Volume 5 - 2024 | https://doi.org/10.3389/frvir.2024.1506070 Third-person perspectives in virtual reality (VR) based public speaking training enable trainees to objectively observe themselves through self-avatars potentially enhancing their public speaking skills this study investigates the influence of perspective on the training effects in VR public speaking training and explores the relationship between training effects and the sense of embodiment (SoE) and presence as these concepts are central to virtual experiences VR job interview training was conducted under three conditions: a first-person perspective (1PP) a typical third-person perspective from behind the avatar (Back) and a third-person perspective from the front of the avatar (Front) The results indicate that participants trained in the Front condition received higher evaluations from others in terms of verbal communication skills and the overall impression of the interview compared to those trained in the other conditions highlighting the advantages of training while observing a self-avatar it was confirmed that training effects correlated with the subcomponents of SoE and presence suggesting that these trends may vary depending on perspective training in such conditions can be challenging due to the difficulty in securing an audience and an appropriate practice place virtual reality (VR) public speaking training has garnered substantial attention These results suggest the potential benefits of employing 3PP in VR public speaking training although public speaking skills determine audience evaluations no research has confirmed the effect of perspective on public speaking skills we define changes in public speaking skills before and after training as training effects and investigate the influence of perspective on these effects where practice in a closely simulated real-life scenario is effective increased presence may lead to more significant training effects The question here is how SoE and presence relate to the training effects of VR public speaking training VR public speaking training can also enhance verbal and nonverbal skills (Chollet et al., 2015; Valls-Ratés et al., 2022). A meta-analysis revealed that VR training programs aimed at developing social skills may be more effective than alternative training programs, particularly for improving more complex social skills (Howard and Gutworth, 2020) As mentioned earlier, many studies have primarily focused on anxiety. While reducing anxiety is a beneficial outcome of training, it does not necessarily lead to better audience evaluation (King and Finn, 2017) it is necessary to investigate the impact on speaking skills which are directly connected to audience evaluation This study focuses on examining the relationship between perspective and changes in both verbal and nonverbal skills of job interview This underscores the importance of 3PP in VR training SoE refers to the sensation experienced within one’s avatar Since avatars are a fundamental component of most VR applications SoE is an essential aspect of the VR experience SoE consists of three subcomponents: the sense of body ownership Sense of body ownership (SoBO) is the perception of being the subject of an action, experiencing movement, or feeling specific sensations (Tsakiris et al., 2007). It is also defined as the awareness of a body as one’s own (Roth and Latoschik, 2020) Sense of agency (SoA) refers to the feeling that one is the cause or generator of an action (Gallagher, 2000; Tsakiris et al., 2007). While SoBO occurs during both passive experiences and voluntary actions, SoA is particularly influenced by voluntary actions (Tsakiris et al., 2006). SoA arises when one’s movements are accurately replicated in real-time (Jeunet et al., 2018) Sense of self-location (SoSL) is the spatial experience of perceiving oneself as being located at the avatar’s position (Kilteni et al., 2012) SoSL is strongly influenced by the perspective position SoE is intimately linked to cognitive and behavioral changes in VR. For instance, SoBO and SoA affect body movements and motor performance (Newport et al., 2010; Zopf et al., 2011; Kilteni and Ehrsson, 2017; Matsumiya, 2021). Burin et al. (2019) report that when the avatar’s body is perceived as one’s own there is a greater effect on body movements SoE is not limited to physical actions; it can also influence emotions. When avatar movements are synchronized with the user’s movements, moods improve, and emotions are felt more positively compared to when avatar movements are not synchronized with the user’s actions (Osimo et al., 2015; Jun et al., 2018) Since SoBO and SoA are more strongly elicited during synchronization there could be a relationship between SoE and training effects The second objective of this study is to investigate the relationship between SoE and training effects The correlation between presence and anxiety in VR systems has been studied, but the findings remain inconsistent. By contrast, the relationship between presence and training effects has not been investigated. Given that practice under realistic conditions is generally more effective (Smith and Frymier, 2006) a stronger presence may result in greater training effects this study examines the relationship between presence and training effects of job interview training The research questions of the present study are as follows: RQ1 How does perspective during VR job interview training influence training effects RQ2 What is the relationship between SoE and training effects we developed a VR job interview training system simulating a job interview and conducted a between-subjects experiment We selected the job interview as the public speaking task because public speaking skills closely influence interview results and are a major concern for many students VR job interview training was conducted over 5 days under three perspective conditions In the Back and Front conditions, participants can observe themselves from a third party’s perspective, which may lead to a more relaxed training and potentially higher scores for Prosody, Response, and Overall (See Section 2.5.1 in detail) participants can observe their body and facial movements in more detail through the avatar which is expected to enhance Behavior scores we anticipate the following hypotheses regarding the influence of perspective on training effects: Behavior and Response scores will be higher in the Back and Front conditions compared to the 1PP condition H2 Improvements on Behavior score will be highest in the Front condition we hypothesize that a stronger presence will lead to greater training effects H3 Training effects will have a positive correlation with SoBO and SoA H4 A positive correlation will be found between presence and training effects This section presents the experiment conducted using the VR job interview training system The experiment was approved by the Ethics Committee of Nara Institute of Science and Technology and was conducted in accordance with the institutional ethical guidelines The experiment had two primary objectives: the first was to investigate how different perspectives during VR job interview training influences training effects specifically changes in public speaking skills for job interviews The second was to explore how SoE and presence relate to training effects The experiment spanned 5 days: VR job interview training was conducted once on day 1 were conducted at the beginning of day 1 and the end of day 5 The difference in evaluations between the two mock interviews The experimental results were analyzed based on these training effects A virtual office environment simulating a job interview was created using Unity (see Figure 1) The user’s avatar was seated in a chair on one side of a table while three interviewer agents were positioned on the opposite side the middle agent asked questions to the user mimicking a typical job interview scenario A virtual office environment simulating a job interview The user’s avatar was positioned in a chair on one side of a table which demonstrated that users felt sufficient realism with three agents the number of interviewers was set to three as this is intended to mimic the practice in many Japanese job interviews where the lead interviewer primarily asks the questions was automatically generated from a photograph of the user’s face using the Headshot Auto function in Character Creator 4 The avatar’s body shape remained at the default setting To induce SoE, particularly SoBO and SoA, synchronizing the movements of the avatar with those of the user’s entire body is effective (Maister et al., 2015; Pyasik et al., 2022). Consequently, we implemented a full body tracking system that monitors the user’s complete body movements and replicates them onto the avatar (see Figure 2) not only displays visuals but also supports eye tracking allowing us to mirror the user’s gaze and eyelid movements onto the avatar The Vive Facial Tracker captures the user’s facial expressions while the Leap Motion detects hand movements The SteamVR Base Stations track the position and orientation of the HMD and trackers and the acquired data being used to control the avatar’s body movements through Final IK a Unity asset that supports the inverse kinematics system A full body tracking system that monitors the user’s entire body movements and replicates them on the avatar There were three conditions, each with the following descriptions. Figure 3 illustrates an example of the perspective for each condition We included the Front condition as the third condition because public speaking requires consideration of the audience’s viewpoint which corresponds to the self-avatar’s viewpoint Back Condition: This perspective is viewed from behind the avatar The camera moves in sync with the user’s actual head movements Front Condition: This perspective is from the front view of the avatar and represents another type of third-person perspective the camera is positioned behind the interviewers and its movements correspond to the user’s movements The three perspective conditions in the experiment (A) first-person perspective (1PP condition) (B) third-person perspective with a view of the avatar’s back (Back condition) and (C) third-person perspective with a view of the avatar’s front (Front condition) B: had already completed their job hunting C: had no job hunting experience (but intended to seek employment in the future) The questionnaire is categorized into three skill sets: Prosody Prosody and Behavior pertain to non-verbal skills Behavior to observable behavior during the interview and Response to the content of answers provided All three skill sets include five items each there is an Overall scale for evaluating the general impression of the interview A 7-point Likert scale (1: Strongly disagree 7: Strongly agree) was employed for all items The list of 16 items of the questionnaire used to measure public speaking skills required for job interviews Two graduate students (one male and one female) used this questionnaire to evaluate public speaking skills of the participants and they were not involved in the experiment The evaluators watched recordings of mock interviews and rated them each item was rated for each of the videos of the interview before the training (one video) and the interview after the training (one video) The study conditions assigned to participants were concealed from the evaluators the video presentation order was randomized ensuring that the evaluators were unaware of whether the videos were recorded before or after the training The average ratings provided by the two evaluators were used as to assess each mock interview If there was a discrepancy of 3 or more points between the ratings of the two evaluators for a specific item in the same interview evaluated it under similar conditions to the other evaluators the differences in evaluation before and after training were compared across the three conditions the value obtained by subtracting the pre-training score from the post-training score) is defined as Prosodyd evaluators were instructed to thoroughly review the evaluation criteria and standards for each score and to remember key focus areas before reviewing the videos We employed the Virtual Embodiment Questionnaire (VEQ) (Roth and Latoschik, 2020) to measure SoBO and SoA. The VEQ consists of four questions for each aspect. The scores for SoBO and SoA were calculated by averaging the responses to these four items. The SoSL score was determined by averaging the reseponses to the two questions as described in a previous study (Piryankova et al., 2014) Participants completed these questionnaires using a 7-point Likert scale immediately after each VR training session We collected eight sets of responses per participant and used the average of these responses for analysis To measure presence, we used the Igroup Presence Questionnaire (IPQ) (Schubert et al., 2001) The IPQ was administered concurrently with SoE assessment and the average score from eight sessions was analyzed The IPQ consists of three subscales and one additional general item that is not part of any subscale Spatial Presence (SP) Reflects the sense of being physically present in the virtual environment Involvement (Inv) Measures the level of attention devoted to the virtual environment and the degree of involvement experienced Experienced Realism (Real) Evaluates the subjective experience of realism within the virtual environment General Presence (GP) Gauges the general “sense of being there” The list of interview questions used in the experiment Additionally, participants were required to submit a photograph of their face in advance. Using the photograph, an avatar was created for each participant with Character Creator 4. The purpose of creating avatars for each participant was to standardize the impact of the avatar’s appearance (Latoschik et al., 2017; Waltemate et al., 2018; Suk and Laine, 2023) on SoE After the interviewer announced the end of the interview conducted self-assessments of their performance during the interview and evaluated their experienced SoE and presence (Total 8 times: 1 time on Day 1 participants received an explanation of the purpose and procedure of the experiment and then signed an experimental consent form Participants were informed of their right to withdraw from the experiment at any time They also completed surveys regarding their nationality and height Their height was used to adjust the height of their avatars participants underwent one mock interview session and one training session participants completed two training sessions each day with a five-minute break between the sessions participants conducted one training session followed by a mock interview session they provided open-ended responses to questions about their observations of the VR system participants were given time to review the questionnaire items for self-assessment and their previously submitted answers Upon completing the entire experimental schedule participants received compensation of JPY 6,000 All 22 participants completed the entire experimental schedule Note that self-assessment data were excluded from the following report because they were supplementary measures in this experiment and did not differ significantly across conditions Figure 6 displays training effects for each category under each condition The Spearman’s rank correlation coefficient between the two raters was 0.721(p<.001) Each box plot represents the sum of the differences in others’ evaluation of the mock interviews conducted before and after VR training and Response were evaluated with five items The Shapiro-Wilk test and Bartlett’s test were performed to assess the normality and equality of variances (α=.05) Normality was verified in all categories except for Prosodyd Equality of variances was confirmed in every category the Kruskal-Wallis test was conducted for Prosodyd while one-way ANOVA was conducted for Behaviord Both of these tests were carried out between-participants The one-way ANOVA indicated significant effects of perspective on Responsed (F(2,19)=7.40,p=.004) and Overalld (F(2,19)=4.86,p=.020) None of the other comparisons were significant Post hoc comparisons using the Tukey HSD test revealed that the mean score of Responsed was significantly higher in Front (M=7.29,SD=3.24) than in 1PP (M=2.57,SD=2.52) and Back (M=2.81,SD=2.00) (Front vs The mean score of Overalld was also significantly higher in Front (M=1.57,SD=0.93) than in 1PP (M=0.14,SD=0.75) (Front vs Figure 7 displays the results of SoBO Each box plot shows the average of the eight VR training sessions (A) Sense of Body Ownership (SoBO) (B) Sense of Agency (SoA) (C) Sense of Self-Location (SoSL) Normality was verified in every category except for SoSL one-way ANOVAs were conducted for SoBO and SoA while the Kruskal-Wallis test was conducted for SoSL The one-way ANOVAs revealed significant effects of perspective on SoBO (F(2,19)=7.40,p=.004) and SoA (F(2,19)=4.86,p=.020) The Kruskal-Wallis test confirmed significant differences for SoSL (H(2)=11.92,p=.0005) post hoc comparisons were performed using the Tukey HSD test for SoBO and SoA The results showed that the mean SoBO was significantly higher in 1PP (M=5.79,SD=0.95) than in Back (M=4.13,SD=1.01) (1PP vs The mean SoA was significantly higher in 1PP (M=6.21,SD=0.71) than in both Back (M=5.39,SD=0.37) and Front (M=5.29,SD=0.74) (1PP vs significant differences were identified between 1PP (M=6.13,SD=1.01) and Back (M=2.90,SD=1.22) and between 1PP and Front (M=3.42,SD=1.48) (1PP vs Figure 8 shows the results for each of the IPQ subscales (SP the figure shows the three IPQ subscales Spatial Presence (SP) (A) Spatial Presence (SP) (B) Involvement (Inv) (C) Realism (Real) (D) General Presence (GP) Normality was verified in every category except for GP while the Kruskal-Wallis test was used for GP One-way ANOVAs revealed no significant effect of perspective on SP (F(2,19)=0.58,p=.572) and Real (F(2,19)=1.52,p=.244) the Kruskal-Wallis test showed no significant differences among conditions for GP (H(2)=2.98,p=.232) We examined the correlations between the training effects as SoE, as well as between training effects and presence. Table 4 illustrates the correlation coefficients (α=0.05) for each condition between training effects (Prosodyd as well as between training effects and the presence factors (SP Spearman’s rank correlation coefficient was used to calculate the correlation coefficients Correlation coefficients for each condition a statistically significant negative correlation was found between Overalld and Real (r=−.764,p=.046) significant negative correlations were observed between Overalld and Real (r=−.843,p=.009) and between Responsed and SoBO (r=−.831,p=.011) significant positive correlations were found between Behaviord and Inv (r=.786,p=.036) Responsed and Inv (r=.757,p=.049) and Overalld and Inv (r=.771,p=.042) Please note that this research is exploratory in nature due to the limitations of the sample size and current data analysis The quality of the responses to questions improved more significantly when the training was done from the front third person perspective than when it was done from the first person or behind third person perspective the overall quality of the interviews improved more significantly when the participants were trained from the third-person perspective than when they were trained from the first-person perspective Hypothesis 1 was partially supported in that training effects were higher in Front One possible reason for this difference is the influence of cognitive load (Sweller, 1988) Job interviews require attentiveness to speech content the virtual agents moved independently of the participants’ intentions cognitive load was expected to be lower since the agents were not visible from the front This could have allowed participants to focus on the training Another factor may be explained by the theory of objective self-awareness (Duval and Wicklund, 1972) This theory suggests that people compare themselves to their own evaluation criteria when their attention is directed towards themselves such as when standing in front of a mirror added where one