a satirical adventure game developed by Raccoon Logic Studios Players will traverse through odd alien worlds to attain new gear The game is also accompanied by a special skin from the hit title Dave the Diver Revenge of the Savage Planet is available now for PlayStation 5 (PS5) and PC (Steam) with a release on PlayStation 4 (PS4) in the coming weeks.","commentCount":4,"comment":[{"@context":"http://schema.org/","@type":"Comment","datePublished":"2025-05-05","author":{"@context":"http://schema.org/","@type":"Person","name":"thesoftware730"},"text":"Loved the first game I never played the first so I'm not sure what it's about but kinda looks fun Is the game base building and equipment upgrading or just equipment upgrading First time I've ever seen a promo using a guy jacking off on the can Why is fat Jesus wearing scuba gear if he can walk on water and split-screen co-op to boot that's a great sequel to an underrated sci-fi platformer the crude humour and corporate satire can be grating and the whole game feels like a collection of shallow busywork – though the design of the final few hours is exemplary complex alien landscapes to explore at your leisure The new third-person viewpoint suits the gameplay really well Tries to be funny but is way more miss than hit Frequent combat is a nuisance when you're busy then Revenge of the Savage Planet is the game for you you might struggle to enjoy this adventure There's no getting away from this game's penchant for slime and childish humor and since the game itself is an otherwise solid expansive (if predictable) action adventure it really does come down to these questions as to whether it's going to be for you It’s unusual for a sequel to change perspective from the original but the big news here is that Revenge of the Savage Planet is played in third-person leaving some fans of the original’s first-person perspective pleading for a rethink in trailer comments While the developers have heard the feedback and are looking into providing this as an option in a future patch it's difficult to see how it would work in practice you need to see your feet and where they’re landing Developer: In-housePublisher: Raccoon Logic StudiosPlatform(s): PC The change has given your silent protagonist a lot more personality Click L3 to sprint and you run like some kind of space-faring Captain Jack Sparrow slipping around on goo-coated surfaces like Bambi on ice There are plenty of fun animations after respawning and planet-hopping and falling too far results in some wince-inducing spine bends It's been implemented very well and world traversal becomes increasingly enjoyable as the stabilizers come off after the first few hours and you're let loose to explore these impressively large You’ve been cryogenically frozen in order to send you a few hundred lightyears from home you learn that the plan has changed and you’ve been fired from the mega corporation funding your journey You can still use all the tech that was sent with you but it’s scattered across not only this planet but several others too It’s down to you to retrieve all your gear and learn about the bigger picture – as well as find out who the mysterious character is who contacts you out of the blue on the video screen in your home base The platforming and shooting is coupled with documentation of the planets with a Metroid Prime-style scanning module for your space suit allowing you to scan flora and fauna learning about your surroundings with some quips and puns in the details for fun while also revealing enemies’ weak spots But rather than just attack these for massive damage you’ll also need to capture creatures and send them back to the lab for testing While the game implies some nasty vivisection the critters are then put back together afterwards but odd considering the game absolutely revels in icky goopy death for pretty much everything you encounter There are 'Alpha' versions of critters too and capturing them can unlock new abilities Dark Souls’ influence is still felt as you have to collect your dropped loot after you’ve died the game always places it somewhere accessible rather than exactly where you died so you don’t have to wade into lava to retrieve the thing you lost after dying in the hot red stuff What’s also neat is the way every death leaves behind a little blue marker with a number on it so you can see how many times you’ve kicked the gunk bucket "Your smart-talking robot sidekick’s dialogue can be a bit much to handle at times." The environmental sound effects are lovely making you really feel like you’re in a jungle if you put on some decent headphones which change depending on the surface you’re walking on while the music is as polished as you’d expect from a modern production standpoint the battle music really grates after a couple of hours Thankfully it changes a little based on the planet you’re on but when it’s triggered even by just one small bug attacking you you’ll be hearing the same guitar line a lot so be warned you might find yourself heading to the option menu to switch off the music your smart-talking robot sidekick’s dialogue can be a bit much to handle at times The menu lets you reduce the frequency of its speech but if you do that you will miss some important story beats At present there are two voices to choose from though an incoming patch will add many more the two voices appear to be manipulated versions of the same audio files rather than entirely different voice actors so the language and humor is unlikely to change much based on the incoming voice pack and it's quite obnoxious in its commentary on what you're doing In fact the start of the game pushes its wackiness and irreverence in your face far more than the second half… unless I just became desensitized to it cartoony gore… it's not that it's written or performed badly; it just feels like noise detracting from what would otherwise be an enjoyable adventure The production values of the in-game advertisement videos are impressive but the satire simply isn’t as funny as it thinks it is I have distinctly more fun as the game becomes more involved and incorporates strong environmental puzzles and traversal challenges into the good-looking game world(s) The game is visually rich, especially in jungle scenes. At times it's a technical tour de force with massive draw distances that still display enemies, collectibles and even player-placed electricity-conducting goo even when they’re far, far away. Even on a now-aging Nvidia RTX 2070 graphics card the game can run on ultra at 1080p with a smooth frame-rate and only really having trouble rendering the wide-open plains and distant Even then it’s still perfectly playable though it’s not as smooth as the 2070 on default settings even if your adventurous ambition lasts longer than the battery These trees give off clouds of hallucinogenic spores It's fun to walk in them the first few times as it doesn't harm you but later you'll be fighting enemies while trying to avoid them Some mushroom-like enemies also cause the same effect A big bonus is the split-screen two-player co-op mode The split screen runs impressively smoothly and games like this are always more fun with a second person It also means parents can play with their children helping them through the harder moments while still allowing them to enjoy the full experience Revenge of the Savage Planet isn’t totally child-friendly There are some middle finger swears in there references to your mom sleeping with someone and the game’s attitude towards the death of the various creatures is a little… disturbing Feeding an entire family of big-eyed bugs to a tree doesn't sound so bad but the game seems to revel in their deaths It's mean-spirited and more sensitive children might get upset There’s no way to complete some tasks without killing cute critters often leaving their eyeballs rolling around in the mess I found the creature capturing side-quest the most interesting and enjoyable element of the game Most enemies have a weakness that can be exploited to get them in a dazed state at which point you can use an energy lasso to reel them in They're then zapped into a wormhole that opens up Not only does this give you a nice zoo of attractively-animated critters that you can pet back at your home base You can also unlock and buy new furniture for your base with in-game currency and there are new outfits to find and wear too The game comes alive the more skills you have and locking them all away behind busywork is arguably to the game's detriment but when you have the means to go anywhere and do anything the element of exploration is so much more satisfying The game engine is versatile enough to allow you to make a trail of conductive gloop and use it to power nodes from an electrical mushroom and searching for the nodes is properly engrossing and rewarding There are elements of Super Mario Sunshine’s FLUDD when you do this just adding a neat little technical trick into the action "Searching for the nodes is properly engrossing and rewarding." As the credits roll and you listen to someone singing about the joys of getting paid for defecating during company time you'll feel like you've been on a long and challenging journey and while there’s plenty left to find and finish up after that the challenge wanes as you can see where the remaining collectibles are and (eventually) grapple literally anywhere so all that carefully-curated game design goes out the window – at least if you allow it to But that is after the bulk of the game has been beaten properly and there's certainly some great challenges making up the finale designed for those who have mastered the core gameplay If only the whole game was as robust as the last few hours There’s no question Revenge of the Savage Planet comprises a lot of busywork dressed up in snot and large draw distances There is enough variety to the gameplay to keep you entertained though it always feels like you’re just skating on the slippery surface of what could have been a classic The combat never feels particularly satisfying except for when you capture a tough new critter The planets are impressively grand in their scale and ambition and the experience is impressively bug-free from a technical point of view if not zoologically and mean-spirited – resulting in a slightly uncomfortable and uneven gaming experience DisclaimerRevenge of the Savage Planet was reviewed on PC Looking for more multiplayer? Check out our best co-op games Justin TowellSocial Links NavigationJustin was a GamesRadar staffer for 10 years but is now a freelancer Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine as well as running his own YouTube channel Having learned to love all platforms equally after Sega left the hardware industry (sniff) his favourite games include Christmas NiGHTS into Dreams Sega Rally Championship and Treasure Island Dizzy you will then be prompted to enter your display name Despite its unsatisfying combat and limited enemy variety Revenge of the Savage Planet remains a worthwhile Metroidvania excursion Revenge of the Savage Planet's freedom of movement and exploration make this short-but-sweet Follow us for daily PC games news, guides and reviews on X, Facebook, Google News, and Steam. Or sign up to our free newsletter Login | Sign Up Pure Xbox Guest Login or Sign Up Revenge of the Savage PlanetXbox Series X|S You know, I'd sort of forgotten how much I enjoyed 2020's Journey to the Savage Planet Typhoon Studios' debut was a fantastically unique and colourful one that challenged you to think at all times as you made your way across what was - and still is - a great big planet-sized platform-puzzle populated by cute aliens to...well...blow to pieces and kick around the place Where the first game ran into some undoubted issues - and it did launch to fairly mixed reviews with a Metascore of 78 - was mostly with regards to its first-person perspective which It felt as though the view on what you were doing needed to be pulled back for comfort's sake Revenge of the Savage Planet switches things to a 3rd person perspective and sees players return to the depths of space for more Glob-based goodness utterly abandoned by an evil corporation and left to rot in the outer reaches and so you'll need to start surviving ASAP if you're gonna make it all the way back to your ba****d boss for some sweet revenge This is as much of the narrative as you need to know in order to get started (in either single-player or fully online/local co-op) the shift to 3rd person reveals itself to be a huge upgrade for the platforming action that follows abandoned on the first of four planets and left to start scanning and using your weak-ass blaster to fend off aliens a floating droid who'll keep you right on where to go and what you'll need for your next upgrade whilst threading a line of jokey chat that isn't as