some did There were people at Gobo Hove who decided to move across to Electric Square Studio Gobo was named as one of the winners in our inaugural Best Places To Work Awards last month The hope is that the rebranding of Electric Square and clearer communication about the projects the two studios are working on will enable both to appeal to a broader range of new talent Recruitment manager Jacob Kimber says: "The projects are quite different We can now be really clear on the requirements for each studio's project and I think that will really help us out [when it comes to recruitment]." Electric Square moved into its new premises last month with a new website due to go live this week By Nov 23 The Kogi Forum of Senior Special Assistants (KFSSA) and leaders of the Governor Ododo Business Outreach (GOBO) has provided direct financial support to 20 petty traders in Kabba Central Market tomatoes and roasted plantains in Kabba on Friday Each beneficiary received 50,000 naira to expand their businesses the gesture aimed to improve the economic situation of the traders and inspire confidence in the government’s dedication to addressing the needs of ordinary citizens He explained that the initiative also included plans to monitor the progress of the beneficiaries ensuring that the financial assistance achieves its intended purpose “This outreach program marked a significant step in bringing socioeconomic development closer to the grassroots “The success of the Kabba-Bunu outreach is expected to serve as a model for similar initiatives in other parts of Kogi West Senatorial District and the state more communities will benefit from its efforts to empower individuals and enhance economic development,” he said Augustine Egbebi were tasked with following up on the traders’ activities The delegation began their activities with a courtesy visit to the palace of the Obaro of Kabba The traditional ruler commended the initiative and the foresight of Governor Ahmed Usman Ododo in appointing competent individuals dedicated to improving the lives of citizens The team then visited the official residence of the Executive Chairman of Kabba-Bunu Local Government Area The council chairman expressed his appreciation for the efforts of KFSSA and GOBO noting that the outreach was a commendable step toward bridging the gap between government appointees and the grassroots While it’s not the first system of its kind to hit the market what makes this unit stand apart from the crowd is it has a 360° rotatable design and supports Iris attachments from several other brands Full disclosure: This sponsored article is brought to you by Godox The BFP light modifier from Godox users gobos and a “snoot” to create interesting precision shapes and patterns with crisp light edges that can be projected on the backgrounds The meticulously crafted snoot (lenses ranging from 48mm to 150mm) produces a sharp clear circle of light (as long as you’ve adjusted your focus) with precise color accuracy offering users a completely uniform brightness from the center to the edge providing vivid true-to-life colors and sharp details from edge to edge you can adjust the clarity or softness of the light projection as much in either direction as you like The innovative 360° rotatable design also allows for effortless gobo adjustments without having to remove and reinsert the gobos for trial and error movements ensuring uninterrupted creative flow by simply rotating the front part of the BFP to align the inserts the way you want and achieve your desired look While there are several systems like this on the market ranging from the very expensive to more affordable (ie Profoto the Godox BFP (and BLP) light modifiers have cornered the market on quality and affordable with some interesting improvements over its competition the system is compatible with the majority of Bowens mount flash systems Optional speed rings are available for use with other lights including Profoto The new BFP modifier from Godox ensures a clear projection regardless of LED or Strobe version usage and has far less light leakage than other brands of Gobo projection systems but the company says that each system is “designed in accordance with the distinct light-emitting characteristics of flash and LED lights aiming to achieve optimal lighting outcomes they cannot be interchangeable..” This means that while most are designed for flash heads the system can get too hot to make adjustments and/or it can even melt/warp the lenses and gobo inserts or gels The Godox BFP comes with the projection system (and Bowens mount), an 85mm lens (ef-mount) The system comes neatly contained in a well-padded travel bag including a separate/additional bag for the gel holder The small gel holder fits snuggly over the end of the Godox lenses which still allows you to adjust the focus easily while using the combined system Placement and removal are as simple as just pushing or pulling it respectively over the lens The BFP is about 2 inches longer than the BLP version with the extra space designed to help dissipate heat generated from the popping strobe (and/or modeling lamps) While you technically can still use a continuous light (or