feels they are not meeting their own standards and experiences negative emotions people either attempt to distract themselves from this discrepancy or take action to mitigate it all participants in Front reported that they mainly focused on the avatar’s face during the VR training the participants in Front paid more attention to themselves which may have led to higher training effects there was no significant difference in the improvement of the quality of behavior during the interview regardless of which perspective the participants were trained in there was no significant difference in the improvement of speech prosody during an interview regardless of which perspective the participants were trained from the agents only provided simple responses to the participants’ answers and did not show facial expressions or gestures some participants mentioned that they were not sure if their intentions were conveyed due to the limited reactions from the agents The lack of flexibility in communication with the current implementation of the agent may have affected the training of nonverbal skills (prosody and behavior) the use of the avatar’s frontal perspective can be beneficial for VR public speaking training SoBO was significantly lower in Back than in 1PP, consistent with previous studies (Gorisse et al., 2017; Bellido Rivas et al., 2021; Maselli and Slater, 2013) SoBO in Front showed no significant difference from that in 1PP Participants in Front could see the avatar’s face Some prior studies have reported differences in SoA depending on perspective (Hoppe et al., 2022), while others have not (Gorisse et al., 2017). According to Gorisse et al. (Gorisse et al., 2017) SoBO and SoSL were significantly affected by perspective whereas SoA was less influenced by perspective SoSL was significantly lower in Back and Front than in 1PP. SoSL is known to be significantly affected by perspective (Galvan Debarba et al., 2017) Regarding presence, there were no significant differences among the conditions in any component of the IPQ, thus it cannot be concluded that perspective has an effect on presence. Compared to the impact of perspective on SoE, the impact of perspective on presence is considered minor. This is consistent with previous research (Gorisse et al., 2017) Note that the discussion in this subsection is currently based solely on the correlation between training effects and SoE/Presence and it cannot be concluded a causal relationship When trained from a third-person perspective from behind, the degree of improvement in the quality of responses to questions showed a negative correlation with SoBO. Low SoBO is believed to indicate a state in which one can detach oneself from the avatar (Scattolin et al., 2022) one possible explanation for this negative correlation is that participants who experienced lower SoBO may have trained from a more objective standpoint tends to result in better training effects a job interview itself is a task that involves a high cognitive load participants in 1PP and Back may have experienced a higher cognitive load because they faced the virtual agents the virtual agent’s front was not visible and the cognitive load was relatively low which may have resulted in the lack of a significant correlation between Real and training effects Inv was significantly positively correlated with Behaviord This result partially supports Hypothesis 4 Participants who experienced a high level of Inv were less attentive to the real environment and were able to concentrate more on the training as Inv represents the sense of attention and involvement in a virtual environment In our experiment, Front exhibited the most pronounced training effects among the three conditions. Combining this finding with other systems, such as a real-time feedback system that displays icons on an HMD to encourage trainees to improve their speech Palmas et al. (2021) has the potential to yield greater training effects Designing a combination with other systems and user interfaces is a subject for future discussion the virtual interviewer provided only simple responses to participants’ answers and did not react with body language This inflexibility in communication with the virtual interviewer may have impacted the training effects The use of agents with more interactive communication functions and more flexible dialogue functions is a topic for the future it will be interesting to analyze the relationship between the social presence/co-presence that users perceive in agents and training effectiveness the current experiment was conducted in the context of a job interview task with participants were limited to graduate students it will be necessary to investigate whether the results are applicable to other public speaking scenarios Although the experiment yielded statistically significant results the sample size for each condition consisted of 7 or 8 participants the results of the correlations between training effects and SoE and presence should be interpreted carefully which suggest a similar trend in the correlation between 1PP and Back and a different trend in Front This study pursued two objectives in VR job interview training: the first was to examine the variance in training effects depending on perspective and the second was to explore the relationship between training effects and SoE as well as between training effects and presence Three experimental conditions were employed: first-person perspective (1PP) third-person perspective from behind the avatar (Back) and third-person perspective from in front of the avatar (Front) The experimental results demonstrated that the Response score which assesses verbal communication skills exhibited a higher training effect in Front compared to 1PP and Back which measures the overall impression of the interview displayed a higher training effect in Front than in 1PP it can be concluded that job interview training from the avatar’s front perspective is effective even though it is not a commonly used perspective in VR we examined the correlations between SoE and presence in relation to training effects for each perspective condition a significant negative correlation was identified between SoBO and the Response score in Back negative correlations were found between Real and the Overall score in 1PP and Back positive correlations were found between Behavior and Overall scores with respect to Inv in Front These results suggest that the correlation trends vary depending on perspective The raw data supporting the conclusions of this article will be made available by the authors The studies involving humans were approved by Ethical review board of Nara Institute of Science and Technology The studies were conducted in accordance with the local legislation and institutional requirements The participants provided their written informed consent to participate in this study The author(s) declare that financial support was received for the research The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest The author(s) declare that no Generative AI was used in the creation of this manuscript All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher 1https://bodyswaps.co/ 2https://voicevox.hiroshiba.jp/ 3https://github.com/hecomi/uLipSync Virtual reality exposure therapy for social anxiety disorder: a randomized controlled trial PubMed Abstract | CrossRef Full Text | Google Scholar The relationship between virtual self similarity and social anxiety PubMed Abstract | CrossRef Full Text | Google Scholar Embodiment in a virtual body that speaks produces agency over the speaking but does not necessarily influence subsequent real speaking PubMed Abstract | CrossRef Full Text | Google Scholar The influence of embodiment as a cartoon character on public speaking anxiety CrossRef Full Text | Google Scholar Influence of perspective on dynamic tasks in virtual reality CrossRef Full Text | Google Scholar Body ownership increases the interference between observed and executed movements PubMed Abstract | CrossRef Full Text | Google Scholar “Exploring feedback strategies to improve public speaking: an interactive virtual audience framework,” in Proc UbiComp (New York: Association for Computing Machinery) CrossRef Full Text | Google Scholar “Outstanding: a multi-perspective travel approach for virtual reality games,” in Proc CHI PLAY (New York: Association for Computing Machinery) CrossRef Full Text | Google Scholar The impact of perception and presence on emotional reactions: a review of research in virtual reality PubMed Abstract | CrossRef Full Text | Google Scholar Google Scholar Psychological interventions for the fear of public speaking: a meta-analysis PubMed Abstract | CrossRef Full Text | Google Scholar “Emotions-responsive audiences for vr public speaking simulators based on the speakers’ voice,” in Pcoc CrossRef Full Text | Google Scholar Behavioral assessment of social performance: a rating system for social phobia PubMed Abstract | CrossRef Full Text | Google Scholar Philosophical conceptions of the self: implications for cognitive science PubMed Abstract | CrossRef Full Text | Google Scholar Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality PubMed Abstract | CrossRef Full Text | Google Scholar Speaking in front of cartoon avatars: a behavioral and psychophysiological study on how audience design impacts on public speaking anxiety in virtual environments CrossRef Full Text | Google Scholar Gonzalez-Franco The rocketbox library and the utility of freely available rigged avatars CrossRef Full Text | Google Scholar González-Franco “The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment,” in Proc CrossRef Full Text | Google Scholar First-and third-person perspectives in immersive virtual environments: presence and performance analysis of embodied users CrossRef Full Text | Google Scholar Self-enhancement and superiority biases in social comparison CrossRef Full Text | Google Scholar “There is no first-or third-person view in virtual reality: understanding the perspective continuum,” in Proc CHI (New York: Association for Computing Machinery) CrossRef