annoying as it could have been The game does also allow you to choose between a male and female voice on your companion as well as changing the frequency of their chatter I've been quite enjoying EKO's gently potty humour Now, if you've played the first game, or have been keeping up with progress on this one, you'll know that it's a mash-up of the likes of Banjo Kazooie or Yooka Laylee that sort of intense 3D platforming collectathon deal of old It's got some Metroid (this game is all about backtracking for new routes) in how important putting back together your essential kitbag of tools is to the core gameplay You'll spend the entire game chasing your next piece of tech in order to make fighting or traversing environs easier/better This may sound a bit like more of the same sort of busywork as usual but Revenge of the Savage Planet is such a very well made thing fighting and surveying some amazing alien vistas all the more cohesive this is a sequel that not only improves on its predecessor it honestly feels more like a full-on reboot how you use it to catch and collect specimens (who then get sent off to be experimented on I also love how spraying water on certain enemies causes them to rupture and explode chiefly because it is very reminiscent of playing Super Mario Sunshine here you've got four wildly different ones to explore (with a fifth secret one for those who earn it) with even bothersome flying insects (I hate shooting insects in the air thanks) easy to take down without first resorting to pulling the rest of your hair out I won't ruin much of any of the many branches of new gear and tools you'll get to dig into - discovering that stuff's at least 60% of the fun here - but gosh they've made a lot of cool ways to zoom around these planets (and under the water You can almost immediately unlock the ability to zero fall damage as well when pared with those big goofy Disney-esque strides that your avatar takes It makes exploration wildly fun and exciting and once you put another player in the mix playing split-screen with my son on this one has been some of the best co-op fun we've had in quite some time A quick press down on the D-pad and everything of note is highlighted as a grid sweeps out across the environment and then you're free to make your way to nab anything you fancy and constant collecting of loot/resources in order to 3D print all-manner of gear you can also dig into spending your earnings on customising your base with lots of furniture and gadgets to make it more homely I genuinely couldn't care less about doing this home improvement/base decorating side-gig so I'm glad it feels like I can ignore it pretty much and still enjoy the rest of the game immensely There are also loads of outfits to score in order to dress your avatar up which is good because the outfits here look great there's a pleasing amount of variety in the planets you'll visit and judging from what I've seen of the rest traversal options and enemies on each planet should help make for an adventure that keeps itself interesting right to the end it's not really about the narrative so much this is all about living in the fun of the moment grabbing a pal and spending your time jumping and jet-packing as you upgrade and explore to your heart's content the enemies are well-designed and there's huge variety in how you deal with them What's not to love about digging into that lot with a pal in tow and Typhoon Studios has well and truly kept the streak alive with this one unless it all goes to pot on the last few planets I'll be back to add a score once I've seen the final credits roll How we review productsScoring Policy PJ is a staff writer across Pure Xbox and Nintendo Life He's been playing video games pretty much nonstop since the early 1980s and enjoys boring people with tedious stories about how long ago that really is I am always looking for a fun splitscreen co-op game to play when I see my brother Do you need to have played the first one to enjoy this @Nightcrawler71 No Anybody know when early access starts today @PJOReilly thanks 👍 I think I started the first one but never finished it Are you guys going to have a Metal Eden review journey to the savage planet was a great little game I told y’all that this was going to be sneaky good… or at least hoped it would be… now just panicking at the May 15th games leaving before this all sinks in… @MasterTanookiChief Not going to have a review for Metal Eden unfortunately @FraserG I saw it on your guys list as coming out tonight but also see it got delayed on another site @smellyplaymarky that’s genuinely insane when much more visually impressive games such as Clair Obscur have 60fps modes Show Comments Hold on there, you need to login to post a comment.. Two Xbox Game Pass Titles Are Available This Week To Finish Off April 2025 All New Xbox Games Coming Out In May 2025 Two Games Are Available Today With Xbox Game Pass (May 1) Xbox Game Pass: All Games Coming Soon In May 2025 These 20+ Games Are Coming To Xbox Next Week (May 5-9) Revenge of the Savage Planet Xbox Series X|S PS5 Raccoon Logic Review: Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass 13 Review Revenge Of The Savage Planet (Xbox) - A Bigger, Bolder Sequel That Brings Co-Op Fun To Game Pass 43 Review Clair Obscur: Expedition 33 (Xbox) - A Sublime Debut And One Of The Freshest RPGs In Ages 37 Review South Of Midnight (Xbox) - A Fantastic, Soulful Outing From Xbox Game Studios News Two Xbox Game Pass Titles Are Available This Week To Finish Off April 2025 Feature All New Xbox Games Coming Out In May 2025 News Two Games Are Available Today With Xbox Game Pass (May 1) Feature These 20+ Games Are Coming To Xbox Next Week (May 5-9) Guide Xbox Game Pass: All Games Coming Soon In May 2025 News Xbox Is Raising The Price Of Consoles, Games And Accessories Guide All Xbox Games With Mouse & Keyboard Support News ARC Raiders Set For Huge Xbox Launch As Previews Say It's Better Than Ma... 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News Prime Gaming's May 2025 List Includes Yet Another Free Xbox Game Show More © 2025 Hookshot Media, partner of IGN Entertainment | Hosted by 44 Bytes | AdChoices | Do Not Sell My Personal Information Revenge of the Savage Planet is coming to Xbox and is Day One in Game Pass that turned into a miracle production after the game’s developers were bought and then shut down by Google and beautifully stupid action-platformer that should leave anyone delighted Raccoon Logic was formed after Typhoon Studios was shut down by the Stadia division at Google was a 1st-person action platformer that looked OK Revenge of the Savage Planet is four times as good because it has four times as many planets to explore as the original You can add another triple-better multiplier on there as the perspective has shifted from 1st to 3rd person Now you can see your intrepid explorer as they’re rocketed off to a new series of planets to live and repeat it all for a new corporate overlord Revenge features seemingly hours of video full of insane characters Wacky ads play on the enormous screen in your habitat Every mission has rib-cracking voice-overs as you bounce from one enjoyable objective to another so I’ll just say that the conclusion to each was satisfyingly dumb Revenge of the Savage Planet is an exploration and combat game with progression heavily gated via upgrades the initial tutorials earn you a plasma gun You’ll need those resources to upgrade your health & stamina aka a giant orange pod that your little explorer will scarf down The resources for upgrades come in three varieties: carbon There are several supply crates around each of the four main planets that contain different suit cosmetics you’ll unlock a laser whip that deals damage to enemies and pops certain obstacle blobs It gets an upgrade that turns it into a grapple that requires certain points to be used… at first (WINK) but my main issue with the game (outside of quest bugs) was how upgrades were hidden behind arbitrary in-game tasks I didn’t enjoy having to grind out a checklist of hard-to-do tasks to get all of the upgrades There is only one gun that can shoot little pew pews or one big old PEW You can even get a Gears-style active-reload upgrade for it as Xbox code was not ready in time for the embargo It felt and looked great on my beefy PC on both controller and mouse/keyboard Revenge of the Savage Planet is an extremely goofy As you click in the right stick and scan your environment for quests/completionism it’s immediately apparent that the writers at Raccoon Logic know how to be funny in a video game That is about as hard as writing can be for the medium As I played through co-op for a bit with our own EIC Jon Clarke Revenge is that perfect mix of fun gameplay The move to a 3rd person perspective works well Your character has slightly off proportions and moves around like a cartoon character.  The running animation is hilarious and falling from a great height sees you fold like an accordion I am not sure how this game is going to look or run on an Xbox or PlayStation so you’ll want to check that out before buying it on either platform I have no idea what engine it’s one but performance at 4k ultra with balanced FSR was a solid 60 to 100 fps depending on the situation Each planet has a unique look and series of mechanics that it focuses on There is a fifth location tied to a story quest that isn’t explorable but has a nice aesthetic as well It’s accompanied by music that rides the line between goofy and annoying with one major issue being how often it starts and stops when combat is going on It constantly starts and stops and starts and stops and it drove me mad after a while Anyone that skips the videos and cutscenes in this one is doing a disservice to how well written and acted it all is I had some annoying bugs when it came to quests and waypoints One of the main quests needs you to find five things across the four planets and boy howdy did that make it hard for me to find it all was one questline completely breaking for hours until it randomly fixed itself and let me finally finish it off It was one of the 3 main questlines as well Revenge of the Savage Planet should take most 10 to 15 hours to complete with the achievement hunters getting upwards of 20 This site uses Akismet to reduce spam. Learn how your comment data is processed. Business Enquiries:     [email protected] Subscribe now to keep reading and get access to the full archive  Revenge of the Savage Planet is a third-person adventure full of dangers on alien planets, goop, and late-late-late-late-late stage capitalism developed by Raccoon Logic Studios. Now, I’ve seen some things about its prior entry, Journey to the Savage Planet with some trailers before its release and seen it on sale in a few storefronts It just seemed like another one of those first-person survival crafting games I decided to check out its sequel when it came up will the planets align to create a great game or will my admittedly shallow assumptions be proven correct which bought out Kindred Aerospace so they can colonise the stars and now you've been cryogenically frozen for 100 years and sent on a safe trip to a nice uninhabited planet to turn into humanity's next home it'll be time to explore the new star system a little different: by "marginally better" I mean "crash landed"; and by "uninhabited" I guess it's time to ditch this rock and find a way back to Earth with a drone companion to guide you every step of the way (though you can turn off their voice) potentially another unemployed person (read: another player) to help you out and there are a few parties who are interested in keeping you alive Maybe surviving these savage planets might not be so bad… plus a little revenge on Alta might be sweet too Though it won’t wow you with the most interesting twists and turns and it got me to at least chortle a few times It’s full of slapstick and satire that will leave you hollering especially when you kick your co-op buddy off a cliff into tar which didn’t annoy me even when I had it on the “Lots” voice setting ranging from plot important to nonsense commercials It’s nice to relax between outings into the wilds to check out what’s being advertised like a giant mansion on monster truck wheels But I think there should be a special mention to the animations: they're cartoony and oddly jovial despite the fact that you've been left for dead Even the fall damage animations can be really fun to see It all ties together with the looks of the game where it’s often bright and colourful with cute designs for the deadly creatures you’ll encounter Really glad it's in third-person instead of first-person as you get to appreciate these planets a lot more and crafting your way through the main campaign exploring more than four planets filled with different dangers and slowly but surely