strobe) on either system using an LED on the BFP system with its extra space may contribute to light loss and potentially make it not worth it We recommend getting these projector modifiers for their intended light to ensure the best quality of light for your projects The system leverages an EF-mount system which could prove advantageous to Canon shooters as they can technically use any of their existing Canon lenses on the system giving them much more flexibility in focal lengths if they find themselves needing to go outside of the provided range of the four Godox lenses the four crafted by Godox are designed specifically to ensure superior optical effects along with safe and seamless operation since they have been built with a special heat-insulation cover users can simply put one of the provided Gobo inserts into the holder and place that into the slot on the BFP system to start creating Godox has created this version of the light with a 360° rotatable mount allowing users to adjust the gobo positioning without having to remove and reinsert the whole system effectively speeding up their time on set and allowing for much more precision adjustments users don’t even need to use a Gobo insert since they can create some custom shapes and patterns using the built-in shutter blades One of the key and more impressive features of the Godox BFP system I’ve already mentioned above is the 360-degree rotatable design for quick and easy Gobo adjustments Based on experience with other projector systems this feature alone was a MASSIVE time saver and finger-burn saver since I never had to touch the gobo inserts to make adjustments on set the BFP (and BLP) boasts a spacious base with multiple vent openings along the body for exceptional heat dissipation The wide angle lens allows for more flexible use in smaller/confined spaces while the 150mm provides users with a sharp projection over longer distances but if you expect to be running the light for a long day it may be best to use the official Godox lenses to ensure the best results and avoid any heat issues the Godox BFP also has four Shutter Blade controls that allow users to create their own shapes without the need or use of additional Gobo inserts users will just see the standard circle projection it’s possible to create a plethora of custom shapes including squares Regardless of what shapes you choose to make the real decision is to use that projection on the background Below are some examples of the gobos and diaphragm inserts and gel colors using the Godox BFP projection system; The best part about the gels is that even though Godox has precut kits ready to use out of the box users can very easily cut and/or tape their own existing gels over the gel mounts as well making it incredibly easy to get up and running with the tools they already have at hand So how does this all pan out in an actual shoot While this type of light modifier is incredibly “niche” you can do so many incredible things with it This can range from creative portraits even all the way over to product and food & beverage photography It’s up to the user if you want to use the BFP as your only light or in combination with others you can create some wild and impressive images no matter which direction you choose In some of the test shots below, I used the BFP with the AD600Pro as the only light and other mixed lights to create some unique portraits and some fun product/toy photographs I found it the most satisfying when used in a multi-light setup The only challenge when using the BFP when photographing people is unless it’s being used for the background you have to get your subjects to hold very very still once you’ve dialed in the settings and positioned the light precisely the way you want it It doesn’t take much for your subject to slide out of the perfect frame so just be aware of that when prepping your shoot or a handy assistant able to move the light for you handheld I think my favorite setup was using the BFP behind my subject using a translum paper between them to create a colored blue circle while using a red gel on my main light to create a kind of cyberpunk almost combination of looks If I had more of the BFPs I would have added more shapes on my model’s face/body to create even more interesting combinations Below are some of the images created using the Godox BFP Light Modifier and the AD600Pro; The BFP gives users the ability to project shapes on both the backgrounds and the subjects which can help fashion and product photographers create a wild amount of intriguing looks or simply highlight a specific feature in a subtle and interesting way I’ve only just started to explore the creative possibilities with this tool and I’ve already found new ways to offer unique experiences for my clients that will definitely be an asset moving forward Full disclosure: This sponsored article was brought to you by Godox in which our staff gives you a hands-on with unique and interesting products from across the photography landscape The Showcase format affords manufacturers the opportunity to sponsor hands-on time with their products and our staff and it lets them highlight what features they think are worth