Full Text | Google Scholar “Mach: my automated conversation coach,” in Proc CrossRef Full Text | Google Scholar A meta-analysis of virtual reality training programs for social skill development CrossRef Full Text | Google Scholar “do you feel in control?”: towards novel approaches to characterise manipulate and measure the sense of agency in virtual environments PubMed Abstract | CrossRef Full Text | Google Scholar “Full-body ownership illusion can change our emotion,” in Proc CrossRef Full Text | Google Scholar Body ownership determines the attenuation of self-generated tactile sensations PubMed Abstract | CrossRef Full Text | Google Scholar The sense of embodiment in virtual reality CrossRef Full Text | Google Scholar A test of attention control theory in public speaking: cognitive load influences the relationship between state anxiety and verbal production CrossRef Full Text | Google Scholar “The effects of avatar personalization and human-virtual agent interactions on self-esteem,” in Proc CrossRef Full Text | Google Scholar “A virtual training tool for giving talks,” in Proc CrossRef Full Text | Google Scholar Lake wobegon be gone the below-average effect and the egocentric nature of comparative ability judgments PubMed Abstract | CrossRef Full Text | Google Scholar How level of realism influences anxiety in virtual reality environments for a job interview CrossRef Full Text | Google Scholar “The effect of avatar realism in immersive social virtual realities,” in Proc VRST (New York: Association for Computing Machinery) CrossRef Full Text | Google Scholar Changing bodies changes minds: owning another body affects social cognition PubMed Abstract | CrossRef Full Text | Google Scholar The building blocks of the full body ownership illusion PubMed Abstract | CrossRef Full Text | Google Scholar PubMed Abstract | CrossRef Full Text | Google Scholar why third-person is bad for navigation in vr,” in Proc CrossRef Full Text | Google Scholar “The effects of virtual audience size on social anxiety during public speaking,” in IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Google Scholar “Automated prediction and analysis of job interview performance: the role of what you say and how you say it,” in Proc CrossRef Full Text | Google Scholar Fake hands in action: embodiment and control of supernumerary limbs PubMed Abstract | CrossRef Full Text | Google Scholar Google Scholar Virtual reality therapy: an effective treatment for the fear of public speaking CrossRef Full Text | Google Scholar Virtual hand realism affects object size perception in body-based scaling CrossRef Full Text | Google Scholar Conversations between self and self as sigmund freud—a virtual body ownership paradigm for self counselling PubMed Abstract | CrossRef Full Text | Google Scholar “Virtual reality public speaking training: experimental evaluation of direct feedback technology acceptance,” in Proc CrossRef Full Text | Google Scholar Greta: realtime platform to control socio-emotional virtual characters Google Scholar Owning an overweight or underweight body: distinguishing the physical PubMed Abstract | CrossRef Full Text | Google Scholar Virtual reality training for public speaking—a quest-vr framework validation CrossRef Full Text | Google Scholar Full body illusion and cognition: a systematic review of the literature PubMed Abstract | CrossRef Full Text | Google Scholar Construction of the virtual embodiment questionnaire (veq) PubMed Abstract | CrossRef Full Text | Google Scholar “The benefits of third-person perspective in virtual and augmented reality?,” in Proc CrossRef Full Text | Google Scholar Reduced ownership over a virtual body modulates dishonesty PubMed Abstract | CrossRef Full Text | Google Scholar The experience of presence: factor analytic insights CrossRef Full Text | Google Scholar Is there an optimum of realism in computer-generated instructional visualizations CrossRef Full Text | Google Scholar Visual realism enhances realistic response in an immersive virtual environment PubMed Abstract | CrossRef Full Text | Google Scholar Enhancing our lives with immersive virtual reality CrossRef Full Text | Google Scholar A framework for immersive virtual environments (five): speculations on the role of presence in virtual environments Presence Teleoperators and Virtual Environ CrossRef Full Text | Google Scholar Get ‘real’: does practicing speeches before an audience improve performance CrossRef Full Text | Google Scholar Influence of avatar facial appearance on users’ perceived embodiment and presence in immersive virtual reality CrossRef Full Text | Google Scholar Cognitive load during problem solving: effects on learning CrossRef Full Text | Google Scholar Public speaking anxiety decreases within repeated virtual reality training sessions PubMed Abstract | CrossRef Full Text | Google Scholar Embodied conversational agents for multimodal automated social skills training in people with autism spectrum disorders PubMed Abstract | CrossRef Full Text | Google Scholar and job interview success: a longitudinal study of the mediating effects of interviewing self-efficacy and the moderating effects of internal locus of causality PubMed Abstract | CrossRef Full Text | Google Scholar “Understanding interviewees’ perceptions and behaviour towards verbally and non-verbally expressive virtual interviewing agents,” in Proc ICMI (New York: Association for Computing Machinery) CrossRef Full Text | Google Scholar Having a body versus moving your body: how agency structures body-ownership PubMed Abstract | CrossRef Full Text | Google Scholar On agency and body-ownership: phenomenological and neurocognitive reflections PubMed Abstract | CrossRef Full Text | Google Scholar Valls-Ratés Unguided virtual-reality training can enhance the oral presentation skills of high-school students CrossRef Full Text | Google Scholar The impact of avatar personalization and immersion on virtual body ownership PubMed Abstract | CrossRef Full Text | Google Scholar Multiple perspectives integration for virtual reality-aided assemblability assessment in narrow assembly spaces CrossRef Full Text | Google Scholar Measuring presence in virtual environments: a presence questionnaire CrossRef Full Text | Google Scholar Virtual reality as a reflection technique for public speaking training CrossRef Full Text | Google Scholar Viewing and feeling touch modulates hand position for reaching doi:10.1016/j.neuropsychologia.2011.02.012 PubMed Abstract | CrossRef Full Text | Google Scholar Kanbara M and Kato H (2024) The influence of perspective on VR job interview training Received: 04 October 2024; Accepted: 25 November 2024;Published: 10 December 2024 Copyright © 2024 Ueda, Fujimoto, Sawabe, Kanbara and Kato. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use distribution or reproduction in other forums is permitted provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited in accordance with accepted academic practice distribution or reproduction is permitted which does not comply with these terms *Correspondence: Yuichiro Fujimoto, eWZ1amltb3RvQGlzLm5haXN0Lmpw Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher 94% of researchers rate our articles as excellent or goodLearn more about the work of our research integrity team to safeguard the quality of each article we publish The dates displayed for an article provide information on when various publication milestones were reached at the journal that has published the article activities on preceding journals at which the article was previously under consideration are not shown (for instance submission International Journal of Thermal SciencesCitation Excerpt :RM production presents a major challenge Classified as hazardous due to its high alkalinity improper disposal can severely pollute groundwater [4] Current practices of storing or dumping it near refineries threaten surrounding land Construction and Building MaterialsCitation Excerpt :Owing to different ore grades and production methods 1.0–1.8 tons of RM are discharged per ton of alumina product [12,13] and combined RM because of the different alumina preparation processes (Fig China’s RM emissions far exceed those of most other countries Separation and Purification TechnologyCitation Excerpt :Red mud is one kind of waste residue dumped by alumina refineries during the alumina extraction process [1] Red mud is difficult to be widely used as resource directly due to its complex components strong alkalinity and high corrosivity [2,3] red mud is basically disposed into long-term stockpiling [4,5] All content on this site: Copyright © 2025 Elsevier B.V. gallery proprietor Bryce Kanbara discusses winning the Governor General’s award in Visual and Media Arts and community representation in artistic practices Hamilton-based visual artist and curator Bryce Kanbara was recently named one of eight recipients of the 2021 Governor General’s Award in Visual and Media Arts Handed out by the Canada Council for the Arts the award honours Kanbara’s distinguished career which includes curatorial and leadership roles at several prominent galleries and cultural organizations including the National Association of Japanese Canadians and the Ontario Arts Council as well as his outstanding contribution to the visual environment of Canada at large Now 73, Kanbara is the proprietor of the You Me Gallery and continues to produce vital, proactive, and collaborative work. Two years ago, Kanbara was asked to co-curate the ROM’s Being Japanese Canadian exhibition Below he fondly recalls that experience and explains how winning this important award is a validation of his polymath approach to practicing art A co-production of the Canada Council for the Arts and Maya Bastian A presentation of the Canada Council for the Arts and the Independent Media Arts Alliance Congratulations on winning the Governor General’s Award you’ve led several cultural organizations that support the arts and this award is one more way of recognizing your contributions to the cultural sector Kanbara: My art practice has sometimes been described as a multi-headed monster