figuring out how to get back home in one piece You can make your stay a little more tolerable by spending Alta coupons to customise your habitat in Nuflorida… like it isn’t already hell there in real life anyways You should have a variety of tools at your disposal to help deal with these hostile worlds such as a gun with charge shots and bouncing bullets an electric whip/lasso to capture creatures as well as grind plasma rails a jump pack to reach greater heights and dodge by dabbing (that is so outdated) all that equipment is scattered throughout the star system so you'll either have to find it or replace it you go from a clueless idiot with enough copium to not hole up in your space trailer for the rest of your (likely very short) life to a genuine space hero with a jaunty walking animation finding orange goo to increase your health and stamina many quests that will reward you with stylish cosmetic items or more upgrades doing an initial run of an area to grab a key item then going back to planets you’ve completed to pick up all the orange goo and supplies you had to leave behind I liked that the game is kind enough to tell you what’s impossible to get unless you have the right upgrade… at least There is surprisingly a lot you can do with just a double jump and your drone will actually act surprised that you managed to pull it off and congratulate you while also hyping me up for the new abilities I’ll get but it’s mostly unobtrusive here: you’ll only need to worry about four types of resources three of which you’ll obtain naturally in large quantities and you’ll probably have everything you need when you do need to craft something but I actually had fun going out of my way to smash rocks either in split screen or online with crossplay with the caveat that you must have an Epic Games account to do so That might be a dealbreaker for some if they want to play with friends across systems While I personally didn’t test it out (due to a lack of people available to play with me) but playing with a friend always makes it better with only about 20 hours needed to see everything It's a miracle that I have working oxygen.. I didn’t run into many issues while playing Revenge of the Savage Planet I was running the game consistently at 60 FPS with rarely any frame drops and no glitches to ruin my fun Maybe a few jarring animations and quick flashes of seeing my character not teleported I wish the upgrades were explained a little clearer with the option to check out previous tutorials customising your habitat is a little restrictive combat isn’t too complex unless you’re going for challenges and sometimes I wished for a faster method of travel I do have one warning: when customising your character after the tutorial section the profile picture you choose will be your voice I highly recommend NOT using the anime girl when playing with family Revenge of the Savage Planet is really good and I think I should go back and play Journey to the Savage Planet and some third thing I can’t think of right now Revenge of the Savage Planet is coming out on the 9th of May on PlayStation 5 Revenge of the Savage Planet is an excellent goo-filled adventure with plenty to do on your journey from being a hapless fool to a genuine space hero An Australian-born guy whose trying to show everyone why games are awesome When Journey to the Savage Planet launched back in early 2020 slapstick satire on corporate evil under the guise of an exploratory sci-fi action platformer Crash-landed on an uncharted planet as an underequipped and 3D-printable worker your overseers at Kindred Aerospace were exactly the kind of unfeeling executive types we’re all-too familiar with in the real world – more concerned with making lines go up on a graph than the welfare of expendable ranks or their effect on communities at large  comes at a time where the games industry is very much feeling the effects of the march of these megacorporations in some pretty big ways Sweeping acquisitions that beget mass layoffs while companies chase trends and homogenise creative output if you’re at all invested in the state of things in video games you’ll know that these are stories that permeate the conversation almost daily So it makes sense that they’d also flow back into the art in as much an act of catharsis as it is defiance from the folks at the ink end of those big This is exactly how it happened to me… Kindred Aerospace has been acquired by Alta InterGlobal an even bigger corporation with an even shinier image But despite the constant mantra of “Fuelled by Families,” these new bosses of yours are as calculated and cold as ever On sending you out to scout yet another planet to potentially colonise your ship carrying the future framework of an entire community is damaged out in space And rather than pay the exorbitant cost of getting you back out Alta does what big corporations do best and simply relieves you of your employment swing and shoot your way through untamed areas in search of resources and upgrades that’ll let you push even further and recover the craft you need to put this fate behind you and go home This time around there are a handful of distinct planets to hop between on your mission fauna and resulting ecosystem that informs traversal and puzzle-solving This expansion mercifully doesn’t make for a more bloated experience in fact it’s around the same 10-15 hour commitment as last time I’ve seen this prompt before in my teenage years the folks at Raccoon Logic have poured all efforts into improving game feel and refining the personality of this goofy sci-fi world The switch to a third-person camera is transformative not just in how it all plays in the hand but for how much more character can be infused into your minimum-wage spacefarer Walking and running animations are appropriately over-the-top and can vary wildly depending on whether you’re treading water or sliding on green goo which looks great and also helps parse your traversal situation on the fly That’s especially handy against this sequel’s emphasis on goo-based challenges tasking you with handling numerous types of elemental sludge to affect enemies solve environmental puzzles or just lay down a slick runway Interactions with alien fauna are also a bit deeper than just kicking them around this time though that’s definitely still an option It’s now possible to lasso and capture creatures after catching them by surprise or figuring out their weak spots which affords the ability to research them as well as keep them penned in mini-habitats back at home base Their designs are even more wild than last time so it’s nice to be able to visit and interact with tame versions and appreciate them in ways you can’t when they’re trying to kill you the game’s middling and rudimentary shooting mechanics tend to grate progress through Revenge’s quest is only lightly guided encouraging exploration of every available inch of each planet with plenty of opportunity to retread ground sporting new abilities to reach previously inaccessible points as you blaze your own trail and complete loosely-organised objectives toward your goals of leaving and/or taking down Alta The elemental goo puzzles are a bit of a treat initially but by the end you’ll find that the vast majority are the exact same variety of “draw a line of conductive splooge from this electric mushroom to this other one.” It certainly helps that all of these alien worlds look a million space-bucks Raccoon Logic has genuinely outdone itself on both the art and tech side with lush worlds full of immense detail and smart use of key UE5 effects that serve the vision Some may balk at what I believe is a 30FPS target on consoles but the action here is basic enough that I never felt cheated by a scarcity of frames It’s all worth it for the spotless presentation The studio has also outdone itself on the FMV video messages and parody adverts that charmed in the original game Production values on these are shockingly significant hilariously unnecessarily so in many cases and it just drives home the sense that Raccoon Logic has a lot of fun crafting these games The game’s humour wasn’t always to my taste – I could do without the millennial cringe core humour and fat suits but then sometimes you’ll get an ad for a kids’ AI-powered companion that outwardly states it’s designed to reflect their own interest back at them an increasingly-irate Alta CEO puts great effort and expense into erecting a taunting visual gag in your encampment only to radio in and spell the metaphor out plainly before you’ve had a chance to appreciate it – now that’s AAA Revenge of the Savage Planet already looked to end on a pitch-perfect note rewarding the time and effort I’d put into erecting an entire outpost – inclusive of my own customised living quarters and several small zoos – with utter abandonment But then it managed an even greater late-game twist AI-critical and ends on a credits song about shitting and pissing on company time It’s exactly as dumb and brilliant as that sounds Reviewed on PS5 Pro // Review code supplied by publisher Click here for more information on WellPlayed’s review policy and ethics Kieron's been gaming ever since he could first speak the words "Blast Processing" and hasn't lost his love for platformers and JRPGs since A connoisseur of avant-garde indie experiences and underground cult classics Kieron is a devout worshipper at the churches of Double Fine and Annapurna Interactive After "careful consideration given market conditions and the rising cost of development" A Nostalgic Punch Hidden Inside a Soccer Ball PokerStars recently released a new set of procedures to improve security and integrity throughout their tournaments.  The biggest procedure put forth is that all dealers will continue to slide cards instead of pitching The reason for this is so that players with bad intentions cannot see the cards coming off the deck not only with their eyes but with technology and cameras in their phones This situation has actually recently happened at some casinos I also understand the amount of effort it would take for the procedure to be changed worldwide Not only have dealers been pitching cards for decades but there are certain costs and training and retraining that would need to be done In Europe, many dealers have been trained this way from the start they mandate that dealers use shoes when they slide deal I'd support this change because it is the best way to maintain integrity when dealing But that doesn't mean that card room and casino management around the globe would be willing to pay for new felts I will again bring this up at our upcoming TDA Summit and see what the attendees think about making the slide pitching standard a reality I don't even know how sliding instead of pitching ergonomically affects dealers Is it more difficult for them to do that than the standard pitch including the recently-retired podcaster Matt Berkey who repeatedly told me how easy it would be for every dealer to make this change I challenge all of you to send me a video of yourself at home or your local casino slide dealing I invite you to show me how easy it is.  