noting but the opinions expressed from PetaPixel staff are genuine Showcases should not be considered an endorsement by PetaPixel A photo posted by Nick Fancher (@nickfancher) on Nov 24 Fancher created his DIY barn doors a couple months ago with some black foam board and black gaff after going to his local camera shop for a commercial solution and coming up empty A photo posted by Nick Fancher (@nickfancher) on Oct 4 Here’s a 4-minute behind-the-scenes walkthrough of the shoot: “When I showed up at the models apartment I noticed that her door blinds also made a fantastic gobo when the flash was fired through them,” Fancher tells PetaPixel “For the first couple scenarios I played with using the barn doors or the door blinds or both,” Fancher says but when combined with the light through the blinds Here are some of the resulting photos from the shoot: Fancher is currently working on a follow-up book to Studio Anywhere. The new work will focus more on hard light scenarios and should be published sometime in the summer of 2016. Image credits: Photographs and video by Nick Fancher and used with permission Become a PetaPixel Member and access our content ad-free. © 2025 PetaPixel Inc. All rights reserved. Wembley and Gobo in “Fraggle Rock: Back to the Rock.” Uncle Travelling Matt and aespa in “Fraggle Rock: Back to the Rock.” Wembley and The Great Glitterini (voiced by Adam Lambert) in “Fraggle Rock: Back to the Rock.” Doc (Lilli Cooper) and Sprocket in “Fraggle Rock: Back to the Rock.” Leader (voiced by Catherine O’Hara) in “Fraggle Rock: Back to the Rock.” Gobo and Mokey in “Fraggle Rock: Back to the Rock.” There’s an energy swirling around the second season of “Fraggle Rock: Back to the Rock” for its producers Halle Stanford “We get the phone call from Apple TV+ saying that they love the first season and it was a big hit,” Fusfeld says “Let’s make some more and from there it’s like jumping in and going forward.” Javascript is required for you to be able to read premium content K-pop band aespa in a scene from "Fraggle Rock: Back to the Rock." Mokey and Red in "Fraggle Rock: Back to the Rock," premiering March 29 Uncle Travelling Matt in "Fraggle Rock: Back to the Rock." Mokey in a scene from "Fraggle Rock: Back to the Rock." Junior Gorg and Gobo in "Fraggle Rock: Back to the Rock." Wembley and Red in "Fraggle Rock: Back to the Rock." Get the latest on local happenings delivered straight to your inbox Your browser is out of date and potentially vulnerable to security risks.We recommend switching to one of the following browsers: Account processing issue - the email address may already exist it provides narrative coverage of local trends going beyond the headlines to keep you informed Stay informed with the latest top headlines from your trusted local source the Albuquerque Journal—delivered to your inbox every day Stay in the loop with the top stories of the week delivered straight to your inbox every Saturday Sign up to see what’s trending and get the latest on the stories that matter most to our readers Get breaking news and important alerts sent straight to your inbox as they happen Stay up-to-date with the latest sports headlines and highlights from the Albuquerque Journal Invalid password or account does not exist Submitting this form below will send a message to your email with a link to change your password An email message containing instructions on how to reset your password has been sent to the email address listed on your account Ikon Profile Plus is a GOBO projector that boasts an array of features for architectural and retail lighting applications requiring the projection of logos Powered by a 40-watt cool white (9500K) LED source which delivers a CRI of 80 and output of 4121 lumens the Ikon Profile Plus delivers brightness and clarity Its manually adjustable beam angle (15 – 30 degrees) and interchangeable GOBOs offer versatility The fixture comes complete with useful accessories The dual yoke locks securely into place using large plastic thumb-tightening screws and can be used either as a floor stand or hanging bracket A safety eyelet is built-in to the rear of the fixture so that it may be secured to truss with a safety cable One of the key features is its framing shutters they allow users to craft the light produced by the unit into any three or four-sided shape users can customise the Ikon Profile Plus’s projection to highlight venue features or specific areas The beam angle may be manually adjusted (15 to 30-degrees) and the GOBO swapped out allowing the projector to turn into a spotlight Manual focus allows for the GOBO projection or spotlight to be focused or blurred The Ikon Profile Plus provides a lot of lighting control options Its digital LED display screen provides access to a menu-driven interface controlled by four push buttons This facilitates setup for standalone operation or DMX addressing with a choice between 3 or 4-channel modes the unit is compatible with the RDM protocol The fixture is also supplied with a UC IR wireless remote the Ikon Profile Plus features locking power connections for easy power distribution and 3-pin DMX sockets for data linking between multiple units www.adj.com