in that I’m a visual artist I’ve had the opportunity to mix and match these activities I suppose the award is acknowledgement that this approach You co-curated the 2019 exhibition Being Japanese Canadian at the ROM it was a privilege to work with Arlene Gehmacher Their professionalism gave my grass roots sensibilities a good shake As the works of Japanese Canadian artists were interspersed among the permanent collection pieces in the Sigmund Samuel Gallery of Canada (Heather’s idea) visitors were challenged to seek and puzzle out the exhibition’s purpose I think it was a novel and provocative way to engage them in discussions not only about Japanese Canadian history but also about identity on a number of levels: self Winning the Governor General’s Award will undoubtedly bring attention to your current and upcoming projects What can we expect to see from you in the near future Kanbara: The COVID crisis has affected several projects I was working on I’m currently part of an exhibition called IKI: Breath with Lillian Michiko Blakey (who was featured in the Being Japanese Canadian exhibition) at Newmarket Old Townhall Art Gallery Lillian’s work is about her Japanese Canadian identity and the impact of the World War II internment of Japanese Canadians on their families and community My part in the exhibition is a companion to hers: it’s comprised of three community [photography] art projects I organized from 2011-2017 which aimed to involve diverse ethnic communities throughout Hamilton The goal was to chip away at the insularity which seems to thwart interaction and mutual understanding so I worked in collaboration with Jim Chambers and Mina Ao to create and execute the projects was comprised of faces of 55 Hamilton artists—a community I know well—on one side The visual separation underlined the fact that the artists had little or no contact with the Muslim community in our city began with an overly ambitious plan to photograph a wide range of ethnically diverse families seated around their dining tables at dinner time and one Chinese senior couple) and learned a lot about the importance of relationship-building was documenting urban Indigenous people in their homes which in Mohawk means “Come in,” as when someone knocks on your door The galley was shut down the week after the exhibition opened and is still installed there making it longest running and most scarcely viewed exhibition I have been involved in last March I built a wall in my storefront gallery in Hamilton (You Me Gallery) The intention was to reduce the exhibition space so that artworks can be viewed through the front window 24/7 is a series of expressionist paintings of Walter Gretzky by Brantford artist and ROM research delivered straight to your inbox © Royal Ontario Museum - An agency of the Government of Ontario Gummy erasers and eraser shields are good enough for old-school industrial designers may grow frustrated with how ordinary erasers wear into a pebble shape Japanese designer Hideo Kanbara has thought of this, and come up with an eraser called the Kadokeshi Kanbara's design was selected for the MoMA's "Humble Masterpieces" exhibit back in 2004 You might reason that it gets tricky to hold onto once it shrinks. Well, manufacturer Kokuyo also makes this "stick" version that comes with a dispensing handle: Image: Masayuki Takabatake Image: Masayuki Takabatake I learned about the Kadokeshi over at Masayuki Takabatake's B-LABO site I just wish the half-empty carton wasn't made of plastic........ Test it out; it only takes a single click to unsubscribe BMD is a multidisciplinary brand and design studio we are here to move organizations forwar.. Formation is a product design + development company focused on human centered design innovation Project Duo brings proven innovation and key assets to clients of all sizes Zack Group is an award winning brand & package design firm specializing in visual revitalization of .. Datum3D is a one-stop shop product development company located in the Greater Boston Area Japanese designer Hideo Kanbara has thought of this, and come up with an eraser called the Kadokeshi Kanbara's design was selected for the MoMA's \"Humble Masterpieces\" exhibit back in 2004 You might reason that it gets tricky to hold onto once it shrinks. Well, manufacturer Kokuyo also makes this \"stick\" version that comes with a dispensing handle: Image: Masayuki Takabatake Image: Masayuki Takabatake I learned about the Kadokeshi over at Masayuki Takabatake's B-LABO site Don't have an account? Join Now Already have an account? Sign In Please enter your email and we will send an email to reset your password Metrics details Novel approaches to efficient ammonia synthesis at an ambient pressure are actively sought out so as to reduce the cost of ammonia production and to allow for compact production facilities It is accepted that the key is the development of a high-performance catalyst that significantly enhances dissociation of the nitrogen–nitrogen triple bond which is generally considered a rate-determining step Here we examine kinetics of nitrogen and hydrogen isotope exchange and hydrogen adsorption/desorption reactions for a recently discovered efficient catalyst for ammonia synthesis—ruthenium-loaded 12CaO·7Al2O3 electride (Ru/C12A7:e−)—and find that the rate controlling step of ammonia synthesis over Ru/C12A7:e− is not dissociation of the nitrogen–nitrogen triple bond but the subsequent formation of N–Hn species A mechanism of ammonia synthesis involving reversible storage and release of hydrogen atoms on the Ru/C12A7:e− surface is proposed on the basis of observed hydrogen absorption/desorption kinetics it is widely recognized that N2 dissociation is the RDS of ammonia synthesis the Ru/C12A7:e− catalyst is markedly different from ammonia synthesis catalysts that have been extensively studied so far in that it exhibits ca while the reaction orders for conventional catalysts This observation suggests that N adatoms populate the Ru/C12A7:e− surface more densely than surfaces of other catalysts While the origin of this effect and its specificity to the electride-supported Ru nanoparticles have not been established yet it is clear that the details of the reaction mechanism on Ru/C12A7:e− are different from those on other catalysts hydrogen adsorption/desorption reaction and density functional theory (DFT) calculations that N2 cleavage is not the RDS in ammonia synthesis Fast N2 cleavage is ensured by highly efficient electron transfer from C12A7:e− to N2 molecules adsorbed on the Ru nanoparticles the bottleneck in the NH3 synthesis reaction is shifted from the N≡N bond dissociation to the formation of N–Hn species The details of dissociative adsorption and associative desorption of N2 molecules on the Ru/C12A7:e− catalyst were examined through an N2 isotopic exchange reaction (equation 1) It can be viewed as a negatively charged framework Catalytic performance of such an oxide is inferior even to that of C12A7:O2− Potential energy profile for dissociative adsorption of N2 and associative desorption of N2 on Ru/C12A7:e− and Ru/C12A7:O2− These values were estimated from the results of N2 exchange and ammonia synthesis reactions N2(g) and N(ad) represent N2 in gas phase and adsorbed nitrogen atom Character of the charge redistribution between C12A7 substrate and deposited Ru clusters for the stoichiometric (a) and electride (b) C12A7 (c,d) Adsorption energies of N2 on C12A7-supported Ru charge transfer in the process of N2 dissociation (N2(g)+Ru→2N(ad)+Ru) and the corresponding energy gain (ΔE) N2 and N accept electron charge from the Ru cluster the electron charge is transferred from the substrate N2(ad) and N(ad) represent N2 in gas phase (e) Electronic structure: the Fermi level (Ef) of Ru on C12A7:O2– is similar to that of bulk Ru (4.7 eV) and that of the Ru/C12A7:e– is determined by the charge transfer from the cage conduction-band electrons of C12A7:e– (2.4 eV) it has been generally accepted that N2 cleavage is the rate-limiting step of ammonia synthesis from N2 and H2 The analysis presented here indicates that the RDS of ammonia synthesis on the electride catalyst is not dissociative N2 adsorption (the estimated barrier is <29 kJ mol−1) but one of the subsequent steps we conclude that the RDS for the Ru/C12A7:e− catalyst is in the formation of N–Hn species indicating that although these materials belong to the same CaO–Al2O3 family and support the same conventional catalyst (Ru) the lack of significant electronic density of states at a shallow level makes them clearly distinct from Ru/C12A7:e− the produced ammonia needs to be removed from the catalyst bed because its catalytic activity is reduced at high N2 and H2 conversions (a) Temperature dependence of the rate of ammonia synthesis over Ru/C12A7:e− catalysts at an atmospheric pressure (catalyst=0.025 g, H2:N2=3:1, flow rate=60 ml min−1) (b,c) Dependence of NH3 synthesis rate on the partial pressures of (b) N2 and (c) H2 at 573 (open circles) and 633 K (filled circles) under atmospheric pressure. α And β represent the reaction orders for N2 and H2 in equation 2, respectively. C12A7 has two chemical formula units/cubic unit cell The extra-framework O2− ions are loosely bound to the positively charged framework [Ca24Al28O64]4+ to keep electroneutrality The O2− ions can be partially or completely replaced by e− and H− ions The enthalpies (ΔH) for e− or H− ions formation in the cage of C12A7:O2− are 318 and −367 kJ mol−1 C12A7:e− easily reacts with hydrogen gas to form H− ions in the cage (ΔH=−434 kJ mol−1) as compared with C12A7:O2− ‘c’ and ‘g’ denote the species in a cage and gas phase Reaction mechanism and energy profile for ammonia synthesis over (a) conventional catalyst and (b) Ru/C12A7:e− (a) N2 and H2 react on the catalyst surface through a Langmuir–Hinshelwood mechanism to form NH3 in which N2 dissociation is the RDS The energy barrier (Edis) for this step corresponds to the apparent activation energy (Ea) for ammonia synthesis the rate-limiting step is not N2 dissociation but the formation of N–Hn species NH3 is formed through the