What do you think about the dealer sliding cards instead of pitching I ask all the fans and players to directly submit interesting situations and videos to me on my X account Your question could be the next Savage Rules Matt Savage is the WPT Executive Tour Director founder of the Tournament Directors Association and a respected member of the poker community Matt is a five-time GPI award winner and a nine-time Poker Hall of Fame nominee You can follow Matt on X. For more info, visit PokerTDA.com and WPT.com Julianna Peña will also kick off her second reign as women’s bantamweight champion in the co-main event when she meets Kayla Harrison and with the event just over a month away it looks like another entertaining scrap has been added to the card’s prelims READ MORE: Cory Sandhagen calls for Merab vs. O'Malley 2 winner after UFC Des Moines victory Sean O'Malley of the United States (red gloves) fights Merab Dvalishvili of Georgia (blue gloves) during Riyadh Season Noche UFC 306 at Sphere. / Stephen R. Sylvanie-Imagn ImagesUros Medic vs. Khaos Williams Targeted For UFC 316According to the report from Al Zullino welterweight fighters Uroš Medić and Khaos Williams will both try to get back into the win column when they square off at UFC 316 A UFC contract winner thanks to a first-round finish on Dana White’s Contender Series in 2020 Medić has yet to go the distance in his MMA career and only went to a third round once in his 2023 win over Matthew Semelsberger at UFC 291 Matthew Semelsberger (red gloves) fights Uros Medic (blue gloves) during UFC 291 at Delta Center / Jeff Swinger-Imagn Images“The Doctor” earned a Performance of the Night bonus for his first-round knockout of Tim Means in his only outing last year His 2025 got off to a difficult start when Medić was stopped by Punahele Soriano in 31 seconds back in January and the Serbian will need to be careful in the early going again when he meets Williams at UFC 316 Khaos Williams (red gloves) fights Rolando Bedoya (blue gloves) during UFC 288 at Prudential Center / Ed Mulholland-Imagn Images“The Oxfighter” is also coming off a loss after being submitted by Gabriel Bonfim in February but Williams is a dangerous finisher who famously debuted in the UFC with a 27-second knockout of Alex Morono before he stopped Abdul Razak Alhassan in just 30 seconds in his sophomore outing in the Octagon READ MORE: Petr Yan calls out old rival for UFC title eliminator Williams just over a month out from the event UFC 316 is currently shaping up like this: Sean O’Malley 2 – For the UFC Men’s Bantamweight Championship• Co-Main Event: Julianna Peña vs Kayla Harrison – For the UFC Women’s Bantamweight Championship• Johnny Walker vs Khaos Williams • Ariane Lipski da Silva vs Stick with MMAKnockout for more FREE coverage of the UFC Follow MMAKnockout on FacebookTwitter, and Instagram DREW BEAUPREDrew is an MMA writer that regularly watches regional events in addition to major promotions such as the UFC, PFL, Bellator, and ONE Championship. He joined MMA Knockout when it was founded in 2023. The wait is nearly over—Revenge of the Savage Planet the much-anticipated sequel to 2020’s cult-favorite Journey to the Savage Planet irreverent formula of its predecessor while introducing major gameplay shifts One of the biggest changes in Revenge of the Savage Planet is the shift from first-person to third-person gameplay This adjustment gives players a more expansive view of the alien environments and better showcases the zany visual design that defines the series It also improves spatial awareness for platforming and co-op traversal—something the developers at Raccoon Logic say was a top request from fans of the first game Set once again in the strange universe of Kindred Aerospace—the “fourth best” interstellar exploration company—this sequel follows the return of disgraced CEO Martin Tweed Expect a heavy dose of satirical corporate propaganda is brimming with grotesquely cute wildlife and tongue-in-cheek environmental storytelling While the game retains its humor-forward tone it expands the story’s depth and worldbuilding Revenge of the Savage Planet supports both single-player and multiplayer options Players can explore with a friend via online co-op or local split-screen the game supports full cross-play across Xbox Series X|S and PC—making it easier to jump into a session regardless of your platform Early Access began May 5 through the Cosmic Hoarder Edition This edition was designed to reward longtime fans and collectors with some tongue-in-cheek extras calling it “an imaginative romp through a cartoon apocalypse of corporate nonsense.” Critics have highlighted the improved traversal mechanics adding more verticality and momentum to exploration Some reviewers note the humor may still be too polarizing for certain players and a few gameplay loops—such as resource collection—can feel repetitive if you’re not invested in the world’s absurd charm Revenge of the Savage Planet is shaping up to be one of 2025’s most unique sci-fi adventures Whether you’re a returning fan or new to the series the galaxy of SLAPPI awaits—with glowing goo and snarky corporate commentary in abundance Revenge of the Savage Planet is a satirical action-adventure metroidvania sequel set to launch in 2025 for PlayStation The game builds on its predecessor’s formula while adding new mechanics and a revenge-driven narrative Set in the same colorful universe as the original Revenge of the Savage Planet continues the satirical take on corporate greed through Alta Interglobal the megacorporation players will be seeking vengeance against The storyline appears to revolve around getting revenge on your former employer suggesting a personal conflict that drives the narrative forward The game features multiple vibrant alien worlds to explore moving beyond the single planet of the original game Each habitat offers unique environments filled with strange creatures and mysterious alien artifacts waiting to be discovered The sci-fi setting maintains the bright color palette and quirky aesthetic that defined the first game while expanding the universe with new locations to investigate and secrets to uncover Players will navigate these alien worlds through jumping and collecting – core activities that define the metroidvania experience The exploration aspect is heavily emphasized with players encouraged to explore “every nook and cranny” to progress through the game The collection of dozens of upgrades forms a central progression system New tools include a grapple and lasso function expanding movement options beyond the original game These upgrades will likely be crafted from resources gathered during exploration Scanning the environment and alien life forms returns as a key mechanic helping players gather information and potentially unlock new areas or abilities Survival remains important as players navigate hostile alien environments filled with dangers A major new addition to the sequel is enhanced character customization options Players will be able to personalize their appearance with various options allowing for greater player expression than in the original game The customizable space trailer serves as the player’s base of operations This mobile home can be modified and upgraded throughout the adventure providing both functional benefits and cosmetic changes These personalization options align with the game’s satirical themes potentially offering comedic outfits or decorations that comment on corporate culture while maintaining the game’s irreverent tone Revenge of the Savage Planet packs in numerous gameplay elements that build upon its predecessor while introducing fresh mechanics and cooperation with a distinctive sci-fi humor that runs throughout the experience Revenge of the Savage Planet significantly expands its multiplayer options compared to the original game. Players can now enjoy third-person online cooperative play with full cross-play support across platforms This means friends can team up regardless of whether they’re playing on PC For those who prefer gaming together in the same room the game offers couch cooperative play with split-screen functionality This local multiplayer option allows two players to explore the alien world simultaneously without requiring multiple systems or game copies The May 8th release will be a day one title on Xbox Game Pass making it immediately accessible to subscribers These varied multiplayer options ensure players can experience the weird and wonderful alien environments together tackling challenges and discovering secrets as a team The alien planet in Revenge of the Savage Planet features diverse and visually striking ecosystems teeming with bizarre flora and fauna Each environment presents unique challenges and opportunities for exploration Players will encounter strange plants that can be scanned for scientific data and resources These botanical specimens range from harmless decorative vegetation to dangerous specimens that might attack or provide tactical advantages during exploration The planet’s wildlife includes an array of creatures to capture breathing world that reacts to player presence and actions Environmental hazards and secrets are scattered throughout each area and mysterious structures await discovery in the game’s colorful and often dangerous landscapes The vibrant art style gives each region a distinct visual identity while maintaining the franchise’s quirky aesthetic Combat in Revenge of the Savage Planet balances accessibility with strategic depth Players will face increasingly challenging alien creatures as they venture deeper into the planet’s mysteries The iconic Goo Cannon returns alongside new weapons and tools for dealing with hostile entities Combat encounters require players to identify enemy weaknesses and utilize environmental advantages rather than relying on brute force alone Boss battles against larger alien creatures serve as major progression points These encounters test players’ mastery of movement The game maintains its predecessor’s approach of making combat one option among many for dealing with obstacles Players can often choose between direct confrontation or creative problem-solving when facing the planet’s more aggressive inhabitants This flexibility allows for different playstyles while navigating the often deadly alien landscape Progression in Revenge of the Savage Planet revolves around discovering new gear and upgrading existing equipment Players will collect resources from the environment to craft improvements to their explorer’s capabilities The upgrade system allows for customization based on preferred playstyle or resource collection efficiency depending on their priorities New areas become accessible as players acquire specific gear upgrades This metroidvania-inspired approach encourages revisiting previous areas with new abilities to uncover previously inaccessible secrets Players will also progress through narrative discoveries that reveal more about the mysterious planet and the corporations that seek to exploit it These story elements are woven throughout the exploration experience rather than delivered through lengthy cutscenes maintaining the game’s focus on active gameplay Revenge of the Savage Planet has been confirmed for a May 8, 2025 release date. The game continues the colorful sci-fi adventure that began with the original Journey to the Savage Planet is the developer behind Revenge of the Savage Planet This studio was formed after Typhoon Studios including creative director Alex Hutchinson The development team has maintained the vibrant satirical tone of the original while expanding the gameplay and world They’ve been relatively quiet about development details until recently when they began revealing more information at industry events The studio has emphasized their independence with this sequel giving them creative freedom to build on the foundations of the first game Revenge of the Savage Planet will launch on May 8 as confirmed in an official press release from Montreal dated February 24 The game will be available in several different editions The standard edition will include the base game while a Day One Edition will likely include additional content or bonuses for early purchasers Full details about special editions have not been completely revealed yet The release timing puts the game in a strong position for summer gaming and it may receive additional spotlight time at the PC Gaming Show or other events leading up to launch Revenge of the Savage Planet will be available across multiple platforms simultaneously on May 8 Players can access the game on PC via Steam There has been no official announcement regarding Xbox Game Pass availability at launch Many third-person action-adventure titles have found success on the subscription service The game is designed as a third-person action adventure with sci-fi satirical elements Its colorful aesthetic and upbeat tone set it apart from many other releases in the genre with different platform storefronts offering various pre-purchase incentives for early adopters Revenge of the Savage Planet has built a vibrant community across multiple platforms Players connect through various channels to share experiences and receive updates about the game’s ongoing development Kindred Labs maintains an active presence across major social media platforms and TikTok to receive the latest news and updates These channels often feature gameplay highlights and announcements about upcoming features The Steam Community page serves as another hub for player interactions The developers regularly post announcements and engage with player feedback through these channels including developer livestreams on Twitch where team members showcase new content and answer questions from players Revenge of the Savage Planet is scheduled to launch on May 8th The developers have promised robust post-launch support including new worlds and expanded cooperative gameplay features Split-screen functionality has been confirmed as part of the launch package addressing a popular request from the community This allows friends to explore alien worlds together on the same device Updates and patches are expected to roll out regularly after release These will likely address any technical issues while adding new content to keep the experience fresh The game will be available through Xbox Game Pass at launch Steam users can take advantage of a special BOGO (Buy One Get One) offer during the first month of launch Revenge of the Savage Planet will offer players more ways to enjoy the