We are using cookies to give you the best experience on our website You can find out more about which cookies we are using or switch them off in settings This website uses cookies so that we can provide you with the best user experience possible Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings we will not be able to save your preferences This means that every time you visit this website you will need to enable or disable cookies again More information about our Cookie Policy By Oct 11 The launch of a flagship project of the Kogi State Forum of Senior Special Assistants (KFSSA) has been rescheduled from October 12 to October 31 the Senior Special Assistant to Kogi State Governor on Land Matters this strategic move is aimed at prioritizing the ongoing local government electioneering campaigns across the state Alhaji Ipinmisho explained that GOBO is committed to empowering vulnerable citizens of Kogi State “GOBO’s mission is to provide significant support to market women and empower the downtrodden and less privileged in Kogi State The program’s objectives include: Providing financial support to market women and vulnerable groups Fostering economic growth and development in Kogi State and Enhancing the standard of living for the less privileged,” he said Alhaji Ipinmisho said GOBO is adopting an innovative funding model where fractions of the monthly salaries of all Senior Special Assistants to the Chief Servant of Kogi State will fund the program demonstrating the state’s commitment to uplifting its citizens “Under Governor Ahmed Usman Ododo’s leadership Kogi State has made significant strides in improving the lives of its citizens Recent initiatives include: approving a minimum wage increase to N72,500 for Kogi civil servants and suspending tax burdens on the approved sum for one year; Upgrading the Adogo airstrip to an international cargo airport boosting the state’s economic development “GOBO is expected to improve economic opportunities for market women and vulnerable groups enhance economic growth and development in Kogi State and ensure better standard of living for the less privileged.” He said by postponing the launch to October 31 the KFSSA aims to ensure a successful event that aligns with the state’s priorities Magmod has become a household name in the strobist community Their easy to attach modifiers that hold strong to your flashes through the use of magnets have quickly become the go-to modifier for a lot of professionals Their newest release goes by the name of Magbeam and is a Fresnel lens light modifier that packs some tricks up its sleeve Two to three more stops of light - The MagBeam’s special lenses collimate light (which is a fancy word for “making light travel in a straight line") that increases total flash output by 2 to 3 stops of light This gives your flash greater reach when shooting distant subjects brighter light when you need more than just your bare flash This increased output also allows you to reduce your flash power to significantly increase recycle times Variable spotlight pattern - When fully extended the MagBeam gives you super-focused light with a hard edge Collapse the MagBeam down one or two stages to create a wider beam pattern while retaining the beautiful shape and crisp edges a Hollywood-style fresnel spotlight for speedlites Gobo-projecting thing-of-wonder - Collapse the MagBeam down and add our custom MagMasks and now you’ve transformed it into a pattern-projecting-thing-of-wonder MagMasks are our paper-thin custom-made stainless steel 'gobos' that 'go between' your flash and the lens in the MagBeam This pattern is then imaged through the lens and projected out where you want it to go Collapsible design is easy - With a single ninja-like motion you can attach the MagBeam and set it up all with one hand The MagBeam’s collapsible design also makes it incredibly portable and easy to store freeing up valuable space in your camera bag modular system - MagMod utilizes the invisible powers of magnetism to attach modifiers to your speedlites completely eliminating the need for messy Velcro straps and bands that all add complexity to your system The two above features that I'm most looking forward to are the beam-focusing ability from the Fresnel lens as well as the ability to add a gobo my favorite types of images to create are the ones that have interesting This new modifier promises to open a lot of doors in that realm Throw in the added bonus of giving your flashes more apparent power and working with their already easy to use magnetic system and this new modifier will stack up nicely with the rest of the Magmod lineup If you would like to see more info, as well as some sample images and fancy GIFs, head over to their Kickstarter page Jason Vinson is a wedding and portrait photographer for Vinson Images based out of Bentonville Ranked one of the Top 100 Wedding photographers in the World he has a passion for educating and sharing his craft this modifier system is the most comprehensive and easy to use for a variety of looks Mario has given you this $Ma10 discount coupon to use on any purchase on our store EXPIRES IN 90 DAYS SUN NOV 2 2016 20:58:40 GMT+0000 (UTC)