Langmuir–Hinshelwood mechanism (route 1) and the direct reaction of N adatoms with H radicals (nascent hydrogen) derived from cage H− anions (route 2) Ea is determined by the difference between the top of the barrier for N–Hn formation and the energy level of reactant molecules (N2 and H2) we cannot rule out the formation of transient H+ species through the heterolytic H2 dissociation the formation of transient H− ion is the important step of ammonia synthesis over Ru/C12A7:e− strong electron donation capability of C12A7:e− allows ammonia formation along a new highly efficient route where the activation energy for N2 cleavage is smaller than those of the subsequent N–Hn formation steps Characteristics of fast reversible storage–release of hydrogen atoms on the surface of C12A7:e− near Ru nanoparticles not only prevent hydrogen poisoning but also keep the cage electron density high near the surface resulting in stable and highly active catalyst even under high pressure C12A7:e− powder samples were prepared by solid-phase reaction according to the following procedure a mixture (Ca:Al=11:14) of CaCO3 and α-Al2O3 was ball-milled using a zirconia pot and yttria-stabilized zirconia balls (3 mm diameter) at a speed of 150 r.p.m this mixture was heated at 1573 K for 10 h in air which led to the formation of intermixed C12A7 and CaO·Al2O3 (CA) powders and then treated in a vacuum at 1273 K for 15 h The resulting powder was mixed with Ca metal shot in a glove box filled with Ar gas sealed in an evacuated silica tube and kept at 973 K for 15 h The following reaction proceeds during this heat treatment: 0.8Ca12Al14O33+1.4CaAl2O4+Ca→Ca12Al14O32 Some of the Ca metal precipitates at the inner wall of the silica tube in this process we used twice the amount of Ca metal needed for this reaction The glass tube was opened in the glove box and the reacted material was grinded with an agate mortar the obtained powder was sealed in an evacuated silica tube and kept at 1,373 K for 2 h C12A7:H− was prepared by heating C12A7:e− in a mixture of H2 and N2 gas flow (N2:H2=1:1) at 873 K for 12 h CaO·Al2O3 (CA) was prepared by a reaction of CaCO3 and α-Al2O3 with a molar ration of 1:1 at 1,573 K for 20 h in an ambient air The obtained powder was heated at 1,273 K for 15 h in a dynamically evacuated silica tube (~1 × 10−4 Pa) to eliminate water and hydroxyl groups on the surface Ru-loaded samples were prepared by the following procedure The sample powder and Ru3(CO)12 were sealed in an evacuated silica tube and were heated under the following temperature programme (2 K min−1 up to 313 K hold for 2 h; cooling down to ambient temperature) Since all Ru catalysts are deposited on the support by chemical vapour deposition method using Ru3(CO)12 as a precursor zero-valence state of Ru is confirmed by X-ray photoelectron spectroscopy (XPS) analysis The obtained sample was reduced in situ in a fixed bed flow system at 0.1 MPa in a stream of synthesis gas while the temperature was increased to 673 K at 1 K min−1 The produced ammonia was trapped by in a 5-mM sulfuric acid solution and the amount of NH4+ generated in the solution was determined by ion chromatography (LC-2000 plus An iodometric titration method was used to confirm the presence of electrons and quantify the electron concentration (Ne) in the Ru/C12A7:e− catalyst Approximately 10 mg of catalyst was dispersed in an aqueous I2 solution (5.0 × 10−3 M and then 0.1 ml of HCl was poured into the solution After confirming complete dissolution of the sample the amount of residual I2 was titrated using sodium thiosulfate solution (5.0 × 10−3 M) Observation of the endpoint was enhanced by adding a few drops of starch solution The average electron density was obtained from three independent measurements TPA of H2 was analysed using a BELCAT-A instrument (BEL the samples (~100 mg) were heated in an Ar stream (50 ml min−1) at 393 K for 90 min to remove water adsorbed on the surface the sample was heated (2 K min−1) in a stream of 4.8% H2/Ar mixture and the consumption of H2 was monitored by a thermal conductivity detector (TCD) and mass spectrometer (Bell Mass TPD of H2 was performed using the same instrument as TPA experiment the sample was heated under a mixture of H2 and N2 (H2/N2=3 which is the same reaction condition as that of ammonia synthesis the sample was exposed to air to remove hydrogen adatoms on the Ru surface the sample was heated in an Ar stream (50 ml min−1) at 393 K for 90 min to remove water adsorbed on the surface and was heated (10 K min−1) in an Ar stream (50 ml min−1) and the concentration of H2 was monitored by a thermal conductivity detector (TCD) and mass spectrometer (Bell Mass Electride support boosts nitrogen dissociation over ruthenium catalyst and shifts the bottleneck in ammonia synthesis Ammonia Synthesis Catalysts -Innovation and Practice- World Scientific Publishing Co A vibrational spectroscopy study on the interaction of N2 with clean and K-promoted Fe(111) surfaces: π−bonded dinitrogen as precursor for dissociation Reactions at surfaces: from atoms to complexity (Nobel Lecture) Activation of nitrogen by alkali-metal promoted transition-metal.1 Ammonia synthesis over ruthenium promoted by alkali-metal Development of alkali-promoted ruthenium as a novel catalyst for ammonia-synthesis The ammonia-synthesis catalyst of the next generation: barium-promoted oxide-supported ruthenium Nature of nitrogen adsorbed on transition-metal surfaces as revealed by electron-spectroscopy and cognate techniques Preparation and characterization of chlorine-free ruthenium catalysts and the promoter effect in ammonia-synthesis.1 XPS and TEM studies on the role of the support and alkali promoter in Ru/MgO and Ru-Cs+/MgO catalysts for ammonia synthesis Activation of nitrogen by alkali metal-promoted transition metal IV Effect of potassium on the kinetics of isotopic equilibration of nitrogen on ruthenium catalysts Bridging the ‘Pressure gap’ between ultrahigh-vacuum surface physics and high-pressure catalysis Surface science and catalysis-studies on the mechanism of ammonia synthesis: The P On the rate-determining step and the role of potassium in the catalytic synthesis of ammonia Ammonia synthesis using a stable electride as an electron donor and reversible hydrogen store High-density electron anions in a nanoporous single crystal: [Ca24Al28O64]4+(4e−) The 12CaO·7Al2O3 phase in the CaO-Al2O3 system Anion substitution and structure of 12CaO·7A12O3 Microporous crystal 12CaO·7Al2O3 encaging abundant O- radicals Oxidative destruction of hydrocarbons on a new zeolite-like crystal of Ca12Al10Si4O35 including O2− and O22− radicals Light-induced conversion of an insulating refractory oxide into a persistent electronic conductor Hydride ions in oxide hosts hidden by hydroxide ions Dissociative adsorption of N2 on Ru(0001): a surface reaction totally dominated by steps The dissociative adsorption of N2 on a multiply promoted iron catalyst used for ammonia-synthesis—a temperature-programmed desorption study Alkali promotion of N2 dissociation over Ru(0001) Displacement of adsorbed nitrogen accompanied by isotopic mixing over unpromoted iron The kinetics of ammonia synthesis over Ru-based catalysts.1 The dissociative chemisorption and associative desorption of N2 Promoter action of alkali nitrate in Raney ruthenium catalyst for activation of dinitrogen Synthesis and properties of 12CaO·7Al2O3 electride: review of single crystal and thin film growth Ammonia decomposition by ruthenium nanoparticles loaded on inorganic electride C12A7:e− Enhanced N2 dissociation on Ru-loaded inorganic electride Ammonia synthesis over a Ru(0001) surface studied by density functional calculations Support and promoter effect of ruthenium catalyst.3 kinetics of ammonia-synthesis over various Ru catalysts Cobalt molybdenum bimetallic nitride catalysts for ammonia synthesis: part 2 Ammonia synthesis with barium-promoted iron-cobalt alloys supported on carbon Ruthenium catalysts for ammonia synthesis at high pressures: preparation Use of kinetic models to explore the role of base promoters on Ru/MgO ammonia synthesis catalysts Kinetics and isotope effect of ammonia synthesis over an unpromoted iron catalyst Mechanism and isotope effect in ammonia synthesis over molybdenum nitride High oxide ion conductivity in Ca12Al14O33 Energetics of formation and oxidation of microporous calcium aluminates: a new class of electrides and ionic conductors Functionalities of a nanoporous crystal 12CaO·7Al2O3 originating from the incorporation of active anions Towards the computational design of solid catalysts Infrared study of hydrogen adsorption on MgO Possible mechanism in promoting O2− formation Role of hydrogen atoms in the photoinduced formation of stable electron centers in H-doped 12CaO·7Al2O3 Hydride ion as a two-electron donor in a nanoporous crystalline semiconductor 12CaO·7Al2O3 Generalized gradient approximation made simple From ultrasoft pseudopotentials to the projector augmented-wave method Efficiency of ab-initio total energy calculations for metals and semiconductors using a plane-wave basis set Models of stoichiometric and oxygen-deficient surfaces of subnanoporous 12CaO·7Al2O3 A grid-based Bader analysis algorithm without lattice bias Download references This work was supported by a fund from Accelerated Innovation Research Initiative Turning Top Science and Ideas into High-Impact Values (ACCEL) of Japan Science and Technology Agency in Japan was supported by the Laboratory Directed Research and Development programme at Pacific Northwest National Laboratory (PNNL) a multiprogram national laboratory operated by Battelle for the US Department of Energy This work made use of the computing facilities of HECToR and ARCHER via our membership of the UK’s HPC Materials Chemistry Consortium Materials Research Center for Element Strategy Fundamental and Computational Sciences Directorate characterization and catalytic testing of Ru/C12A7:e− All authors discussed the results and commented on the study The authors declare no competing financial interests Supplementary Figures 1-8 and