game beyond the main campaign These extras enhance the gameplay experience and allow fans to show their love for the franchise While Typhoon Studios hasn’t officially announced specific DLC plans for Revenge of the Savage Planet, the original game received post-launch content that expanded the adventure Players can likely expect similar support for the sequel The original game’s “Hot Garbage” DLC added new areas 2025 release will include a Day One Edition with potential bonus content This special edition might feature exclusive gear or early access to areas that regular players would need to unlock through gameplay The Savage Planet franchise is expanding beyond just the game itself Fans can connect with the quirky sci-fi universe through various channels Typhoon Studios maintains active social media accounts on: These platforms regularly share development updates The studio’s strong social media presence suggests potential merchandise opportunities might include clothing colorful aesthetic of Savage Planet makes it ideal for branded items Fans might see collectible figurines of alien creatures or apparel featuring the game’s distinctive art style Revenge of the Savage Planet brings numerous updates to the popular sci-fi adventure game. The sequel expands on the original with multiple planets to explore and new customization options for players. Revenge of the Savage Planet introduces four explorable planets instead of the single world from the original game. Each planet offers unique environments and challenges for players to overcome. The game now includes a colony customization area where players can modify their base between expeditions. This hub serves as a central point for planning missions and upgrading equipment. The developers have also added new weapons, tools, and traversal abilities to help players navigate the increasingly complex alien worlds. Yes, the game features a completely new roster of alien creatures across its four distinct planets. Each world has its own ecosystem with unique flora and fauna to discover and catalog. Players can also uncover a mysterious fifth planet according to hints from the development team. This secret area contains special challenges and rare discoveries. The environments range from lush jungles to barren wastelands, giving players diverse landscapes to explore with different hazards and resources. The multiplayer experience has been expanded to accommodate more cooperative gameplay options. Players can now tackle missions together with improved communication tools. The developers have focused on making multiplayer sessions more seamless with better connection stability and fewer interruptions during gameplay. New multiplayer-specific challenges and achievements encourage teamwork and coordination between explorers. The sequel maintains the satirical tone and exploration focus while adding more depth to the combat and collection systems. Players now have more varied objectives beyond simple scanning. Movement mechanics have been refined to feel more responsive, with additional traversal options that make exploring the alien worlds more enjoyable. The crafting system has been expanded, allowing players to create more specialized equipment for different planetary conditions and enemy types. Returning players can access special cosmetic items that reference their achievements in the original game. These include unique suits, tool skins, and base decorations. Some story elements and character interactions will change based on save data from the first game, creating a more personalized experience for veterans. Early adopters also receive special mission content that explores the connection between the events of both games. The game requires at minimum a modern quad-core processor (Intel i5 or AMD equivalent) and 8GB of RAM to run smoothly at lower settings. A dedicated graphics card with at least 4GB VRAM (NVIDIA GTX 1060 or AMD equivalent) is necessary for standard gameplay experience. For optimal performance at higher resolutions and frame rates, 16GB RAM and a more powerful GPU like an RTX 2070 or AMD equivalent is recommended. Welcome to 9meters.com, where you can explore a wide range of articles, how-to guides, and news covering the latest in technology and entertainment. We provide insight into movies, shows, games, gadgets, new releases, and much more. Our content spans from current trends to future developments. Feel free to navigate through our categories or use the search function to find information on any topic of interest. This site participates in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com 2722 N Green Valley PkwyHenderson, NV 89014 Accessibility | Privacy | Terms | Articles | Sitemap | Contact Posted in: Games, Indie Games, Video Games | Tagged: , Check out the Early Access launch trailer for Revenge Of The Savage Planet as they show off the Cosmic Hoarder Edition out today Indie game developer and publisher Raccoon Logic Studios released a brand new launch trailer, as they have released the Cosmic Hoarder Edition of Revenge of the Savage Planet today this is the edition they launched as part of the game's Early Access with the official release date for the main game still happening on May 8 Enjoy the trailer and see everything this edition has to offer Revenge of the Savage Planet will see you unceremoniously ousted from your mission to colonize space after the powers that be deemed space exploration far too costly and challenging; they ultimately made you redundant during your 80 years of cryosleep stranded on an alien planet with nothing but your wits and whatever you can scavenge from the vibrant landscape you'll head out on an adventure to explore strange new lands collecting and crafting new gear in an effort to make your way home Independent developer Raccoon Logic unveiled the Cosmic Hoarder Edition of its satirical sci‑fi adventure The standard edition is set to arrive on those platforms on May 8 The limited Cosmic Hoarder Edition grants early adopters a suite of extras including a themed Cinco de Mayo Trash Panda skin available during the first month four bonus missions under the Ding Dong Influencer Accelerator Program Extreme Routine banner and an array of cosmetic suits such as the HR Enforcer Deluxe and Gold Lamé Space suits Players also gain access to the official digital soundtrack and a full‑color artbook A highlight of the release is a crossover outfit based on the scuba‑centric protagonist from the diving game Dave the Diver Players can don the Dave the Diver costume in both the Cosmic Hoarder and standard editions blending oceanic flair with the title’s interplanetary mayhem Revenge of the Savage Planet drops players on a series of hostile worlds after a corporate employer deems their space‑colonization efforts too costly Stranded across four vibrant but deadly planets The game supports both local split‑screen and online co‑op and promises full cross‑platform play to unite friends on different consoles and PCs the title features extensive customization options for habitats and characters along with a creature‑catching system that lets players house captured specimens in personal enclosures colorful environments and strategic scavenging Revenge of the Savage Planet invites players to turn corporate abandonment into an intergalactic scavenger hunt Creative use of ZEPETO - Abigelic Cosplay Spot Gen.G wrapped up the Alpha group stage with the region's best record and has already secured its spot at Masters Toronto leaving three other South Korean squads to battle in the lower bracket of the The Apex Legends Global Series Open will begin May 1 at the Ernest N drawing 160 squads from around the world to compete for a $1 million prize pool VALORANT is available across various gaming platforms which causes fans to wonder about its crossplay capabilities Considering the diverse nature of the gaming world VALORANT Mobile is getting closer to its release and select regions can already pre-register for the game Showing interest in the game allows you to keep up with all the recent news about VALORANT M We use cookies to ensure the best experience on our website. By continuing, you are agreeing to allow us to store and access cookies on your device.Click here for more information.Got it Julio Cesar Valdera Morales is a Newsweek contributor based in Spain His focus is golf as well as politics and economics Julio has been with Newsweek since February Julio earned his Masters Degree at the University of Havana You can get in touch with Julio by emailing j.morales@newsweek.com either observed and verified firsthand by the reporter or reported and verified from knowledgeable sources Translations may contain inaccuracies—please refer to the original content Jordan Spieth had a front row seat to Scottie Scheffler's spectacular victory in the CJ Cup Byron Nelson Scheffler won by tying the PGA Tour scoring record but for what he has done for the last few seasons Speaking from TPC Craig Ranch after finishing his fourth round Spieth described his perspective on the results of fellow Dallas resident Scheffler what he's been doing is inspiring given -- I mean it wasn't that long ago I was definitely better than him Spieth also added that he is still hungry for titles in professional golf "I'm not jealous of him [Scheffler] winning this event over any other The three-time major champion's perspective is not limited to what he sees on the Tour Scheffler's leap in quality has been evident for him on other stages as well "I play a lot of golf with him in town here," Spieth said if I'm able to clip him when we're playing at home That's just the way it's been the last few years Here's Jordan Spieth talking about Scottie Scheffler:"What he's doing is very inspiring, what he's been doing is inspiring given it wasn't that long ago I was definitely better than him, and now I'm definitely not right now and I hate admitting that about anybody." pic.twitter.com/vE0riyP1py Jordan Spieth went from strength to strength at the CJ Cup Byron Nelson then carded back-to-back 67s in the second and third rounds to close firing a final-round 62 that saw him climb 19 places on the leaderboard to finish fourth This is the third top 10 of the season for Spieth, who has shown signs of recovery after slumping the past two seasons and undergoing wrist surgery last summer he adds three more top 20s and only one missed cut in 10 events played Spieth will play the PGA Championship at Quail Hollow in two weeks, seeking the one title he needs to complete the career Grand Slam, something Rory McIlroy achieved three weeks ago when he won the Masters Tournament Scottie Scheffler won the CJ Cup Byron Nelson for the first time in six starts there His score of 31-under 253 tied the PGA Tour aggregate record set by Justin Thomas at the 2017 Sony Open in Hawaii More Golf: Shots Fired: LIV Golf Marketed Overhead at PGA Tour Byron Nelson Newsweek is committed to challenging conventional wisdom and finding connections in the search for common ground Newsletters in your inbox See all Subscribe  Gift a Subscription legendary collector Steve Sansweet has amassed not only the largest collection of Star Wars memorabilia in the world but has also become a steward for beautiful fanmade artwork from the global Star Wars community In Adam Savage’s first ever visit to Rancho Obi-Wan Steve shares some of the most creative pieces of his collection that spotlights Star Wars’ massive cultural impact This website is using a security service to protect itself from online attacks The action you just performed triggered the security solution There are several actions that could trigger this block including submitting a certain word or phrase You can email the site owner to let them know you were blocked Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page The week of May 5-9 is shaping up to be a good one if you're an Xbox gamer with a ton of great titles headed to Xbox Series X|S Age of Empires II: DE – The Three Kingdoms (Xbox Game Studios) comes to PC, Xbox One and Xbox Series X|S on Tuesday on sale for $16.99. You can preorder it right now and "Dive into the epic Romance of the Three Kingdoms with the latest expansion for Age of Empires II: Definitive Edition where history and legend collide in a battle for supremacy Battle your way across China with three new campaigns Only for Xbox Series X|S, King Arthur: Legion IX is a "turn-based, character-centric tactical RPG in the King Arthur: Knight's Tale universe - a dark fantasy version of the Arthurian myth. This DLC is available to players of the original game on console on May 6 Also available on Tuesday, Metal Eden from Deep Silver comes to the Xbox Series X|S promising an "adrenaline-rush sci-fi FPS" set in a massive futuristic city You'll get to "Blast your way through the Internal Defence Corps in cybernetic warfare confront the Engineers and uncover the mysteries of the project Eden." Wednesday May 7 will see the release of the roguelite action game Submarine Survivor from Eastasiasoft Limited and sci-fi RPG Empyreal from Secret Mode Finally, Friday's releases will be puzzler Amaze and Eyes: The Horror Game both in the $4-$5 range and available on Xbox One Sign up for our free newsletter for the Latest coverage Welcome to another "American Rifleman" Gun Of The Week video. Today, we’re hitting the range with a brand-new lever-action rifle from Savage Arms. The Revel is a rimfire lever gun that’s made in North America and loaded with features that belie its affordable price point. Watch our video above to see it in use on the range Savage Arms has a history with the lever-action concept when he set out to establish his firearm company did so with what became the vaunted Model 99 lever-action rifle and the company ultimately made more than one million of these guns before production ceased in the late 1990s Savage Arms is back in the lever-action business with a new option designed with affordability shootability and ease of transport in mind Made at the Savage Arms facility in Lakefield lever-action rifle chambered for .22 Long Rifle the gun we have on the range is the Revel Classic with traditionally configured furniture made from Turkish walnut the Revel DLX (Deluxe) features upgraded walnut furniture with a pistol-grip design The straight stock on the Classic is mated to an aluminum trigger housing that is secured to the aluminum receiver body via two captured takedown pins This configuration allows the rifle to be separated into two components for easy Attached to the aluminum receiver body is an 18” carbon-steel barrel underneath of which sits a tubular magazine Savage also offers the Revel in .22 WMR and .17 HMR chamberings each of which have a magazine capacity of nine rounds simply twist the end of the magazine cap and withdraw the internal brass sleeve Drop cartridges into the cutout on the underside of the magazine tube then re-insert the brass sleeve and twist it back onto the tube until it locks the Savage Revel Classic comes with an oversized lever loop that provides room for larger hands and users can operate the rifle easily with gloves and a crossbolt safety is located at the rear of the receiver Sights consist of a drift-adjustable front post and an elevation-adjustable The receiver is drilled and tapped for optic bases as well the Savage Arms Revel was lightweight and comfortable to operate It’s worth noting that Savage sets up the Revel with a 14.5” length of pull to fit most adults and that stands out considering the many youth-sized rimfire rifles on the market The trigger pull on our sample was crisp and clean and operating the lever was smooth and easy we were able to send plenty of .22 LR downrange there’s nothing like a classic lever-action to do it with and the Savage Revel fits the bill for a fun range-ready rimfire rifle that won’t break the bank Savage Arms Revel Classic SpecificationsImporter: Savage Arms Action Type: lever-action rimfire rifleChambering: .22 Long RifleBarrel: 18" carbon steel; 1:16" twist; matte-black finishSights: post front adjustable leaf rear notchStock: satin-finished Turkish walnutOverall Length: 36.5"Weight: 6 lbs. Long respected for its world-leading military small arms through its American factory and engineers shooters—and the new Concealed Carry 9 mm Luger micro pistol is poised to quicken it Read today's "The Armed Citizen" entry for real stories of law-abiding citizens Despite a slight decline in demand for new firearms the industry’s economic impact rose from $90.5 billion in 2023 to $91.7 billion in 2024 Kahr Arms has been most well-known for its single-stack line of concealed-carry pistols the company is moving into the double-stack market with its new Premium X Series Henry's Special Products Division has officially released its first line of unique offerings in its HUSH series of suppressor-ready lever-action rifles Built primarily from thick 6061 aircraft-grade aluminum is an incredibly robust and stable gun rest designed for use with pistols and long guns alike This week on #SundayGunday we test-fire the Revel Classic, a new-for-2025 lever-action rimfire rifle available from Savage Arms and models in .22 Winchester Magnum Rimfire and .17 Hornady Magnum Rimfire will be available this summer The first thing to note about this brand-new lever action is it’s a takedown which makes the Revel easy to clean and a great gun to gift a beginning rifleman What better way for a little pard to learn the responsibility of gun ownership Only a couple of pins need to be punched to separate the upper and lower receiver to expose the bolt and breech and easily punch the bore from breech to muzzle this points out what a great backpack gun this makes for a hiker or camper or trapper Run your hand through the oversized loop and work the lever Cycle and shoot a couple of rounds to see the reliable feeding The trigger is crisp—beginning and experienced shooters can do some pretty precise plinking with this rifle The tubular magazine holds 12 rounds in .22 Long Rifle and nine rounds in .22 Mag you can load this 22 on Sunday and shoot it twice a day until Friday you can move about surely by using the rifle’s crossbolt safety The Revel Classic wears a satin finish Turkish walnut stock In back you’ll find a black composite buttpad The medium profile carbon steel barrel measures 18 inches long and features a slightly recessed crown to protect the rifling Sights include a buckhorn rear with an elevator to make adjustments for elevation and a front carbon steel blade so you can start shooting the gun right out of the box But if you’d like to dial in the gun even tighter the receiver is drilled and tapped for scope mounts The Benelli Lupo HPR was designed to bridge the gap between extreme long-range shooting and hunting Texas Parks and Wildlife Department (TPWD) is the latest partner to join the Outdoor Stewards of Conservation Foundation’s (OSCF) “Fill A Bag While Filling Your Tag” program ultra-tight-choked turkey guns can make bagging a bird more probable when the range is long—as long as you understand their drawbacks Looking for ways to hit the road this fall Check out these gear options for the travelling hunter Hunters aged 6 to 15 checked 1,443 gobblers during the Arkansas youth turkey hunts April 12 and 13 an increase of 22 percent over last year’s total enjoying their state’s special season to pursue gobblers the same weekend beating the three-season average of 1,571 birds The excuses started flying left and right for the Texas faithful on Saturday Losing a hard-fought series on the road 2-1 in the meat-grinder that is SEC baseball is one thing Getting blown away with a composite score of 28-9 in which you never really stood a chance in a single game is an entirely different thing altogether.  Still, the Longhorn mind is, if anything, a marvel in the art of self-rationalization. It proved that once again by conjuring a number of constructs to soothe itself in the wake of Arkansas’ utter demolition of No. 1 Texas in Fayetteville. Some fans made themselves feel better by projecting ahead to the College World Series. “Arkansas is great in their tiny stadium,” member jessed50 wrote on the message board Orangebloods. “There’s a reason why they have struggled on the road “Jessed50” may want to check the road records of the nation’s top seven teams according to WarrenNolan.com there are four teams in that group doing worse on the road something about which we can hope Longhorn Nation has legitimate knowledge It is true that Friday night starter Jared Spencer Then there’s All-American outfielder Max Belyeu who’s been out for these last 22 games after undergoing thumb surgery The problem with leaning on this as a crutch is that this time of year every team deals with significant injuries Just ask Arkansas baseball coach Dave Van Horn who’s tweaked his lineup after losing the likes of Nolan Souza and Carson Wiggins The key is having a team that is deep enough to sustain those inevitable blows.  If the Arkansas vs Texas series showed anything it’s that Texas is not yet at the same level as the very best in the SEC in terms of overall talent “This team has played over its head all season,” Baconbeard wrote on Orangebloods.com “We are middle of the pack at best when it comes to talent in the conference.” who goes by the simply-rolls-off-your-tongue name of “orange_oso_fu,” chimed in by praising Arkansas as the national title favorite: “Texas is a couple of years from matching up talent-wise and having [Ethan] Mendoza not in the field and Max out of the lineup doesn’t help especially when you lose your Friday ace 3/4 of the way thru the season.” in a blessed show of rationality: “Even with all of those three in the lineup we don’t compare This kind of disparity is what Texas baseball coach Jim Schlossnagle has wrought.   He knows that it takes continuity across a number of years to build the foundation of a program that will eventually contend for a national championship It took Tony Vitello seven years to bring home the bacon at Tennessee Tim Corbin 11 years to snag his first national title at Vanderbilt and of course Dave Van Horn hasn’t yet won one in 22 years at Arkansas but he has had the team on the cusp multiple times.  Schlossnagle was building toward a similar arc at Texas A&M He had his Aggies up 1-0 in the CWS finals before Texas A&M ended up letting its foot off the pedal and allowing the Vols to take it The optics were even worse: Less than 24 hours before news broke of his departure, he snapped at a reporter as he tried to gaslight a reporter’s perfectly reasonable question about Texas coaching rumors. This wasn’t even the first time Schlossnagle had left a program high and dry for a former SWC in-state rival. Three years before, he’d left TCU for College Station right after announcing that he had “no interest in any other job.” Schlossnagle deserves credit for the outstanding season start but it will take much longer for him to get Texas to a place where it has the same top-to-bottom firepower as a program like Arkansas.  Some Texas fans liken the vibe coming out of this weekend to the feeling around the Texas football team getting ambushed in Fayetteville in September 2021.  then in his first season as Texas’ head coach started that fall with a 20-point win over the No 23 Louisiana Ragin’ Cajuns before taking his No 15 Longhorns to face an unranked Hogs squad that was ready to make a big national statement.  What followed was one of the top two wins of the Sam Pittman era, a 40-21 manhandling by the Hogs which helped spark what remains Pittman’s best season.  Sarkisian found out the hard way that beating the Hogs on their home field would not be a “sure” thing like it had been at Alabama where he’d worked for Nick Saban in the very definition of institutional consistency.  Few batted an eye when Sarkisian had left his Alabama offensive coordinator job for Texas in January 2021 but his jumping ship resulted in some tough times that first fall all the same.  The big difference between ‘21 Arkansas vs Texas in football and its ‘25 counterpart in baseball is that the ‘21 Longhorns were more talented top-to-bottom than those gridiron Hogs They just ran into an absolute buzzsaw when it came to their opponents’ motivation it didn’t take him too long to turn it around By the time he returned to Fayetteville in 2024 the Longhorns were clearly the superior program.  That doesn’t appear like it will change any time soon.  Instead of dealing with a talent deficiency like it does in football Arkansas has recently put out teams in those sports with more firepower than pretty much every other SEC program Texas has a rich baseball history but let’s not kid ourselves about it being a baseball school Overcoming Arkansas on the regular will be much harder for Schlossnagle’s Longhorns than it was for Sarkisian on the gridiron It’s a challenge that Longhorn fans expect he can meet head-on and not run from most hopes of Schlossnagle not running away are misplaced.  