Supplementary Table 1 (PDF 380 kb) Download citation Anyone you share the following link with will be able to read this content: a shareable link is not currently available for this article Sign up for the Nature Briefing newsletter — what matters in science By Star-Advertiser Staff Hawaii Photos CINDY ELLEN RUSSELL / CRUSSELL@STARADVERTISER.COM BETTY SHIMABUKURO/BSHIMABUKURO@STARADVERTISER.COM By Betty Shimabukuro Editors' Picks BETTY SHIMABUKURO / BETTY@STARADVERTISER.COM general manager Gay Kanbara and bar manager Albert Tsuru in the newly renovated Side Street Inn on Hopaka Street Already a Honolulu Star-Advertiser subscriber? Log in now to continue reading Gone is the dark carpet that not only covered the floor but crawled up the walls and the sides of the bar The renovated Side Street Inn on Hopaka Street is sleek and contemporary with cool gray walls and an open floor plan The old system was “nonfunctioning,” General Manager Gay Kanbara said “Customers would come up to me and say this is the only place I can eat and lose weight at the same time.’” the new-old Side Street retains the spirit of its founder the Honolulu barman who opened the storied location in 1992 It became a late-night haunt for local chefs and its reputation grew as Nishida built up the food menu although it’s been spiffed up with a new top (no more leather bumpers) and wood replacing the carpeted siding Side Street closed for renovations in 2019 and in mid-December the dining room quietly reopened Nishida always seemed proud of the original Side Street’s dive-bar ambiance He made a more upscale statement when he opened Side Street Inn on da Strip in Kapahulu in 2010 which Tsuru said is all Nishida really wanted “This was his hole in the wall,” Tsuru said 1225 Hopaka St.; 591-0253; sidestreetinn.com To tackle the growing issue of social isolation among gamers the Nara Institute of Science and Technology in Japan has unveiled a unique robotic companion designed to make gaming a more interactive and social experience Crafted to combat loneliness prevalent among gamers this Japanese creation aims to bridge the gap between virtual and real-world social interactions "We have been developing robots that can chat while watching TV together, and interaction technology that creates empathy, in order to realize a partner robot that can live together with people in their daily life," Masayuki Kanbara, one of the researchers, said in a statement posted on Tech Xplore we developed a robot that plays TV games together to provide opportunities for people to interact with the robot in their daily lives," Kanbara added The Nara Institute of Science and Technology has taken a leading role in exploring the capabilities of companion robots Instead of concentrating solely on manual tasks these robots are envisioned as social companions specially designed for individuals dealing with isolation stemming from various factors Kanbara provided insights into the developmental journey He conveyed the team's commitment to crafting robots capable of participating in empathetic conversations with the ultimate goal of seamlessly integrating into people's daily lives The recently unveiled robot is specifically crafted for playing video games presenting opportunities for users to engage with it regularly To evaluate the capabilities of their proposed robotic system Kanbara and his colleagues conducted an experiment involving 30 human participants These individuals were tasked with playing the same video game independently and in collaboration with the team's robot after which they provided feedback through a questionnaire most participants preferred playing with the robot over playing alone indicating the potential of the team's companion robot to enhance user enjoyment and elevate the overall gaming experience The robot is poised for further refinement and additional experimental trials to delve deeper into its potential the outcomes of this recent study may serve as a catalyst for developing other interactive and robot-assisted gaming experiences tailored to specific demographic segments including older adults or children diagnosed with autism spectrum disorder (ASD) Kanbara highlighted the broader applications of this technology particularly in assisting the elderly in practicing mental skills through interactive gaming The team's vision extends beyond mere entertainment foreseeing the robot as a valuable tool for supporting and enriching the lives of older adults "The evaluation in this paper showed the effectiveness of the proposed robot during a short game time of about 15 minutes we aim to design a robot behavior that continues to motivate interaction over a long period of time in terms of months or years," Kanbara added The team's findings were presented at the International Conference on Human-Agent Interaction Sign up for our free newsletter for the Latest coverage Please enable JS and disable any ad blocker The official website for MOVIC's number24 original rugby television anime revealed additional cast members for the anime on Friday The anime will premiere in January on Tokyo MX The anime's college rugby story centers on Natsusa Yuzuki who expects to be an ace on the rugby team when he enrolls in college he is no longer able to play rugby due to certain circumstances Ibuki Ueoka is an older fellow student who quit rugby Yasunari Tsuru is a younger student who finds Natsusa disagreeable Yū Mashiro is a younger student who admires and follows Natsusa Seiichirō Shingyō is Natsusa's close childhood friend they compete in the Kansai university rugby league Sources: number24 anime's website, MoCa News This is part 33 of our coronavirus FAQ. Click here to read other installments: #Coronavirus the facts Find the latest information and answers from experts on everything COVID-19 a professor at the University of Kochi and a specialist in nursing care during disasters says shelter operators should check the temperature of evacuees before allowing them to enter Operators should then check for any other symptoms such as fever Operators need to secure dedicated spaces – for example a classroom if the shelter is an elementary school gymnasium Kanbara stresses the importance of reducing the risk of infection from droplets If it is difficult to secure enough space between evacuees It is also important to ask people not to touch the partitions Kanbara says evacuees must be able to frequently disinfect and wash their hands Shelters contain many common that are prone to passing on the virus Washing and disinfecting hands before and after touching these things is important Evacuees must adopt the mindset that they could already be carrying the virus Alcohol-based disinfectants should be placed at entrances to restrooms and shelters Disinfecting hands before and after touching relief supplies and stockpile many people tend to share to use is also important The information was accurate as of July 17 A TV spot for the upcoming Gekijō-ban Kyōkai no Kanata -I'll Be Here- Kako-hen (Beyond the Boundary the Movie: I'll Be Here - Past Chapter) film began airing in Japan this week: The following staff and cast are returning from the television series: Shochiku is distributing the films Participating theaters began selling a limited number of advance tickets with bonuses on December 27 A set of ticket for both films come with a dual-pocket clear file folder (pictured above) illustrated by Kadowaki A ticket for either film will come with one of two diffrent clear file folders (pictured below) The dark fantasy television anime series follows a high school second-year student named Akihito Kanbara (KENN) he is half Yōmu and invulnerable to wounds because he can heal quickly Akihito meets first-year student Mirai Kuriyama (Risa Taneda) when it seems she is about to jump from the school rooftop Mirai is isolated because of her ability to manipulate blood which is unique even among the Under World Warriors Disturbing events begin to unfold after Akihito saves Mirai The television anime premiered in Japan last year, and Crunchyroll streamed the anime into several countries as it aired. Sentai Filmworks also announced that it licensed the anime for North America Nagomu Torii's original Kyōkai no Kanata light novel received an honorable mention in the novel category of the Kyoto Animation Award program in 2011. Thanks to Kagayaki for the embedded video. Images © Nagomu Torii, Kyoto Animation/Kyōkai no Kanata Production Committee To use this site, please disable the ad blocking feature and reload the page. This website uses cookies to collect information about your visit for purposes such as showing you personalized ads and content, and analyzing our website traffic. By clicking “Accept all,” you will allow the use of these cookies. Users accessing this site from EEA countries and UK are unable to view this site without your consent. We apologize for any inconvenience caused. MAEBASHI — The 1783 eruption of Mt. Asama buried most of present-day Kanbara district in Tsumagoi, Gunma Prefecture in pyroclastic mud and ash. Over two centuries later, a large-scale excavation survey seeks to provide a clearer picture of the area known as “Japanese Pompeii,” and possibly even unearth clues for future disaster prevention. In 1783, Mt. Asama became active in a series of violent eruptions that sent pumice and volcanic ash raining down mainly to the southeast. Activity culminated on Aug. 5, with a devastating avalanche that flowed all the way to Tokyo Bay and the Pacific Ocean. The disaster claimed an estimated 1,500 lives total — 477 in the small village of Kanbara alone. Located at the foot of the volcano, the village was encased under the avalanche, drawing comparison to the ancient Roman city of Pompeii. Earlier this month, the village’s board of education broke ground on a six-year survey, slated to run through fiscal 2026, that aims to examine how the area recovered from the disaster. The survey is the first in the area since 1991, when excavations on a 15-step stone staircase at the Kanbara Kannon-do temple revealed an extra 35 steps that had been long forgotten under