Arkansas always has a gaudy regular season record and then falters in the playoffs They have a good hitting team but their pitchers aren’t as good as they showed this weekend So this is a little taste of what it’s like to be an aggy I hope tomorrow they can find their A$$ because it got completely bit off this weekend We finally caught one of the teams from the top end of the conference when they’re firing on all cylinders and we aint We don’t even look like we belong on the field with these guys They just don’t make ’em like ol’ Augie Garrido* any more: Jim Schlossnagle in the locker room today pic.twitter.com/szK7qWQP4H Cosmic Hoarder Edition of Satirical Sci-Fi Adventure Revenge of the Savage Planet Lands on PC and Consoles Today Raccoon Logic also reveal the addition of a DAVE THE DIVER outfit to their intergalactic misadventure with the standard edition landing on Xbox Series X|S bringing both singleplayer and co-op fun to the far reaches of deep space and PC - with the standard crash landing on 8th May Playable in both singleplayer and co-op (couch and online) Revenge of the Savage Planet sees you abandoned on an alien planet with no job and no plan deems your mission to colonise space too costly leaving you to scavenge your way across four unique (and savage) planets in an attempt to return home Pioneers heading into deep space today with the Cosmic Hoarder edition will receive the Cinco de Mayo Trash Panda skin (First Month Only) Shama Lama's D.I.A.P.E.R (Ding Dong Influencer Accelerator Program Extreme Routine) 4 New Missions and the Official digital Soundtrack and Artbook trying to put all thoughts of unfair dismissal aside you'll need to salvage what you can from the vibrant landscapes and scan every single thing as far as the eye can see on your intergalactic adventure Raccoon Logic said: "It almost doesn't feel real -  we're so honoured to share that Revenge of the Savage Planet has now launched on PC and console What was once a glimmer of an idea from a team who'd been kicked to the curb tangible thing that we can't wait for you to explore We hope you have half as much fun playing this game as we had making it we wouldn't be able to keep creating these weird (and hopefully wonderful) stories DAVE THE DIVER can romp his way through Revenge of the Savage Planet allowing you to explore the far reaches of space dressed as your favourite scuba diver Transported from the Blue Hole to a blue sphere in the far reaches of space DAVE has been visualised in all his 3D glory as a homage to the beloved and charming game and will be available with both the standard and Cosmic Hoarder editions of Revenge of the Savage Planet Raccoon Logic said: "We knew we wanted to do a big surprise  collaboration for launch but we needed to find the right IP that would work for the game who incidentally had the idea to put Dave in the game I got to know Jaeho Hwang (Mintrocket CEO) pretty well and talked about doing a crossover with Dave the Diver The collaboration emerged from there and we're super grateful to Jaeho (and his team)  for entrusting us with Dave." Revenge of the Savage Planet Key Features: Third-Person Online Co-Op & Crossplay - Play with your best friend partner or hellspawn on/or between any platform and now in third-person You'll be tasked with fully exploring and understanding these beautiful alien landscapes and uncovering its secrets Couch Co-Op with Split Screen - Experience the nostalgia tinged joy of sitting on the same couch and playing on the same screen with someone you love like the olden days but with 100% more corporate satire Survive a FOUR Savage PlanetS - Populate your Kindex by exploring four large vibrant worlds each with their own weird and wonderful plants and creatures and you might even unlock new (yet still 4th best) gear Habitat & Character Customization - Alien plants Each planet is packed with nooks and crannies hiding all manner of rewards and secrets While you're at it you can even customize yourself and your tiny habitat-like corner of the universe Collect Alien Creatures - Intergalactic Hoarders can also use their Lasso to Capture and Collect dozens of strange creatures then go visit them once they're relocated "happily placed" in Pens outside your customizable space trailer in scenic Nu Florida the corporate profiteers who fired you or a slimy exploding alien creature 1 The PlayStation 4 version of Revenge of the Savage Planet will be available in the coming weeks A friendly pirate crew having fun making indie games for people who love discovering new wacky worlds messing around with surprising and fresh mechanics Please select what you would like included for printing: Copy the text below and then paste that into your favorite email application Betty Julia Savage (Pelas) passed away surrounded by loved ones on April 4th She was preceded in death by her children Bryan and Ronnie Pelas (nephew) and their families She has also left behind a host of Cousins Betty married John Savage and moved a few times in Florida before settling in Fort Myers Later she shared time back in her hometown of Buras She and her daughter Sharon eventually came to stay in Harvey Louisiana From sewing school costumes to hunting and fishing she was busy Later the sport of bowling had her on the roads traveling near and far to tournaments She was proud to have seen so many things and so many places We are inviting all who knew her to a celebration of life for Betty and Sharon at Knights of Columbus Hall in Belle Chasse (8968 Hwy 23 Belle Chasse 70037) Saturday April 12th 2025 from noon to 3 p.m We will be looking forward to sharing stories There may be some sweet vino or a Tako Toddy In lieu of flowers we request your presence as well as your continued commitment to keep in touch and tell the stories as Betty would MOTHE FUNERAL HOME is assisting the family during this difficult time fond memories and condolences online at wwwmothefunerals.com Enter your phone number above to have directions sent via text This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply Service map data © OpenStreetMap contributors only child of Dorothy and Charles (Charlie) Savage passed away peacefully at his home on March 22 England where he started working on the shop floor at the age of 15 At age 20 he met Carole and 2 years later they were married Grahame set an example for his family that hard work and sacrifices pay off as he worked full time and attended night school to obtain his Bachelor of Science Degree while having two young children at home He has lived and worked in three different countries (England The Netherlands and the USA) and eventually retired from Maxal in Traverse City MI as Vice-President of marketing and sales he moved with Carole to Council Bluffs in 2019 to be closer to their daughter He traveled the world for his work and sometimes his wife was able to accompany him He had many fond memories and stories of his travels Even after retirement he and Carole continued to travel and were able to celebrate their 50th wedding anniversary in England he was no longer able to travel overseas but was still able to enjoy trips to Colorado with his family cycling and playing golf in his spare time He was always the life and soul of a party and the jokester at any gathering Grahame was preceded in death by his parents Carole; his three children Andrew (Debbie) Savage of Preston and Helen (Lisa) Broadway-Savage of Council Bluffs He will be greatly missed by his family and friends He has left a mark on many people and his memory will live on with all of us Visitation will be Thursday March 27 from 5PM to 7PM at Hoy Kilnoski Funeral Home in Council Bluffs Jude Children's Research Hospital or Midlands Humane Society It’s true name is 🔶🟥🔵—impossible to say Its peculiarly styled name is just the one of the ways in which Shapes exists outside of the traditional cocktail bar box Shapes is built entirely around Bauhaus principles and serves drinks that are as surprising as they are elegant In line with the tenets of the revolutionary art school founded in 1919 in Germany the team at Shapes created a bar where form follows function with drinks based around functional minimalism Savage was fiercely committed to upholding Bauhaus tenets as he began to build out Shapes “We pride ourselves on being completely coherent with a particular artistic ambition,” he says is to answer a question essential to the Bauhaus movement: “How can we manifest beauty at scale?” The answer is to create a bar in which every element is as functional as possible That means flavor elements like fruits and herbs are made into distillates for more consistent application in cocktails and that each drink is pre-batched and individually bottled for speed of service and perfect consistency Each cocktail is rigorously evaluated on flavor elements and appearance to most perfectly express the vision of the bartender who made it The team makes its own ice so that each sphere is perfectly round “Everything that takes a long time has already been made,” Savage says “and all of this is done in the back of house in order to be able to effectively serve drinks that still are creative and very current modern drinks.” Savage plans to open bars built around different modern art movements all around the world he opened up Bar Nouveau in Paris and has ideas for an Art Deco bar in the US “You can google 10 different art movements from the 20th century,” he says “I will open bars based on all of them.” The beauty of Shapes is that you don’t need to know anything about art history or the delicate science of distillation to have a good time and a great cocktail Here are three drinks at Shapes that help tell its story This content can also be viewed on the site it originates from just down the road—holds a square glass prism inside like some kind of tesseract another reference to the frame-within-a-frame motif of Malevich’s painting thanks to the lactic acid left over from the clarifying process One of the bar’s original formulations, the Pastel was designed as an approachable Tom Collins–style cocktail Savage became curious about how he might multiply the acidic elements “What would it bring to add malic acid through the use of rhubarb?” he wondered That was compounded with an ingenious invention he calls recomposed lime—lime juice distillate It’s a liquid that smells and tastes exactly like lime juice but it’s infinitely shelf-stable—a must for Shapes’ bottled cocktails Swap out the Tom Collins’s traditional gin for vodka “It’s the most sessionable drinker in the universe The batā-wari is Shapes’s take on Mizuwari translated as “cut with water,” in which one part whiskey is mixed with two parts water The drink started with fat-washing whiskey in butter but Savage found it lacking some of the sweetness he wanted To add a bit of dynamism and cut through these big flavors menthol notes of Palo Santo via an ultra-concentrated tea made with the aromatic wood itself it was actually quite easy to balance the drink.” There are a few major flavors at play here smoked flavors of the whiskey remain at the foundation of the golden Law enforcement is investigating after a man was found dead in the Minnesota River in Savage on Monday morning Officials with the Scott County Sheriff’s Office responded to the 12000 block of Yosemite Avenue South near the entrance to the port on the river around 10:25 a.m. the Scott County Sheriff’s Office said If you have any information that could assist in this investigation, please contact the Scott County Sheriff’s Office at 952-445-1411 or submit a tip using their online tip submission form HERE Any person with disabilities who needs help accessing the content of the FCC Public File may contact KSTP via our online form or call 651-646-5555 When the college hockey season began in October I predicted Michigan State University hockey would win the 2025 national championship National champion favorites in my eyes.  But my hopes for MSU hockey to win the national championship have slimmed down drastically But there is something amiss from this team that could separate them from the best.  That something is senior forward Red Savage Savage wasn’t just some average hockey player who skated around like everyone else He was a senior captain who brought leadership and competitiveness to this team.  this glue-guy is no longer side by side with his team to finish the fight "He finds ways to lift guys up," head coach Adam Nightingale said on Jan 28 after Savage was pronounced out for the season Leadership doesn’t stop when you’re injured." Leadership doesn’t stop when a captain is injured The captain will continue to lead and coach their teammates from afar One way Savage can accomplish this is by simply showing support whenever he can or even in an informal setting with his teammates His new goal should be keeping team morale high The Spartans no longer have their top man on the ice to control the game bringing an end to their authentic on-ice leadership Let’s look back at Savage’s leadership to understand his impact Savage was drafted in the fourth round to the Detroit Red Wings There’s also the respect and high praise that he has continuously received since his arrival to East Lansing Nightingale had high expectations for his leadership "That’s one of the biggest reasons we wanted him," Nightingale said "He definitely has those leadership qualities and that will be important with a young group this year." So we have reports of Savage being a leader but what about tangible examples like this authentic on ice leadership we must catch a glimpse of what Savage contributed to the Notre Dame series earlier in the year.  Struggling through a sluggish first period tied 1-1 as MSU would go on to squash Notre Dame 8-3 Savage played a key defensive role in the Spartans 4-3 victory.  Savage scored five goals with nine assists and accounted for seven blocks Savage was the captain who ignited every MSU player with an inextinguishable fire Tiernan Shoudy and Karsen Dorwart that can attempt to hold down the fort It’s like when Detroit Lions star edge rusher Aidan Hutchinson suffered a gruesome season-ending lower-body injury against the Dallas Cowboys and what ensued was the crumble of what once was a top NFL defense but this is evidence that even losing one can spell the end.  The same could happen for Savage and the Spartans Some might argue a captain isn’t essential to winning in hockey especially when a captain has been established to begin the season.  Let’s look at the Colorado Avalanche for example the Avalanche were defending Stanley Cup champions and projected to win again captain Gabriel Landeskog went down with a brutal knee injury that has kept him sidelined since the Avalanche have been good — but not great — since So when I first heard the news of Savage’s injury I wanted to believe my prediction wasn’t faulty I wanted to think that one man couldn’t change the trajectory of such an amazing and successful season But deep down I knew this team might be in trouble This realization came to me after MSU’s 2-1 loss to No It was the moment my hope for a national championship was drained and the moment where I texted my editor that a story like this needed to be done.  What I saw against the Wolverines in that 2-1 loss was something that I hadn’t seen in MSU all year and at other times they seemed emotionally out of it With this emotional seesaw also came clear inconsistencies on both sides of the puck like a lackadaisical offense which accounted for 33 penalty minutes and a not so aggressive defense These same features were also displayed in MSU’s loss to No and I believe that key to be Savage.  both times that they suffered a loss they’ve been able to administer a dominant rebound and if MSU continues these inconsistencies then it might just be an early exit for the green and white.  the wheels on the wagon are beginning to fall off and the Spartans have now lost three out of their last six. It’s simple: to beat the great and I've watched enough of them to grasp the wonders they’ve instilled in the rink Nightingale and the Spartans hoist the national championship trophy while my colleagues laugh at me for writing this column But I fear that will not happen.   With the NCAA tournament only a month away the Spartans still have time to figure out their inconsistencies without their leader the final stretch of its season must be defined by grit expect an unfortunate repeat of last year's tournament result.  Share and discuss “COLUMN: Oh captain bye captain — The toll of losing Red Savage” on social media He returned to our Lords kingdom on January 7 Arrangements are by Boxwell Brothers Funeral Directors.  Kenneth was proceeded in death by both his mother and father as well as his brother and 1st Grandson- KW Savage He is survived by his wife Sharon of 60 years sister in-law Brenda and his amazing dog Cinnamon Kenneth was a wonderful husband and father He dedicated his life to his family and service to others He served his country in the United States Army National Guard Kenneth served his community as a Potter County Reserve Deputy Sheriff work on and ride motorcycles and build and race cars In addition to a 25-plus year career in the aircraft paint industry Kenneth served 13 years as a Corrections official Kenneth was especially proud to have been a member of the Masonic Lodge and rose to the status of Master Mason Kenneth valued the time he spent coaching both his sons in softball and teaching them the value of hard work Kenneth and Sharon enjoyed cruising in their red Corvette and traveling with their many friends in the Corvette Club Kenneth touched the lives of so many through out his life We are comforted in knowing he watches over us from heaven and is walking side by side with our Lord and loved ones Amarillo - Boxwell Brothers Funeral Directors Betty was preceded in death by her parents She is survived by her children: Marie (Joseph) Kettle She is further survived by numerous nieces and nephews Betty spent several years working at Alps Road Elementary School in the cafeteria where she touched the lives of countless children She later worked as an embroiderer at Thomas Textile Betty had a great love for flowers and plants but what truly made her home special was the constant presence of a fresh batch of homemade biscuits on the table always welcoming anyone who entered her door from 12:00 PM to 2:00 PM at Lord and Stephens East followed by the funeral service at 2:00 PM Betty will be laid to rest at Athens Memory Gardens Sharon Frances Savage passed away surrounded by loved ones on April 4th Her passing came just hours before the passing of her mother Betty Julia Savage (Pelas) She was preceded in death by her brothers Bryan and Joel Savage She is survived by her daughter Deni Pelas Treigle Sharon was born in New Orleans but was raised in Florida she maintained a lifetime membership to the National Rifle Association fond memories and condolences online at www.mothefunerals.com Deep Silver’s fast-paced sci-fi shooter Metal Eden was originally planned for this week It’s a pretty busy week for new releases regardless with handful of tactical RPGs and RPG-inspired games due Would you believe a big-name release is actually launching on a UK bank holiday Revenge of the Savage Planet is out today (Monday) Self-published by developer Raccoon Logic themselves it switches the camera from first-person to third-person you’ll be exploring colourful planets while battling wildlife scanning your surroundings ala Metroid Prime It sounds like it has a lot more to offer than 2020’s Journey to the Savage Planet which sees a lone fox and their raven companion attempt to return home while lost in an ancient world and new abilities are gained throughout the journey Secret Mode’s far flung sci-fi adventure RPG Empyreal – with three different weapon archetypes each offering a different play style – and The Midnight Walk a dark and twisted stop motion style adventure from the minds behind Lost in Random Age of Empires II: Definitive Edition and Little Kitty, Big City also come to PS5 this week. We weren’t too enthusiastic about Little Kitty Big City when it made its Xbox debut exactly a year ago finding it a little bit short and largely unsubstantial This seafaring action adventure was originally due on Xbox 360 only to be delayed after it faced legal issues its development can be traced all the way back to 2003 and the original Xbox Being sceptical about how it’ll play in 2025 is perfectly understandable We can also expect the character swapping pixel art platformer Wings of Endless sparkly arcade-style avoid’em up Fireball 2 eastasiasoft’s auto-shooter Submarine Survivor and a console release of the mobile point ‘n clicker The Abandoned Planet Simulator fans can also get shaken and stirred in Bartender Hustle Age of Empires II: Definitive Edition (PS5) GET OUT – a “Very Bad Dreams” story A jaunty British video games website with a focus on consoles, retro gaming and jumpers for goalposts. We've been finding the fun since 2001 Find us on Twitter or Discord Restauranteur Keith McNally made headlines in 2022 when he publicly lambasted the ‘Gavin & Stacey’ star over his alleged bad behaviour in his restaurants I would like to be emailed about offers, events and updates from The Independent. Read our Privacy notice In 2022, Corden was forced to publicly apologise on his US chat show after the notoriously blunt McNally – the man behind legendary New York restaurants including Balthazar and Pastis – lambasted his behaviour towards his staff McNally claimed that Corden was “extremely nasty” to one manager and on a second occasion screamed at a member of staff: “you can’t do your job Maybe I should go into the kitchen and cook the omelette myself!” McNally used the post to announce that Corden had been banned from the restaurant Speaking to The Telegraph McNally said that Corden “texted many times asking me to take [the post] down” with McNally agreeing to remove it if Corden admitted to his behaviour He added: “I enjoyed the power I had over him too much.” While Corden did hold his hands up to being poorly behaved at Balthazar McNally’s Instagram post is still online nearly three years later In 2022, Corden initially dismissed McNally’s post telling The New York Times that barely anyone was aware of the allegations about his behaviour on any level … I feel so Zen about the whole thing Corden opened an episode of his chat show by admitting that he’d made a mistake I didn’t call anyone names or use derogatory language I’ve been walking around thinking that I haven’t done anything wrong,” he said it was ungracious to the server.” He also vowed to apologise in person to the staff affected McNally said that no famous person had been rude to his staff since the Corden saga and named Woody Allen as the most “consistently charming” person to dine at his restaurants McNally also invokes Corden in his new memoir, I Regret Almost Everything, claiming that the musician Patti Smith “reduced a waitress to tears” in the Seventies when he ran the New York eatery One Fifth. McNally describes Smith in the book as “the James Corden of her day”. Join thought-provoking conversations, follow other Independent readers and see their replies Legendary All Blacks winger Jeff Wilson believes that the British and Irish Lions should always win a series while landing a savage takedown of Wales Wilson expects the Lions to be ‘well and truly prepared’ in a few months and the Wallabies will be no match for the touring outfit Andy Farrell is set to name his squad this weekend which many predict will largely feature Ireland stars On recent tours under the tutelage of Warren Gatland the Lions squad has had a plethora of Welsh players but that is unlikely to be the case this time around considering the team’s results since the Rugby World Cup Former referee Nigel Owens highlighted five players that he hopes will be selected, stating that he would be ‘shocked’ if Wales captain Jac Morgan wasn’t named in the touring squad But Wilson states that the Welshmen included will be more back-up acts to the main players “For starters, the Lions shouldn’t lose any series because they’re four international squads,” he said on the Breakdown show Before delivering his brutal slam on Wales: “Well three international squads and whatever Wales can offer in terms of back-up support crew so they should come with a stacked team every single time they come on tour “There’s no doubt about it that they will be a beast a beast of an organisation who will be well and truly prepared and well coached.” Nigel Owens ‘braced’ for limited Welsh influence in British and Irish Lions squad but reveals one snub that would ‘shock’ ‘Sea of red’ fails to materialise as fans snub British and Irish Lions squad announcement event 🤭 Jeff Wilson with a brutal smackdown of Wales 🗣️ “The Lions shouldn’t lose any series because they’re four international squads – well, three international squads and whatever Wales can offer in terms of backup support crew.” pic.twitter.com/xM7Tm6VQGI — Jared Wright (@jaredwright17) May 5, 2025 The former winger predicts that the Wallabies could steal a Test but he has little faith in them winning the series as they just don’t have the tight five to match the Lions Wilson suggests that Australia should consider the 6-2 split on the bench to boost their chances but questions if they have the depth to do so “They could find a way to win one but for them as a tight five numbers one through five and then 16 through 20 will need to be significant they might explore the 6-2 bench which I think they should to give themselves as much depth up front but this will be a beast of a squad up front and you will have to be very I’m not sure I’m finding what they need out of a front row to compete.” The former double New Zealand international’s remarks came after Stephen Donald boldly predicted that the Australians would win the Test series Stephen Donald predicts the Wallabies will beat the Lions but is shutdown by All Blacks legend Former All Blacks winger Jeff Wilson believes that Ardie Savea is a frontrunner for the Super Rugby Player of the Year Ex-All Blacks believe that Jordie Barrett must prove himself again after playing in the URC which is a 'low level' compared to Super Rugby Jeff Wilson has floated a radical change to stop Super Rugby from suffering at the hands of the All Blacks sabbaticals