soil deposits. The skeletal remains of two women were discovered about 6 meters underground on the steps, where they were believed to have been attempting to evacuate. Three houses were found buried nearby, along with household items such as a mirror. The board of education has been working to estimate how much of the Kanbara district had been inhabited before the eruption. As such, it plans to deploy heavy machinery to excavate sites that were not included in the scope of the previous survey, such as the area around Kanbara Shrine. In a first phase this fiscal year, the board will decide on how to proceed with a full survey of the shrine in consultation with specialists. From the next fiscal year onward, the project will proceed with the excavation of another village that was located on a hill near Mt. Asama. The team will examine the land for evidence of rice cultivation and other use, in order to retrace how the region gradually recovered from the disaster. The board hopes to capitalize on the cultural value of excavated items and also aims to have the area designated as a national historic site. “We intend to proceed with a radar survey to identify artefacts buried underground,” said Toshiaki Seki, director of the Tsumagoi local history museum. “The area is sure to become a symbolic site that conveys the history of reconstruction from volcanic disaster.” Our weekly ePaper presents the most noteworthy recent topics in an exciting, readable fomat. © 2025 The Japan News - by The Yomiuri Shimbun Alex Kanbara and Dale Padoin are in training to represent Australia at the World Kendo Championships. (ABC Far North: Mark Rigby) Link copiedShareShare articleHigh pitched shrieks echo through the dojo as Alex Kanbara and Dale Padoin trade blows with bamboo swords. Ms Kanbara, 26, and Ms Padoin, 30, are among Australia's highest-ranked female kendoka (practitioners of kendo). Kendo is a modern Japanese martial art using bamboo swords and protective armour, which has descended from swordsmanship practised for centuries. As skilled as Ms Kanbara and Ms Padoin are, selection in the squad that will represent Australia at next year's World Kendo Championship is far from guaranteed. "The selection process started last year in April and ends this year in September," Ms Kanbara, who works in tourism, said. She said just being eligible for selection was a feat in itself. "You have to attend a certain amount of national meet trainings and national competitions, and for every extra competition you attend you get extra points," she said. "There's quite a lot of people who are going to miss out. We're just trying to be two of the ones who don't." While it may seem the shrieks and screams of the kendoka are all for show, they play an important part in training, sparring and competition. "There's a big spirit, mind, body connection when you're doing kendo," Ms Padoin, a teacher, said. "So the reason behind the big voices and spirits is to both indicate what area you're striking … but also to intimidate your opponent." Dale Padoin and Alex Kanbara can be the best of friends or the worst of enemies, depending on the situation. (ABC Far North: Mark Rigby) Competitive fights are timed — four minutes for females, five for males — and are scored best two out of three. "Your goal is to get two points and end it, but if you both get one point and the time runs out then that's a tie. We say hiki-wake," Ms Kanbara said. She said fighters could also score one point on their opponent and draw the rest of the match out. "You intimidate them to start with and then, as long as you continue to fight to your full potential, you will win." In training and competition, kendoka aim their strikes to hit one of four target areas — the wrist, head, throat or torso — all of which are protected by armour. However, kendo's freedom of movement means strikes can often miss their intended targets. "If you move while your opponent is going for that particular strike then you can get hit anywhere on the body potentially," Ms Padoin said. Kendoka wear a protective helmet called a 'men' during training and competition. (ABC Far North: Mark Rigby) She said the low-cut arm holes of the armoured chest-plate left a large part of the torso unprotected from wayward strikes. "If they [the opponent] aims a little high or a little low you can get pretty colourful up under there," Ms Padoin said. Both women got into kendo in their teens — Ms Kanbara was introduced to it by a friend when she was 16, while Ms Padoin first donned armour while on student exchange in Japan when she was 18. "I was first attracted to kendo because it was extremely intimidating," Ms Kanbara said. "I stayed with it because I thought it was a bit exotic and a bit challenging. "I'm in my 10th year now and I have no plans of quitting." The 17th World Kendo Championships will be held in South Korea in September 2018. CNN and the BBC World Service which is copyright and cannot be reproduced AEST = Australian Eastern Standard Time which is 10 hours ahead of GMT (Greenwich Mean Time) Hand-cyclist Fuminao Kunbara is presented with a Rotary Club of Tumon Bay banner by the organization's president Kunbara will be hand-cycling around Guam today and the next few days Looking on is Rotary Club of Tumon Bay member Mutsuko Minegishi JAPANESE hand-cyclist Fuminao Kanbara is looking forward to cycling around Guam  today until Sunday But first he had to get through the bureaucratic red tape had encountered were revealed yesterday during the Rotary Club of Tumon’s last luncheon meeting for 2009 through his interpreter Mitsuko Minegishi Spina bifida is a birth defect caused by the incomplete closure of the embryonic neural tube wherein some veterbrae in the spinal cord are fully formed on just getting everything together for the trip around Guam She said she sought assistance from the Guam Police Department and was told to go to the Department of Public Works she was told they have nothing to do with the roads or who travels on them but was advised to go to the Mayor’s Council and see the agency’s director “I called him and he said you have to have health clearance and insurance copy but (Kanbara) was already leaving Japan,” she said She went to the Japan consulate and the Guam Visitors Bureau and was given the same information Sablan had given her but Minegishi assured him that she would make the event happen adding she has clearance now after submitting the necessary documents to Sablan Sablan said the medical information was necessary since Kanbara would be traveling through the villages “I think the organizers of this weren’t aware of what he needed We just want to protect him and protect others,” Sablan said adding that everything is in clear now Minegishi had been told by a DPW employee that she has to pay $25 just to have Kanbara on the road DPW director Larry Perez said after receiving introduction from Gov Perez also offered to give Kanbara’s entourage the guidance on how to escort the hand-cyclist around the island a video of Kanbara’s last hand-cycling trip in Japan was showed The video also discussed his lifetime accomplishments such as living beyond the life span the doctor predicted for him the doctor told me I would live only up to 20 and nobody in those days had lived more than 20 years old I am now 41-years-old and I have lived double what the doctor has told me,” he said we always assumed we always have tomorrow but for him tomorrow may not come and he’s trying to challenge as much as possible and he cannot give up,” Minegishi said of her colleague “I have been helped by so many people and would like to express my sincere gratitude I don’t have any assurance on how long I’m going to live but I would like to utilize 24 hours of every day,” said Kanbara When asked why he chose Guam as a venue for hand-cycling Kanbara replied he had been on island twice to assist in aikido classes with Minegishi He said had such a good impression of the island that he decided he wanted to hand-cycle here Poll results are published every Monday in The Guam Daily Post Your browser is out of date and potentially vulnerable to security risks.We recommend switching to one of the following browsers: Today's print edition Home Delivery In a game showcasing two of the top teams in the second division the Kumamoto Volters ran past the visiting Gunma Crane Thunders on Friday night doing his best Vinnie "The Microwave" Johnson impersonation sparked the Volters off the bench in the series opener He scored 26 points on 11-for-14 shooting from the field including 8 of 10 from inside the arc in just under electrifying 31 minutes grabbed seven rebounds and handed out three assists.googletag.cmd.push(function() { googletag.display('div-gpt-ad-1499653692894-0'); }); The Volters (9-5) extended their winning streak to six games They shot a whopping 73.7 percent from 2-point range (28 of 38) against the short-handed Crane Thunders and drained 10 of 22 3-pointers The B2 leader in assists (6.9) also collected five steals on the night in Minamata Teammate Tasuku Namizato doled out 10 assists helping the hosts chalk up 29 assists against 14 turnovers The Volters' Josh Duinker added 15 points and six rebounds and Mao Fukuda had 11 points and five assists for the hosts Kumamoto took a 45-40 advantage into the locker room at halftime The Central Division-leading Crane Thunders (8-6) were held to 38 second-half points and saw their three-game winning streak end Thomas Kennedy paced Gunma with 22 points and 12 rebounds and handed out four assists Yuji Kanbara scored 14 points and Masashi Obuchi had 11 points and five assists leads the second division in scoring (22.1 per game) In a time of both misinformation and too much information quality journalism is more crucial than ever.By subscribing Your subscription plan doesn't allow commenting. To learn more see our FAQ Sponsored contents planned and edited by JT Media Enterprise Division Please view the main text area of the page by skipping the main menu. The page may not be displayed properly if the JavaScript is deactivated on your browser Japanese version